Moderators IIYAMA Posted May 2, 2013 Moderators Posted May 2, 2013 I am very far with building my gamemode and I was thinking about testing the performance on it. I am not sure if this is the right section, but it is quiet related to scripting. Also scripters may test their scripts and may know the answers. I did the testing with the performance stats, I am at the moment the only player in game. Name: SPY-vs-SPY change: 0 current: 178 kb max: 178 kb XMLFiles: nil refs: 20 (don't know what this is, on wiki it says: The amount of "refs" in the Lua timing detect this type of build up, surprisingly the Lua timing tab didn't help in this case but Lua memory did. ) Timers: 0 (timers only running when needed and there aren't much timers) Elements: 10 TextDisplays: nil TextItems: nil DB Queries: nil DB Connections: nil Is this a good score?(just for the core running) Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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