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ERROR: [DayZ-MTA]\DayZ\login.lua:351: Bad argument @ 'destroyElement' [Expected element at argument 1, got boolean]

local spawnPositions = { 
  {
    -278.6669921875,
    -2882.1572265625,
    32.104232788086
  },
  {
    -958.5595703125,
    -2887.9912109375,
    64.82421875
  },
  {
    -1816.9375,
    -2748.18359375,
    1.7327127456665
  },
  {
    -2816.166015625,
    -2439.0546875,
    2.4004096984863
  },
  {
    -2941.5673828125,
    -1206.2373046875,
    2.7848854064941
  },
  {
    -2911.51171875,
    -895.22265625,
    2.4013109207153
  },
  {
    -2185.6669921875,
    2957.380859375,
    11.474840164185
  },
  {
    272.2265625,
    2928.505859375,
    1.3713493347168
  },
  {
    2803.943359375,
    595.9365234375,
    7.7612648010254
  },
  {
    2883.7509765625,
    -178.4658203125,
    3.2714653015137
  },
  {
    -233.46484375,
    -1735.8173828125,
    1.5520644187927
  },
  {
    -1056.8720703125,
    2939.068359375,
    42.311294555664
  }
}
local playerDataTable = {
  {"alivetime"},
  {"skin"},
  {"MAX_Slots"},
  {"bandit"},
  {"blood"},
  {"food"},
  {"thirst"},
  {
    "temperature"
  },
  {
    "currentweapon_1"
  },
  {
    "currentweapon_2"
  },
  {
    "currentweapon_3"
  },
  {"bleeding"},
  {"brokenbone"},
  {"pain"},
  {"cold"},
  {"infection"},
  {"humanity"},
  {
    "zombieskilled"
  },
  {"headshots"},
  {"murders"},
  {
    "banditskilled"
  },
  {"Wood Pile"},
  {"Bandage"},
  {
    "Bouteille"
  },
  {"Pasta Can"},
  {"Beans Can"},
  {"Burger"},
  {
    "Box of Matches"
  },
  {"M1911 Mag"},
  {"M9 SD Mag"},
  {
    "Desert Eagle Mag"
  },
  {"M1911"},
  {"M9 SD"},
  {
    "Winchester 1866"
  },
  {"PDW"},
  {
    "Hunting Knife"
  },
  {"Hatchet"},
  {"Pizza"},
  {"Morphine"},
  {
    "Soda Bottle"
  },
  {
    "Empty Gas Canister"
  },
  {
    "Full Gas Canister"
  },
  {"Roadflare"},
  {"Milk"},
  {"PDW Mag"},
  {"MP5A5 Mag"},
  {"AK Mag"},
  {"M4 Mag"},
  {"Tear Gas"},
  {"Grenade"},
  {
    "Desert Eagle"
  },
  {
    "Sawn-Off Shotgun"
  },
  {
    "SPAZ-12 Combat Shotgun"
  },
  {"MP5A5"},
  {"Watch"},
  {"Medic Kit"},
  {"Heat Pack"},
  {
    "Lee Enfield"
  },
  {"PDW"},
  {"AK-47"},
  {"Blood Bag"},
  {"GPS"},
  {"Map"},
  {"Toolbox"},
  {"Wire Fence"},
  {"Tire"},
  {"Engine"},
  {"Tank Parts"},
  {
    "M136 Rocket"
  },
  {"CZ 550 Mag"},
  {
    "Lee Enfield Mag"
  },
  {"M4"},
  {"CZ 550"},
  {"Satchel"},
  {
    "Infrared Goggles"
  },
  {
    "Night Vision Goggles"
  },
  {"Tent"},
  {"Raw Meat"},
  {
    "Cooked Meat"
  },
  {
    "Camouflage Clothing"
  },
  {
    "Ghillie Suit"
  },
  {
    "Civilian Clothing"
  },
  {
    "Survivor Clothing"
  },
  {"Painkiller"},
  {"Binoculars"},
  {
    "Empty Water Bottle"
  },
  {
    "Empty Soda Cans"
  },
  {
    "Scruffy Burgers"
  },
  {"1866 Slug"},
  {"2Rnd. Slug"},
  {
    "SPAZ-12 Pellet"
  },
  {
    "Radio Device"
  },
  {
    "Baseball Bat"
  },
  {"Shovel"},
  {"Golf Club"},
  {
    "Radio Device"
  },
  {"Parachute"}
}
function playerLogin(username, pass, player)
  local playerID = getAccountData(getPlayerAccount(player), "playerID")
  account = getPlayerAccount(player)
  local x, y, z = getAccountData(account, "last_x"), getAccountData(account, "last_y"), getAccountData(account, "last_z")
  local skin = getAccountData(account, "skin")
  createZombieTable(player)
  if getAccountData(account, "isDead") then
    spawnDayZPlayer(player)
    return
  end
  spawnPlayer(player, x, y, z, math.random(0, 360), skin, 0, 0)
  fadeCamera(player, true)
  setCameraTarget(player, player)
  playerCol = createColSphere(x, y, z, 1.5)
  setElementData(player, "playerCol", playerCol)
  attachElements(playerCol, player, 0, 0, 0)
  setElementData(playerCol, "parent", player)
  setElementData(playerCol, "player", true)
  for i, data in ipairs(playerDataTable) do
    local elementData = getAccountData(account, data[1])
    if not elementData and data[1] ~= "brokenbone" and data[1] ~= "pain" and data[1] ~= "cold" and data[1] ~= "infection" and data[1] ~= "currentweapon_1" and data[1] ~= "currentweapon_2" and data[1] ~= "currentweapon_3" then
      if data[1] == "bandit" then
      else
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