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My race gamemode is giving an error looks

can help me fix code

function RaceMode:onPlayerWasted(player) 
    if not self.checkpointBackups[player] then 
        return 
    end 
    TimerManager.destroyTimersFor("checkpointBackup",player) 
    if RaceMode.getMapOption('respawn') == 'timelimit' and not RaceMode.isPlayerFinished(source) then 
        -- See if its worth doing a respawn 
        local respawnTime       = RaceMode.getMapOption('respawntime') 
        if self:getTimeRemaining() - respawnTime > 3000 then -------line 317 error 
            Countdown.create(respawnTime/1000, restorePlayer, 'You will respawn in:', 255, 255, 255, 0.25, 2.5, true, self.id, player):start(player) 
        end 
        if RaceMode.getMapOption('respawntime') >= 5000 then 
            TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') 
        end 
    end 
    if g_MapOptions.respawn == 'none' then 
        removeActivePlayer( player ) 
        if getActivePlayerCount() < 1 and g_CurrentRaceMode.running then 
            RaceMode.endMap() 
        end 
    end 
end 
  

veynmc.png

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gave another error in gamemode

a4lj8.png

ss race_server.lua

  
g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
allowRPC('setElementPosition')
g_MotorBikeIDs = table.create({ 448, 461, 462, 463, 468, 471, 521, 522, 523, 581, 586 }, true)
g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true)
g_AircraftIDs = table.create({ 592, 577, 511, 548, 512, 593, 425, 520, 417, 487, 553, 488, 497, 563, 476, 447, 519, 460, 469, 513 }, true)
g_RCVehicleIDs = table.create({ 441, 464, 465, 501, 564, 594 }, true)
g_VehicleClothes = {
    [{ 490, 523, 598, 596, 597, 599}] = { [16] = false, [17] = 4 }
}
 
g_CurrentRaceMode = nil
 
g_Spawnpoints = {}          -- { i = { position={x, y, z}, rotation=rotation, vehicle=vehicleID, paintjob=paintjob, upgrades={...} } }
g_Checkpoints = {}          -- { i = { position={x, y, z}, size=size, color={r, g, b}, type=type, vehicle=vehicleID, paintjob=paintjob, upgrades={...} } }
g_Objects = {}              -- { i = { position={x, y, z}, rotation={x, y, z}, model=modelID } }
g_Pickups = {}              -- { i = { position={x, y, z}, type=type, vehicle=vehicleID, paintjob=paintjob, upgrades={...} }
 
g_Players = {}              -- { i = player }
g_Vehicles = {}             -- { player = vehicle }
 
local unloadedPickups = {}
 
 
addEventHandler('onPlayerJoin', g_Root, -- On player Join...
    function()
        outputConsole ( 'Race version ' .. getBuildString(), source, 255, 127, 0 )
        for _,line in ipairs(Addons.report) do
            outputConsole ( 'Race addon: ' .. line, source )
        end
    end
)
 
 
addEventHandler('onGamemodeMapStart', g_Root, -- On gamemode map stars ...
    function(mapres) -- the map resource that we are talking about (mapres)
        outputDebugString('onGamemodeMapStart(' .. getResourceName(mapres) .. ')')
        if getTotalPlayerCount() == 0 then -- if theres no player...
            --playSound("audio/loadingmap.wav")
            --g_RaceStartCountdown:addClientHook(0, 'playSound','audio/countgo.wav', 44)
            outputDebugString('Stopping map')
            triggerEvent('onGamemodeMapStop', g_Root) -- just stop the map.
            return
        end
        gotoState('LoadingMap')
        -- set up all players as not ready
        for i,player in ipairs(getElementsByType('player')) do
            setPlayerNotReady(player)
        end
        -- tell clients new map is loading
        clientCall(g_Root, 'notifyLoadingMap', getResourceInfo(mapres, "name") or getResourceName(mapres), g_GameOptions.showauthorname and getResourceInfo( mapres , "author") ) -- send to clients information of new map that is loading.
 
        if g_CurrentRaceMode then -- If has somemap playing...
            outputDebugString('Unloading previous map')
            unloadAll() -- Unload all map stuff.
        end
        TimerManager.createTimerFor("raceresource","loadmap"):setTimer( doLoadMap, 50, 1 ,mapres )
    end
)
-- continue loading map after onGamemodeMapStart has completed
function doLoadMap(mapres)
    if not loadMap(mapres) then -- if the mapresource dosent exists anymore...
        -- Select another map on load error
        problemChangingMap()
        return
    end
    g_CurrentRaceMode = RaceMode.getApplicableMode():create()
    g_MapInfo.modename  = g_CurrentRaceMode:getName()
    outputDebugString('Loaded race mode ' .. g_MapInfo.modename)
    startRace()
end
 
-- Called from the admin panel when a setting is changed there
addEvent ( "onSettingChange" )
addEventHandler('onSettingChange', g_ResRoot, -- if some map settings change... just update it for server and all clients.
    function(name, oldvalue, value, player)
        outputDebug( 'MISC', 'Setting changed: ' .. tostring(name) .. '  value:' .. tostring(value) .. '  value:' .. tostring(oldvalue).. '  by:' .. tostring(player and getPlayerName(player) or 'n/a') )
        cacheGameOptions()
        if g_SavedMapSettings then
            cacheMapOptions(g_SavedMapSettings)
            clientCall(g_Root,'updateOptions', g_GameOptions, g_MapOptions)
            updateGhostmode()
        end
    end
)
 
function cacheGameOptions()
    g_GameOptions = {}
    g_GameOptions.timeafterfirstfinish  = getNumber('race.timeafterfirstfinish',30) * 1000
    g_GameOptions.hurrytime             = getNumber('race.hurrytime',15) * 1000
    g_GameOptions.defaultrespawnmode    = getString('race.respawnmode','none')
    g_GameOptions.defaultrespawntime    = getNumber('race.respawntime',5) * 1000
    g_GameOptions.defaultduration       = getNumber('race.duration',6000) * 1000
    g_GameOptions.ghostmode             = getBool('race.ghostmode',false)
    g_GameOptions.ghostalpha            = getBool('race.ghostalpha',false)
    g_GameOptions.randommaps            = getBool('race.randommaps',false)
    g_GameOptions.statskey              = getString('race.statskey','name')
    g_GameOptions.vehiclecolors         = getString('race.vehiclecolors','file')
    g_GameOptions.skins                 = getString('race.skins','cj')
    g_GameOptions.autopimp              = getBool('race.autopimp',true)
    g_GameOptions.vehicleweapons        = getBool('race.vehicleweapons',true)
    g_GameOptions.firewater             = getBool('race.firewater',false)
    g_GameOptions.classicchangez        = getBool('race.classicchangez',false)
    g_GameOptions.admingroup            = getString('race.admingroup','Admin')
    g_GameOptions.blurlevel             = getNumber('race.blur',36)
    g_GameOptions.cloudsenable          = getBool('race.clouds',true)
    g_GameOptions.joinspectating        = getBool('race.joinspectating',true)
    g_GameOptions.stealthspectate       = getBool('race.stealthspectate',true)
    g_GameOptions.countdowneffect       = getBool('race.countdowneffect',true)
    g_GameOptions.showmapname           = getBool('race.showmapname',true)
    g_GameOptions.hunterminigun         = getBool('race.hunterminigun',true)
    g_GameOptions.securitylevel         = getNumber('race.securitylevel',2)
    g_GameOptions.anyonecanspec         = getBool('race.anyonecanspec',true)
    g_GameOptions.norsadminspectate     = getBool('race.norsadminspectate',false)
    g_GameOptions.racerespawn           = getBool('race.racerespawn',true)
    g_GameOptions.joinrandomvote        = getBool('race.joinrandomvote',true)
    g_GameOptions.asyncloading          = getBool('race.asyncloading',true)
    g_GameOptions.showauthorname        = getBool('race.showauthorname',true)
    g_GameOptions.ghostmode_map_can_override        = getBool('race.ghostmode_map_can_override',true)
    g_GameOptions.skins_map_can_override            = getBool('race.skins_map_can_override',true)
    g_GameOptions.vehicleweapons_map_can_override   = getBool('race.vehicleweapons_map_can_override',true)
    g_GameOptions.autopimp_map_can_override         = getBool('race.autopimp_map_can_override',true)
    g_GameOptions.firewater_map_can_override        = getBool('race.firewater_map_can_override',true)
    g_GameOptions.classicchangez_map_can_override   = getBool('race.classicchangez_map_can_override',true)
    g_GameOptions.ghostmode_warning_if_map_override         = getBool('race.ghostmode_warning_if_map_override',true)
    g_GameOptions.vehicleweapons_warning_if_map_override    = getBool('race.vehicleweapons_warning_if_map_override',true)
    g_GameOptions.hunterminigun_map_can_override    = getBool('race.hunterminigun_map_can_override',true)
    if g_GameOptions.statskey ~= 'name' and g_GameOptions.statskey ~= 'serial' then
        outputWarning( "statskey is not set to 'name' or 'serial'" )
        g_GameOptions.statskey = 'name'
    end
end
 
 
function cacheMapOptions(map)
    g_MapOptions = {}
    g_MapOptions.duration = map.duration and tonumber(map.duration) > 0 and map.duration*1000 or g_GameOptions.defaultduration
    if g_MapOptions.duration > 86400000 then
        g_MapOptions.duration = 86400000
    end
    g_MapOptions.respawn = map.respawn or g_GameOptions.defaultrespawnmode
    if g_MapOptions.respawn ~= 'timelimit' and g_MapOptions.respawn ~= 'none' then
        g_MapOptions.respawn = 'timelimit'
    end
    g_MapOptions.respawntime    = g_MapOptions.respawn == 'tt' and (map.respawntime and map.respawntime*1000 or g_GameOptions.defaultrespawntime)
    g_MapOptions.time           = map.time or '12:00'
    g_MapOptions.weather        = map.weather or 0
 
    g_MapOptions.skins          = map.skins or 'cj'
    g_MapOptions.vehicleweapons = map.vehicleweapons == 'true'
    g_MapOptions.ghostmode      = map.ghostmode == 'true'
    g_MapOptions.autopimp       = map.autopimp == 'true'
    g_MapOptions.firewater      = map.firewater == 'true'
    g_MapOptions.classicchangez = map.classicchangez == 'true'
    g_MapOptions.hunterminigun  = map.hunterminigun == 'true'
 
    outputDebug("MISC", "duration = "..g_MapOptions.duration.."  respawn = "..g_MapOptions.respawn.."  respawntime = "..tostring(g_MapOptions.respawntime).."  time = "..g_MapOptions.time.."  weather = "..g_MapOptions.weather)
   
    if g_MapOptions.time then
        setTime(g_MapOptions.time:match('(%d+)%d+)'))
    end
    if g_MapOptions.weather then
        setWeather(g_MapOptions.weather)
    end
   
    -- Set ghostmode from g_GameOptions if not defined in the map, or map override not allowed
    if not map.ghostmode or not g_GameOptions.ghostmode_map_can_override then
        g_MapOptions.ghostmode = g_GameOptions.ghostmode
    elseif g_GameOptions.ghostmode_warning_if_map_override and g_MapOptions.ghostmode ~= g_GameOptions.ghostmode then
        if g_MapOptions.ghostmode then
            --outputChatBox( 'Not: Ghost Mode aktif degil' )
        else
            --outputChatBox( 'Not: Ghost mode aktif edilmistir' )
        end
    end
 
    -- Set skins from g_GameOptions if not defined in the map, or map override not allowed
    if not map.skins or not g_GameOptions.skins_map_can_override then
        g_MapOptions.skins = g_GameOptions.skins
    end
 
    -- Set vehicleweapons from g_GameOptions if not defined in the map, or map override not allowed
    if not map.vehicleweapons or not g_GameOptions.vehicleweapons_map_can_override then
        g_MapOptions.vehicleweapons = g_GameOptions.vehicleweapons
    elseif g_GameOptions.vehicleweapons_warning_if_map_override and g_MapOptions.vehicleweapons ~= g_GameOptions.vehicleweapons then
        if g_MapOptions.vehicleweapons then
            --outputChatBox( 'Notice: Silahlar Aktif' )
        else
            --outputChatBox( 'Not: Silahlar kapali' )
        end
    end
 
    -- Set autopimp from g_GameOptions if not defined in the map, or map override not allowed
    if not map.autopimp or not g_GameOptions.autopimp_map_can_override then
        g_MapOptions.autopimp = g_GameOptions.autopimp
    end
 
    -- Set firewater from g_GameOptions if not defined in the map, or map override not allowed
    if not map.firewater or not g_GameOptions.firewater_map_can_override then
        g_MapOptions.firewater = g_GameOptions.firewater
    end
 
    -- Set classicchangez from g_GameOptions if not defined in the map, or map override not allowed
    if not map.classicchangez or not g_GameOptions.classicchangez_map_can_override then
        g_MapOptions.classicchangez = g_GameOptions.classicchangez
    end
 
    -- Set hunterminigun from g_GameOptions if not defined in the map, or map override not allowed
    if not map.hunterminigun or not g_GameOptions.hunterminigun_map_can_override then
        g_MapOptions.hunterminigun = g_GameOptions.hunterminigun
    end
end
 
 
 
-- Called from:
--      onGamemodeMapStart
function loadMap(res)
    local map = RaceMap.load(res)
    if not map then
        outputDebugString( 'Error loading map ' .. tostring(getResourceName(res)) )
        outputChatBox( 'Error loading map ' .. tostring(getResourceName(res)) )
        return false
    end
 
    -- set options
    g_MapInfo = getMapInfo(res)
    g_MapInfo.name      = map.info['name'] or 'unnamed'
    g_MapInfo.author    = map.info['author']
    g_MapInfo.resname   = map.info['resname'] or getResourceName(res)
 
    g_SavedMapSettings = {}
    g_SavedMapSettings.duration         = map.duration
    g_SavedMapSettings.respawn          = map.respawn
    g_SavedMapSettings.respawntime      = map.respawntime
    g_SavedMapSettings.time             = map.time
    g_SavedMapSettings.weather          = map.weather
    g_SavedMapSettings.skins            = map.skins
    g_SavedMapSettings.vehicleweapons   = map.vehicleweapons
    g_SavedMapSettings.ghostmode        = map.ghostmode
    g_SavedMapSettings.autopimp         = map.autopimp
    g_SavedMapSettings.firewater        = map.firewater
    g_SavedMapSettings.classicchangez   = map.classicchangez
    g_SavedMapSettings.firewater        = map.firewater
    g_SavedMapSettings.hunterminigun    = map.hunterminigun
 
    cacheMapOptions(g_SavedMapSettings)
 
    -- If no checkpoints and ghostmode no defined in the map, turn ghostmode off for this map
    if #map:getAll('checkpoint') == 0 and not map.ghostmode and g_MapOptions.ghostmode then
        g_MapOptions.ghostmode =
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gave error on line 318 also

if self:getTimeRemaining() - (respawnTime or 10000) > 3000 then 
            Countdown.create(respawnTime/1000, restorePlayer, 'You will respawn in:', 255, 255, 255, 0.25, 2.5, true, self.id, player):start(player)---------- error line =/ 

[2013-07-16 14:19:05] ERROR: [gamemodes]\[race]\race\modes\base.lua:318: attempt to perform arithmetic on local 'respawnTime' (a boolean value)

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Write full error, saying "error on line 318" is not useful. Edited: Ok you edited it, here is:

function RaceMode:onPlayerWasted(player) 
    if not self.checkpointBackups[player] then 
        return 
    end 
    TimerManager.destroyTimersFor("checkpointBackup",player) 
    if RaceMode.getMapOption('respawn') == 'timelimit' and not RaceMode.isPlayerFinished(source) then 
        -- See if its worth doing a respawn 
        local respawnTime       = RaceMode.getMapOption('respawntime') or 10000 
        if (type(respawnTime) ~= "number") then respawnTime = 10000 end 
         
        if self:getTimeRemaining() - respawnTime > 3000 then -------line 317 error 
            Countdown.create(respawnTime/1000, restorePlayer, 'You will respawn in:', 255, 255, 255, 0.25, 2.5, true, self.id, player):start(player) 
        end 
        if RaceMode.getMapOption('respawntime') >= 5000 then 
            TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') 
        end 
    end 
    if g_MapOptions.respawn == 'none' then 
        removeActivePlayer( player ) 
        if getActivePlayerCount() < 1 and g_CurrentRaceMode.running then 
            RaceMode.endMap() 
        end 
    end 
end 

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