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function for this


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function draw3DText() 
    local x, y = getScreenFromWorldPosition(xpos, ypos, zpos) 
    dxDrawText("Text", x, y) 
end 
addEventHandler("onClientRender", root, draw3DText) 

This draws the 3D text at position xpos, ypos, zpos (you have to replace them with actual coordinates).

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