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Modelling question (Texture)


Tails

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Greetings,

Hope this is the right section to post this in, if not please forgive me.

I just figured out how create objects in 3ds Max and export them with the help of Kam's GTA Scripts. As you can see in the screenshot below, I've got a working texture, however, the texture is too big and the sides are all stretched out and also two sides aren't visible at all. So I tried to align and resize the material in 3ds Max and it looks a lot smaller there than it looks in-game.

I hope someone could help me fix this cause I have no idea. Thanks.

pGTiqPQ.jpg

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@Tails,

What you didn't do is UV map the model. The top face takes the whole UV space this is why it look like this. In 3DS Max, you edit the material by tiling at U and V coords instead of scaling the UV space.

BAD: https://dl.dropboxusercontent.com/u/437 ... bad_uv.png

GOOD: https://dl.dropboxusercontent.com/u/437 ... ood_uv.png

Same thing for the bottom polygon, your UV space is stretched to make the texture tile. You have to learn how to use "Unwrap UVW" modifier. There is plenty of tutorials all over internet, youtube including.

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That is Vertex Color problem. There are many ways to fix it.

a) Download XScripts and use the NVC Helper script to quickly change the brightness of the models at day/night: http://www.gtagarage.com/mods/show.php?id=4833

b) http://www.gtaforums.com/index.php?showtopic=451953

c) http://www.gtaforums.com/index.php?showtopic=273217

d) I don't use any scripts, I normally do it manually. This is my own way:

Select all vertices of the model that you want to change the color of (you can select ALL the model VERTICES) and find "Vertex Properties" rollout (Editable Poly): https://dl.dropboxusercontent.com/u/437 ... _color.png

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Thank you, 50p. Got my objects to look darker, set the color at 10 and the illumination at 5, that's pretty dark but not dark enough.

Look at the difference between the brightness of this GTA object and my own with the same texture applied:

(Sorry I had take a pic of my screen otherwise you wouldn't be able to see the difference clearly.

1UOcFr8.jpg

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Thank you, 50p. Got my objects to look darker, set the color at 10 and the illumination at 5, that's pretty dark but not dark enough.

Look at the difference between the brightness of this GTA object and my own with the same texture applied:

(Sorry I had take a pic of my screen otherwise you wouldn't be able to see the difference clearly.

1UOcFr8.jpg

Are you saying you set them to 5 and 10 but they are still too bright, then you show the picture which shows the models almost black? Are you alright? Set them both to black color (0,0,0) and you can't go any darker. I never told you to set the color to 10 and illumination to 5... Read from the image again.

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How do you mean exactly? You want me to change my objectsto a black color? They have a texture on them. I've tried to change the vertex color to 0 and illumination to 0 and still they won't turn as dark as that object in the middle.

TY1ZmqG.png

Edited by Guest
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I've never seen that dark object in game. If setting vertices color to black won't make them as dark as the other object then I don't know how to help you. Make the texture darker maybe. Still, I don't know why would you need black object.

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Both objects have the same textures applied to them. Why I would need is not really the qeustion here, but I think it just looks a lot better having them dark instead. Also the texture itself is as dark as it can be.

Here's the png (feel free to use it):

ubL6OLj.png

So as you can see now the object is in the middle is much darker than the ones around. Something must be wrong I think eventhough mine did turn darker after I did what you said but just not as dark.

Thanks anyway! I'll try to figure it out

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Hmm the objects brightness seem to be glitching, going from dark to bright when I use certain tools in the editor. Sometimes they are dark just like the default object and sometimes they are brighter. Weird.

I had MMC unchecked, 50p.

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  • 2 weeks later...

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