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fr_client.lua:

  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
               -- add restriction here 
        showCursor(true) 
        showAllWindows() 
    end 
end 

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fr_client.lua:
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
               -- add restriction here 
        showCursor(true) 
        showAllWindows() 
    end 
end 

Ok I found where do I put the codes but can you give me an example for the code cuz I am still new in coding :/

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safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        showCursor(true) 
        showAllWindows() 
    else 
  if safecol then 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
  
 addEventHandler( "onColShapeHit", safecol, enterZone ) 
addEventHandler( "onPlayerJoin", safecol, enterZone ) 
  
function leaveZone(leavePlayer) 
  if safecol then 
        showCursor(true) 
        showAllWindows() 
        colorPicker.closeSelect() 
  end 
end 
addEventHandler( "onColShapeLeave", safecol, leaveZone ) 
  
     

like this?

Edited by Guest
Link to comment
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        if (isElementWithinColShape(localPlayer, safecol)) then 
            showCursor(true) 
            showAllWindows() 
        end 
    end 
end 

Try that

Link to comment
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        if (isElementWithinColShape(localPlayer, safecol)) then 
            showCursor(true) 
            showAllWindows() 
        end 
    end 
end 

Try that

Hmm , I think this will only make freeroam works inside the safe area?

Link to comment
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        if (not isElementWithinColShape(localPlayer, safecol)) then 
            showCursor(true) 
            showAllWindows() 
        end 
    end 
end 
  

Sorry my bad, I didn't you you want to block it inside area...

Link to comment
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        if (isElementWithinColShape(localPlayer, safecol)) then 
            showCursor(true) 
            showAllWindows() 
        end 
    end 
end 

Try that

That code worked for me...

Link to comment
local safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
 
local safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 )
 
 
 function guiCreateWindow(x2, y2, width2, height2, titleBarText2, relative2)
  local mainBackground = guiCreateStaticImage(x2, y2, width2, height2, "Nexus.png", relative2)
  local mainBackgroundLabel = guiCreateLabel(0, 0, 0, 0, titleBarText2, false, mainBackground2)
  guiSetEnabled(mainBackgroundLabel, false)
  return mainBackground
end
 
CONTROL_MARGIN_RIGHT = 25
LINE_MARGIN = 1
LINE_HEIGHT = 1
g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_Me = getLocalPlayer()
server = createServerCallInterface()
function skinInit()
  setControlNumber(wndSkin, "skinid", getElementModel(g_Me))
end
 
 function showSkinID(leaf)
  if leaf.id then
    setControlNumber(wndSkin, "skinid", leaf.id)
  end
end
 
function applySkin()
  local skinID = getControlNumber(wndSkin, "skinid")
  if skinID then
    server.setMySkin(skinID)
    fadeCamera(true)
  end
end
 
wndSkin = {"wnd"; text = "Skins", width = 250, x = -20, y = 0.3,
controls = {
{"lst"; id = "قائمة الشخصيات", width = 230, height = 290,
columns = {
{text = "إختيار الشخصيه", attr = "name"}},
rows = {xml = "skins.xml",
attrs = {"id", "name"}}, onitemclick = showSkinID, onitemdoubleclick = applySkin},
{"txt"; id = "skinid", text = "", width = 50},
{"btn"; id = "موافق", onclick = applySkin},
{"btn"; id = "إغلاق", closeswindow = true}}, oncreate = skinInit}
 function setSkinCommand(cmd, skin)
  if tonumber(skin) then
    server.setMySkin(skin)
    fadeCamera(true)
    closeWindow(wndSpawnMap)
    closeWindow(wndSetPos)
  end
end
 
addCommandHandler("setskin", setSkinCommand)
addCommandHandler("ss", setSkinCommand)
   function applyAnimation(leaf)
  if type(leaf) ~= "table" then
    leaf = getSelectedGridListLeaf(wndAnim, "Animations")
  end
  if not leaf then
    return
  end
  server.setPedAnimation(g_Me, leaf.parent.name, leaf.name, true, true)
end
 
 function stopAnimation()
  server.setPedAnimation(g_Me, false)
end
 
wndAnim = {"wnd"; text = "Animations", width = 250, x = -20, y = 0.3,
controls = {
{"lst"; id = "قائمة الحركات", width = 230, height = 290,
columns = {
{text = "الحركات", attr = "name"}},
rows = {xml = "animations.xml",
attrs = {"name"}}, expandlastlevel = false, onitemdoubleclick = applyAnimation},
{"btn"; id = "موافق", onclick = applyAnimation},
{"btn"; id = "إيقاف", onclick = stopAnimation},
{"btn"; id = "إغلاق", closeswindow = true}}}
addCommandHandler("anim", function(command, lib, name)
  server.setPedAnimation(g_Me, lib, name, true, true)
end
)
function addWeapon(leaf, amount)
  if type(leaf) ~= "table" then
    leaf = getSelectedGridListLeaf(wndWeapon, "weaplist")
    amount = getControlNumber(wndWeapon, "amount")
  if amount then
    end
  if amount then
    end
    return
  end
  server.giveMeWeapon(leaf.id, amount)
end
 
wndWeapon = {
    'wnd',
    text = 'Tools',
    width = 250,
    controls = {
        {
            'lst',
            id='weaplist',
            width=230,
            height=280,
            columns={
                {text='Tools', attr='name'}
            },
            rows={xml='weapons.xml', attrs={'id', 'name'}},
            onitemdoubleclick=function(leaf) addWeapon(leaf, 500) end
        },
        {'br'},
        {'txt', id='amount', text='500', width=60},
        {'btn', id='Add', onclick=addWeapon},
        {'btn', id='Close', closeswindow=true}
    }
}
addCommandHandler("setstyle", function(cmd, style)
  if style then
    style = tonumber(style)
  end
  if style then
    server.setPedFightingStyle(g_Me, style)
  end
end
)
function clothesInit()
  if getElementModel(g_Me) ~= 0 then
    errMsg("يجب أن تستخدم شخصية سي جي لكي تدخل إلى هذه القائمة")
    closeWindow(wndClothes)
    return
  end
  if not g_Clothes then
    triggerServerEvent("onClothesInit", g_Me)
  end
end
 
addEvent("onClientClothesInit", true)
addEventHandler("onClientClothesInit", g_Root, function(clothes)
  g_Clothes = clothes.allClothes
  for i,typeGroup in ipairs(g_Clothes) do
    for j,cloth in ipairs(typeGroup.children) do
      if not cloth.name then
        cloth.name = cloth.model .. " - " .. cloth.texture
      end
      cloth.wearing = ((not clothes.playerClothes[typeGroup.type] or clothes.playerClothes[typeGroup.type].texture ~= cloth.texture or clothes.playerClothes[typeGroup.type].model ~= cloth.model) and false)
    end
    table.sort(typeGroup.children, function(a, b)
      return a.name < b.name
    end)
  end
  bindGridListToTable(wndClothes, "clothes", g_Clothes, false)
end
)
function clothListClick(cloth)
  setControlText(wndClothes, "addremove", cloth.wearing and "remove" or "add")
end
 
  function applyClothes(cloth)
  if not cloth then
    cloth = getSelectedGridListLeaf(wndClothes, "clothes")
  end
  if not cloth then
    return
  end
  if cloth.wearing then
    cloth.wearing = false
    setControlText(wndClothes, "addremove", "add")
    server.removePlayerClothes(g_Me, cloth.parent.type)
  else
    local prevClothIndex = table.find(cloth.siblings, "wearing", true)
    if prevClothIndex then
      cloth.siblings[prevClothIndex].wearing = false
    end
    cloth.wearing = true
    setControlText(wndClothes, "addremove", "remove")
    server.addPedClothes(g_Me, cloth.texture, cloth.model, cloth.parent.type)
  end
end
 
wndClothes = {"wnd"; text = "Clothes", x = -20, y = 0.3, width = 350,
controls = {
{"lst"; id = "clothes", width = 330, height = 390,
columns = {
{text = "Clothes", attr = "name", width = 0.6},
{text = "Wearing", attr = "wearing", enablemodify = true, width = 0.3}},
rows = {
{name = "Retrieving clothes list..."}}, onitemclick = clothListClick, onitemdoubleclick = applyClothes},
{"br"},
{"btn"; text = "Add", id = "addremove", width = 60, onclick = applyClothes},
{"btn"; id = "Close", closeswindow = true}}, oncreate = clothesInit}
  function addClothesCommand(cmd, type, model, texture)
  if type then
    type = tonumber(type)
  end
  if type and model and texture then
    server.addPedClothes(g_Me, texture, model, type)
  end
end
 
addCommandHandler("addclothes", addClothesCommand)
addCommandHandler("ac", addClothesCommand)
  function removeClothesCommand(cmd, type)
  if type then
    type = tonumber(type)
  end
  if type then
    server.removePlayerClothes(g_Me, type)
  end
end
 
addCommandHandler("removeclothes", removeClothesCommand)
addCommandHandler("rc", removeClothesCommand)
function playerGravInit()
  triggerServerEvent("onPlayerGravInit", g_Me)
end
 
addEvent("onClientPlayerGravInit", true)
addEventHandler("onClientPlayerGravInit", g_Root, function(curgravity)
  setControlText(wndGravity, "gravval", string.sub(tostring(curgravity), 1, 6))
end
)
 function selectPlayerGrav(leaf)
  setControlNumber(wndGravity, "gravval", leaf.value)
end
 
 function applyPlayerGrav()
  local grav = getControlNumber(wndGravity, "gravval")
  if grav then
    server.setPedGravity(g_Me, grav)
  end
  closeWindow(wndGravity)
end
 
 function setGravityCommand(cmd, grav)
  if grav then
    grav = tonumber(grav)
  end
  if grav then
    server.setPedGravity(g_Me, tonumber(grav))
  end
end
 
addCommandHandler("setgravity", setGravityCommand)
addCommandHandler("grav", setGravityCommand)
wndGravity = {"wnd"; text = "Gravity", width = 300,
controls = {
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