Sam@ke Posted June 14, 2013 Share Posted June 14, 2013 (edited) Hi there, my name is Maik and im active in MTA scene since one year. In this forum i was only reading until now and my activities was separated to german MTA board. I´ve registered today to let you have a look into my resources. Mostly of them unfinished cause i do a lot of experiments and try out new things. All of those resources are for free and you can do what you want with it. You didnt have to ask me about permissions. You can grab out parts and use them for your own scripts or you can take any resource and finish them if you want. I didnt give any kind of support! If you need help have a look into files and start learning by your self. Those scripts arent perfect, im not a beginner but im not a pro too. Descriptions for even script are on community download page! Have fun with all that stuff and sorry for my english skills. Greetz, Sam@ke Shaders: Cartoon Shader (its not a copy of existing shader) Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7350 Blur Shader Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7349 Pencil Shader Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7368 Old Movie Shader Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=6954 Scripts: Vehicle Interaction System Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=6392 Digital Speedometer Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=6951 Gamemodes: Fun with Flags (FWF) Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7351 Additional: I have an finished complete selfmade race script ready too, which isnt really compareable with existing ones, but i wont release them at the moment until im sure it werent needed by myself. Edited June 15, 2013 by Guest Link to comment
FuriouZ Posted June 15, 2013 Share Posted June 15, 2013 I really like two last resources. Keep up good work ! Link to comment
Spajk Posted June 15, 2013 Share Posted June 15, 2013 Nice work you got there, I too made some resources, 99% not finished because I just lose motivation and delete everything Link to comment
Turky_. Posted June 15, 2013 Share Posted June 15, 2013 Yeah the last 2 are really good Link to comment
PaiN^ Posted June 23, 2013 Share Posted June 23, 2013 That's a great job you got there ..# Link to comment
Sam@ke Posted August 11, 2013 Author Share Posted August 11, 2013 (edited) Im working on new water shader for MTA. Here you can see a short preview video of the current state: External link: Please look in better quality for all details. Edited August 11, 2013 by Guest Link to comment
xTravax Posted August 11, 2013 Share Posted August 11, 2013 btw water is so realistic its so beautifullllllllllllll does it have like 20 mb? Link to comment
Sam@ke Posted August 13, 2013 Author Share Posted August 13, 2013 Thanks for your post and youtube correction. Actual size is about 1,84 MB. But not all textures needed so i think it will be about 1MB if its finished. Here is another video with improved water shader and a first public test for godrays: External Link: Please watch in higher resolution for all details. Link to comment
_sEEk_ Posted August 15, 2013 Share Posted August 15, 2013 Omg..dat water. Good job and good luck with it. Link to comment
Sam@ke Posted September 1, 2013 Author Share Posted September 1, 2013 Here is another one short video to show a short test of dynamic light. Hope it´s fine: EDIT: Today i add another video which show current state of complete progress. I stuck at the moment at shadow mapping a bit and all technics i tried failed. There is be a lot stuff to learn in next weeks. But enough of words, please enjoy the next stage: Look in higher resolution for all details. Link to comment
Renkon Posted September 2, 2013 Share Posted September 2, 2013 What a luxurious job here... keep it up! Link to comment
DanHR Posted September 9, 2013 Share Posted September 9, 2013 If you ever upload them freely... could you add a command to activate it? So people with powerfull PCs activate it on server that have it Link to comment
Sam@ke Posted September 9, 2013 Author Share Posted September 9, 2013 Progress is fulfilling were slowly but i did step by step. All shaders can deactivated by admins separately in admin panel for server. Additional each client can handle active shaders on his own machine. Im still stuck on shadows at the moment, but im in hope to finish them in a first version in next few days. I´ve started to make cloud/sky texture changing more dynamic, but this is in a very early process. Link to comment
Sora Posted September 10, 2013 Share Posted September 10, 2013 Oh my god this is really amazing job , hope you a good luck with that ^^ Link to comment
Kenix Posted September 10, 2013 Share Posted September 10, 2013 Looks very realistic. Link to comment
Woovie Posted September 11, 2013 Share Posted September 11, 2013 That looks awesome. Keep it up. Link to comment
Sam@ke Posted January 2, 2014 Author Share Posted January 2, 2014 Is not dead, but working on it is very slowly cause missed time in last weeks. I´m starting experiments with dynamic light sources and material shader last days. Additional i started to rewrite complete code in OOP, cause its needed for dynamic light source shader. Complete project is switched to open source on github. I´ll post link to it after newest code were uploaded in next weeks in a new official thread. Have a good new year and we will see soon new things. Greetz, Sam@ke Link to comment
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