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Posted

Only by editing the freeroam script.

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted

Well, you could make a check inside the function that shows the freeroam panel, to see if the player is in the safe zone or not, then don't show the panel.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
Well, you could make a check inside the function that shows the freeroam panel, to see if the player is in the safe zone or not, then don't show the panel.

links for examples please?

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Posted

fr_client.lua:

  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
               -- add restriction here 
        showCursor(true) 
        showAllWindows() 
    end 
end 

Diet with russian vodka, lose 3 days in one week !

Posted
fr_client.lua:
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
               -- add restriction here 
        showCursor(true) 
        showAllWindows() 
    end 
end 

Ok I found where do I put the codes but can you give me an example for the code cuz I am still new in coding :/

350x20_FFFFFF_FFFFFF_000000_000000.png
Posted (edited)
  
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        showCursor(true) 
        showAllWindows() 
    else 
  if safecol then 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
  
 addEventHandler( "onColShapeHit", safecol, enterZone ) 
addEventHandler( "onPlayerJoin", safecol, enterZone ) 
  
function leaveZone(leavePlayer) 
  if safecol then 
        showCursor(true) 
        showAllWindows() 
        colorPicker.closeSelect() 
  end 
end 
addEventHandler( "onColShapeLeave", safecol, leaveZone ) 
  
     

like this?

Edited by Guest
350x20_FFFFFF_FFFFFF_000000_000000.png
Posted
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        if (isElementWithinColShape(localPlayer, safecol)) then 
            showCursor(true) 
            showAllWindows() 
        end 
    end 
end 

Try that

Diet with russian vodka, lose 3 days in one week !

Posted
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        if (isElementWithinColShape(localPlayer, safecol)) then 
            showCursor(true) 
            showAllWindows() 
        end 
    end 
end 

Try that

Hmm , I think this will only make freeroam works inside the safe area?

350x20_FFFFFF_FFFFFF_000000_000000.png
Posted
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        if (not isElementWithinColShape(localPlayer, safecol)) then 
            showCursor(true) 
            showAllWindows() 
        end 
    end 
end 
  

Sorry my bad, I didn't you you want to block it inside area...

Diet with russian vodka, lose 3 days in one week !

Posted
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 
  
-- Line 1600 
function toggleFRWindow() 
    if isWindowOpen(wndMain) then 
        showCursor(false) 
        hideAllWindows() 
        colorPicker.closeSelect() 
    else 
        if (isElementWithinColShape(localPlayer, safecol)) then 
            showCursor(true) 
            showAllWindows() 
        end 
    end 
end 

Try that

That code worked for me...

Diet with russian vodka, lose 3 days in one week !

Posted
safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 ) 

these should be in the top of the script right?

350x20_FFFFFF_FFFFFF_000000_000000.png
Posted

Post the content of fr_client.lua, the file you edited.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
local safecol = createColCuboid ( -4114.1, -2998.8, 379.5, 70, 70, 70 ) 
 
local safeZone = createMarker ( 2244.20752, 498.09100, 11.70, "cylinder", 150, 0, 255, 0, 0 )
 
 
 function guiCreateWindow(x2, y2, width2, height2, titleBarText2, relative2)
  local mainBackground = guiCreateStaticImage(x2, y2, width2, height2, "Nexus.png", relative2)
  local mainBackgroundLabel = guiCreateLabel(0, 0, 0, 0, titleBarText2, false, mainBackground2)
  guiSetEnabled(mainBackgroundLabel, false)
  return mainBackground
end
 
CONTROL_MARGIN_RIGHT = 25
LINE_MARGIN = 1
LINE_HEIGHT = 1
g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_Me = getLocalPlayer()
server = createServerCallInterface()
function skinInit()
  setControlNumber(wndSkin, "skinid", getElementModel(g_Me))
end
 
 function showSkinID(leaf)
  if leaf.id then
    setControlNumber(wndSkin, "skinid", leaf.id)
  end
end
 
function applySkin()
  local skinID = getControlNumber(wndSkin, "skinid")
  if skinID then
    server.setMySkin(skinID)
    fadeCamera(true)
  end
end
 
wndSkin = {"wnd"; text = "Skins", width = 250, x = -20, y = 0.3,
controls = {
{"lst"; id = "قائمة الشخصيات", width = 230, height = 290,
columns = {
{text = "إختيار الشخصيه", attr = "name"}},
rows = {xml = "skins.xml",
attrs = {"id", "name"}}, onitemclick = showSkinID, onitemdoubleclick = applySkin},
{"txt"; id = "skinid", text = "", width = 50},
{"btn"; id = "موافق", onclick = applySkin},
{"btn"; id = "إغلاق", closeswindow = true}}, oncreate = skinInit}
 function setSkinCommand(cmd, skin)
  if tonumber(skin) then
    server.setMySkin(skin)
    fadeCamera(true)
    closeWindow(wndSpawnMap)
    closeWindow(wndSetPos)
  end
end
 
addCommandHandler("setskin", setSkinCommand)
addCommandHandler("ss", setSkinCommand)
   function applyAnimation(leaf)
  if type(leaf) ~= "table" then
    leaf = getSelectedGridListLeaf(wndAnim, "Animations")
  end
  if not leaf then
    return
  end
  server.setPedAnimation(g_Me, leaf.parent.name, leaf.name, true, true)
end
 
 function stopAnimation()
  server.setPedAnimation(g_Me, false)
end
 
wndAnim = {"wnd"; text = "Animations", width = 250, x = -20, y = 0.3,
controls = {
{"lst"; id = "قائمة الحركات", width = 230, height = 290,
columns = {
{text = "الحركات", attr = "name"}},
rows = {xml = "animations.xml",
attrs = {"name"}}, expandlastlevel = false, onitemdoubleclick = applyAnimation},
{"btn"; id = "موافق", onclick = applyAnimation},
{"btn"; id = "إيقاف", onclick = stopAnimation},
{"btn"; id = "إغلاق", closeswindow = true}}}
addCommandHandler("anim", function(command, lib, name)
  server.setPedAnimation(g_Me, lib, name, true, true)
end
)
function addWeapon(leaf, amount)
  if type(leaf) ~= "table" then
    leaf = getSelectedGridListLeaf(wndWeapon, "weaplist")
    amount = getControlNumber(wndWeapon, "amount")
  if amount then
    end
  if amount then
    end
    return
  end
  server.giveMeWeapon(leaf.id, amount)
end
 
wndWeapon = {
    'wnd',
    text = 'Tools',
    width = 250,
    controls = {
        {
            'lst',
            id='weaplist',
            width=230,
            height=280,
            columns={
                {text='Tools', attr='name'}
            },
            rows={xml='weapons.xml', attrs={'id', 'name'}},
            onitemdoubleclick=function(leaf) addWeapon(leaf, 500) end
        },
        {'br'},
        {'txt', id='amount', text='500', width=60},
        {'btn', id='Add', onclick=addWeapon},
        {'btn', id='Close', closeswindow=true}
    }
}
addCommandHandler("setstyle", function(cmd, style)
  if style then
    style = tonumber(style)
  end
  if style then
    server.setPedFightingStyle(g_Me, style)
  end
end
)
function clothesInit()
  if getElementModel(g_Me) ~= 0 then
    errMsg("يجب أن تستخدم شخصية سي جي لكي تدخل إلى هذه القائمة")
    closeWindow(wndClothes)
    return
  end
  if not g_Clothes then
    triggerServerEvent("onClothesInit", g_Me)
  end
end
 
addEvent("onClientClothesInit", true)
addEventHandler("onClientClothesInit", g_Root, function(clothes)
  g_Clothes = clothes.allClothes
  for i,typeGroup in ipairs(g_Clothes) do
    for j,cloth in ipairs(typeGroup.children) do
      if not cloth.name then
        cloth.name = cloth.model .. " - " .. cloth.texture
      end
      cloth.wearing = ((not clothes.playerClothes[typeGroup.type] or clothes.playerClothes[typeGroup.type].texture ~= cloth.texture or clothes.playerClothes[typeGroup.type].model ~= cloth.model) and false)
    end
    table.sort(typeGroup.children, function(a, b)
      return a.name < b.name
    end)
  end
  bindGridListToTable(wndClothes, "clothes", g_Clothes, false)
end
)
function clothListClick(cloth)
  setControlText(wndClothes, "addremove", cloth.wearing and "remove" or "add")
end
 
  function applyClothes(cloth)
  if not cloth then
    cloth = getSelectedGridListLeaf(wndClothes, "clothes")
  end
  if not cloth then
    return
  end
  if cloth.wearing then
    cloth.wearing = false
    setControlText(wndClothes, "addremove", "add")
    server.removePlayerClothes(g_Me, cloth.parent.type)
  else
    local prevClothIndex = table.find(cloth.siblings, "wearing", true)
    if prevClothIndex then
      cloth.siblings[prevClothIndex].wearing = false
    end
    cloth.wearing = true
    setControlText(wndClothes, "addremove", "remove")
    server.addPedClothes(g_Me, cloth.texture, cloth.model, cloth.parent.type)
  end
end
 
wndClothes = {"wnd"; text = "Clothes", x = -20, y = 0.3, width = 350,
controls = {
{"lst"; id = "clothes", width = 330, height = 390,
columns = {
{text = "Clothes", attr = "name", width = 0.6},
{text = "Wearing", attr = "wearing", enablemodify = true, width = 0.3}},
rows = {
{name = "Retrieving clothes list..."}}, onitemclick = clothListClick, onitemdoubleclick = applyClothes},
{"br"},
{"btn"; text = "Add", id = "addremove", width = 60, onclick = applyClothes},
{"btn"; id = "Close", closeswindow = true}}, oncreate = clothesInit}
  function addClothesCommand(cmd, type, model, texture)
  if type then
    type = tonumber(type)
  end
  if type and model and texture then
    server.addPedClothes(g_Me, texture, model, type)
  end
end
 
addCommandHandler("addclothes", addClothesCommand)
addCommandHandler("ac", addClothesCommand)
  function removeClothesCommand(cmd, type)
  if type then
    type = tonumber(type)
  end
  if type then
    server.removePlayerClothes(g_Me, type)
  end
end
 
addCommandHandler("removeclothes", removeClothesCommand)
addCommandHandler("rc", removeClothesCommand)
function playerGravInit()
  triggerServerEvent("onPlayerGravInit", g_Me)
end
 
addEvent("onClientPlayerGravInit", true)
addEventHandler("onClientPlayerGravInit", g_Root, function(curgravity)
  setControlText(wndGravity, "gravval", string.sub(tostring(curgravity), 1, 6))
end
)
 function selectPlayerGrav(leaf)
  setControlNumber(wndGravity, "gravval", leaf.value)
end
 
 function applyPlayerGrav()
  local grav = getControlNumber(wndGravity, "gravval")
  if grav then
    server.setPedGravity(g_Me, grav)
  end
  closeWindow(wndGravity)
end
 
 function setGravityCommand(cmd, grav)
  if grav then
    grav = tonumber(grav)
  end
  if grav then
    server.setPedGravity(g_Me, tonumber(grav))
  end
end
 
addCommandHandler("setgravity", setGravityCommand)
addCommandHandler("grav", setGravityCommand)
wndGravity = {"wnd"; text = "Gravity", width = 300,
controls = {

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