golanu21 Posted August 9, 2013 Share Posted August 9, 2013 how i replace a world object.. ? Link to comment
Castillo Posted August 9, 2013 Share Posted August 9, 2013 You are talking about the model/texture? Link to comment
golanu21 Posted August 9, 2013 Author Share Posted August 9, 2013 for the example a build, i want to replace it.. Link to comment
bandi94 Posted August 9, 2013 Share Posted August 9, 2013 engineLoadTXD engineImportTXD engineLoadDFF engineReplaceModel Link to comment
isa_Khamdan Posted August 9, 2013 Share Posted August 9, 2013 Use this Code replaceTXD = function() txd2 = engineLoadTXD("files/replacement.txd") engineImportTXD(txd2, Object ID) engineImportTXD(txd2, Object ID) engineImportTXD(txd2, Object ID) engineImportTXD(txd2, Object ID) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), replaceTXD) Link to comment
InVision Posted August 10, 2013 Share Posted August 10, 2013 There's also a built in World Model Remover in the MTA:SA Map Editor, just remove the building by pressing the Globe with a Red X on the bottom left hand corner... save the map, then go to your resources and go into the folder where you saved, and the files will be there! Link to comment
xXMADEXx Posted August 10, 2013 Share Posted August 10, 2013 I think he is meaning how to remove & remap them.. If this is the case then use: removeWorldModel Link to comment
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