Forrest Posted May 8, 2013 Share Posted May 8, 2013 Not really sure how to explain it, but kind of like 'ehm.. You can replace the model of a certain element, for instance. I have 2 elegys sat side by side, I'd like to replace the model of only one of them. So, I'd do something like "engineReplaceModel("themodel.dff", theVehicle)" or something, if that makes any sense, lol. Link to comment
DanHR Posted July 12, 2013 Share Posted July 12, 2013 you mean like having a Silvia and a Skyline both for the elegy? Maybe we could add something like a secondary ID. as now, the model is summoned as ID. With this it could be summoned like ID+2ndID For example 558+2 It doesnt adds you 2 summing 560. but instead, it checks model 2 (model 1 should be original always, and unremplazable, just in case someone wants to use original) and summons it. And yes, the car component for model 2 should have +2 on it. Link to comment
LooooP Posted July 13, 2013 Share Posted July 13, 2013 It's already possible with textures Would be awesome if models too Link to comment
Forrest Posted August 6, 2013 Author Share Posted August 6, 2013 you mean like having a Silvia and a Skyline both for the elegy?Maybe we could add something like a secondary ID. as now, the model is summoned as ID. With this it could be summoned like ID+2ndID For example 558+2 It doesnt adds you 2 summing 560. but instead, it checks model 2 (model 1 should be original always, and unremplazable, just in case someone wants to use original) and summons it. And yes, the car component for model 2 should have +2 on it. I like this idea. Link to comment
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