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Attaching Object


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How can I add this:

local briefcase = createObject ( 1210, 0, 0, 0 ) 
            exports.bone_attach:attachElementToBone ( briefcase, source, 11, 0, 0, 0, 0, 100, 0 ) 
            function destroy() 
            destroyElement(briefcase) 

And change this:

elseif (itemID==76) then  
            if (briefcase[source]) then  
                destroyElement(briefcase[source]) 
                briefcase[source] = nil 
            else 
                local x, y, z = getElementPosition(source) 
                local rot = getPedRotation(source) 
                 
                x = x + math.sin(math.rad(rot)) * 1.5 
                y = y + math.cos(math.rad(rot)) * 1.5 
                 
                local object = createObject(1631, x, y, z) 
                attachElements(object, source, 0, 1, 0) 
                briefcase[source] = object 
            end 

But I need to change the second code so it works with the first code...

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