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Player animations server side


IIYAMA

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Posted

Maybe you can make a function and set a data using the setElementData function and if getElementData then get this function results and when you need to use it just check for the data .

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Posted

Yes possible I was also thinking about that, but I don't want to damage my very stable data management of my gamemode.

It hurts me every time when elementdata is a answer on a question while designing a lagg free gamemode, you know what I mean?

I have seen what elementdata did to some servers and I don't get happy about it.

Like as sample the server mini missions, I have no idea how much they use it, but I get the feeling that it is a lot.

Teleporting players all the time. -_-"

Posted

Don't use element data for this. Trigger the event instead to avoid the exponential growth of bandwidth usage as player count increases.

Posted

Maybe they have a problem or errors with the data, but if you use it properly there is no problem as far as i know and am using a data with my game mode and i use the data in all my resources and every thing fine but maybe this function make some lag -.- any way it's your option .

  • Moderators
Posted

It is more that I already created some stuff.

- Gamemode, anti control binding, animations.

- Anti lagg, server damage and controlling player sync's

- Vehicle weapons.

But they can conflict each other and now I try to minimize that.

Problem solved by exporting animation progress from script to script.

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