[nC]Teaboy Posted February 17, 2004 Share Posted February 17, 2004 (edited) [edit] Does the net code currently interpolate packets of data? [/edit] I'm sure this would help the laggyness of cars, etc. when you're a passenger. Look up the Half-Life engine's ex_interp, this'll give you some ideas [edit] for people who have no idea what i'm on about... i.e. - do not receive all frames. For example, if you recieve A x C D x E where the x's are not received - it will jump from A to C giving a jumpyness, whereas if you guess that if it's between A and C it must be B, you'll get A B C even though you only received A x C. forgive me if this is badly explained [/edit] Edited February 18, 2004 by Guest Link to comment
Raideno Posted February 17, 2004 Share Posted February 17, 2004 Yeah would be great if it helped Because its damn laggy if you are the passenger Link to comment
Prokopis Posted February 17, 2004 Share Posted February 17, 2004 I don't think it's the netcode's job to interpolate the data. Other parts of the client deal with that. Also, "interpolate random guessed packets of data" is a misconception; interpolation of data you got will give you a guess of data that should be inbetween those to make the transitions smoother. Link to comment
[nC]Teaboy Posted February 18, 2004 Author Share Posted February 18, 2004 I don't think it's the netcode's job to interpolate the data. Other parts of the client deal with that.Also, "interpolate random guessed packets of data" is a misconception; interpolation of data you got will give you a guess of data that should be inbetween those to make the transitions smoother. I know that, that's why I mentioned it but fair enough, bad wording. Link to comment
Kent747 Posted February 18, 2004 Share Posted February 18, 2004 as of now we do not have any interpolation implemented, but we are looking into various methods of accomplishing this.... it may not be in until a bit down the line however... Link to comment
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