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Scripting Union Team is offering its scripting services.


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The Scripting Union Team is composed of three scripters who have enough

knowledge in lua to exert our technical around here. Our main target aims to

help the new servers in order to grow up in their way. As we make service to

people, we would deserve a weak amount of money as well.

Our talented team can communicate in the following languages: English, French,

Spanish and German.

Don't hesitate to contact us if you would like some help about growing up a

server. We're now capable to do a lot of scripting stuff in MTA and your projects

won't be declined, we don't even ask ourselves if we have to accept yours

projects or not, we accept anything concerning MTA, that's right.

Contact (Skype): (You can also contact me via PM if you want!)

- Crackz crackz0

- n30x radio.habbek

Waiting for your great feedback with enjoyment!

Edited by Guest
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I would not trust n30x as I had experience with him copying other people's work.

It wasn't me who took ffs' radar.

I'm agree with Sniper, I already know about n30x. I still not trust n30x.

Who are you?

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Let's just make -ffs-Sniper's post valid.

I would not trust n30x as I had experience with him copying other people's work.
[20:19:30] n30x: What should I do

[20:19:41] n30x: creating global variables such as: g_DMmap

[20:19:42] n30x: or

[20:19:53] n30x: setElementData(DMelement, "map"

[20:20:46] ixjf: WAT

[20:20:48] ixjf: for what

[20:21:03] n30x: I need to know somehow what's the map running in dm

[20:21:10] ixjf: dude

[20:21:10] n30x: also nextmap

[20:21:25] ixjf: you just make a gamemode normally

[20:21:30] ixjf: everything works the same way

[20:21:58] ixjf: it's just that instead of showing/loading things for the player when he joins/when resource starts, you do it when the player joins the gamemode (in this case, when the event is called)

[20:22:38] n30x: but

[20:22:59] n30x: I need to know the map running in DM in order to load that map for the player that joins the arena

[20:23:06] n30x: like in race

[20:23:12] n30x: it's g_map

[20:23:13] n30x: or something

[20:23:43] n30x:

[20:23:47] ixjf: lol

[20:24:15] ixjf: you just do like you would do for a single gamemode server

[20:24:23] ixjf: it works the same way

[20:24:29] n30x: then

[20:24:45] n30x: DM_map = "[DM] :~"

[20:24:45] n30x: lol

[20:24:48] n30x: or not

[20:24:53] n30x: I would do that

[9:43:16 PM] Anderl: [20:24:45] n30x: lol

[20:24:48] n30x: or not

[20:24:53] n30x: I would do that

[20:38:49] n30x: Dude?

[20:38:51] n30x: I did this

[20:40:00] n30x: addEventHandler("onGamemodeEnter", root,

function(id)

if (id and tonumber(id) == 7) then

if (initDM(source)) then

else

outputChatBox("Couldn't join this room", source)

end

end

end

)

[20:40:05] n30x: function initDM (player)

if (player and isElement(player)) then

triggerEvent("loadMap", player, HG_RunningMap, player)

triggerClientEvent(player, "loadHGHud", player, getResourceInfo(getResourceFromName(HG_RunningMap), "name"))

end

end

[20:39:14] n30x: Am I going good?

[20:39:53] n30x: ?

[20:40:46] n30x:

[20:41:13] ixjf: [20:38] n30x: if (id and tonumber(id) == 7) thenhm what?

[20:41:27] n30x: [20:39] n30x: function(id)

[20:41:30] n30x: id 7 is DM

[20:41:37] ixjf: [20:38] n30x: if (initDM(source)) then initDM returns nothing, you can't compare it against true

[20:41:48] n30x: return true

[20:41:51] n30x: then

[20:41:52] n30x: ?

[20:42:05] ixjf: first.

[20:42:11] ixjf: where do you call onGamemodeEnter?

[20:42:23] ixjf: [20:41] n30x: return true

then

well if it always returns true it makes no sense to check if it really does.

And, also you can see that he's very good at scripting.

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I thought Skype was for private messaging. By the way, what do you see in there that makes Sniper's post valid?

Anyway, I won't care about what you all say from now. I already had some clients which recieved the scripts exactly how they requested them to be.

Also, GTX was kicked out from the SUT.

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