Si|ent Posted January 6, 2004 Share Posted January 6, 2004 Post your problems/solutions only in here Link to comment
Brophy Posted January 6, 2004 Share Posted January 6, 2004 im having problems trying to start the games Link to comment
Guest Posted January 6, 2004 Share Posted January 6, 2004 right... this is the deal. Exactly what I do in order: No 1. /load -rs mta.mrc. No 2. Scripts Editor > File > Load > manhunt.mrc No 3. /mta No 4. Connect to the internet server on tab 1. No 5. /mh 1 on (In the MTA Admin Control Box) Result: * Invalid parameters: $did (line 321, mta.mrc) This appears in the status window of mIRC. Link to comment
[drugs]toker Posted January 6, 2004 Share Posted January 6, 2004 yeah same here give or take Link to comment
Aeron Posted January 6, 2004 Share Posted January 6, 2004 (edited) In admin box: "!mh on/off" "!team on/off" In status box // remote script: "/mh server on/off" "/team server on/off" v1.19 fixes: 1. Warning if $version is lower then 6.12 2. Empty nicklist error 3. Unban ip supported 4. Auto-close Options dialog when MTAMA dialog is closed 5. Renamed to MTA mIRC Admin Edited January 6, 2004 by Guest Link to comment
Guest Posted January 6, 2004 Share Posted January 6, 2004 So if understand you right. type "/mh 1 on" into mIRC and "!mh on" into the server admin window. "/mh 1 on" - gives me "MH Unknown command" and "!mh on" does nothing. Its got be a basic mistake i'm doing here but what is it? and yes only the manhunt script is loaded. Its as if the aliase is wrong in the script. Link to comment
tarrant_ino Posted January 6, 2004 Share Posted January 6, 2004 I have found that if no-one is is your server when you try to start the manhunt script it will crash Mirc and the admin client just a fix for people i loaded it correctly using open Mirc ...connect type /load -rs mta.mrc then type /mta .... which will open the admin window then connect to your running server on say server 1 tab then in Mirc type /load -rs manhunt.mrc into a new channel window you have created ( ie #myserver) in Mirc then in the same windows type /mh 1 on as long as there is someone connected to your server All then works for me Link to comment
[-26-]ChrisOlver Posted January 6, 2004 Share Posted January 6, 2004 Works Perfect! Cheers dude Link to comment
Hermy Posted January 6, 2004 Share Posted January 6, 2004 I get the "crc check failed" error again when i hit connect. Copying the mirc files again removed this error. Link to comment
Aeron Posted January 6, 2004 Share Posted January 6, 2004 (edited) I get the "crc check failed" error again when i hit connect. Copying the mirc files again removed this error. The golden rule: DON'T EDIT MY SCRIPTS!!!!!!!!! (i put in a crc check in because else the l33t scripters can abuse the netcode) Edited January 6, 2004 by Guest Link to comment
Hermy Posted January 6, 2004 Share Posted January 6, 2004 Well, then put it in the manual. Then you won't have these questions. Link to comment
[-26-]ChrisOlver Posted January 6, 2004 Share Posted January 6, 2004 Team Play didnt work too well, We tried it twice and both times, it cleared the whole server (kicked them) even if they did !blue to choose a team you where kicked.I wasnt laughin when i kicked all 20 members on the server Link to comment
Guest Posted January 8, 2004 Share Posted January 8, 2004 I recently ran into this while working on my MTAMA scripts, after my IRC bot had been connected to my MTA server for around three hours. * /set: line too long (line 97, mta.mrc) I don't know what to make of it, since I'm not certain what the code on and around line 97 does. It appears (although I'm not 100% certain of this) to have made my mta admin control dialog disappear, thus disconnecting my bot. Link to comment
Zerxes Posted January 8, 2004 Share Posted January 8, 2004 I have found that if no-one is is your server when you try to start the manhunt script it will crash Mirc and the admin client Had same problem, thx for the tip to fix it Link to comment
User Err0r Posted January 9, 2004 Share Posted January 9, 2004 I have found that if no-one is is your server when you try to start the manhunt script it will crash Mirc and the admin client could whoever wrote manhunt (Aeron?) add code so manhunt wont turn on if theres less than 2 people in the server? Link to comment
Aeron Posted January 9, 2004 Share Posted January 9, 2004 Ok. I'll fix those problems later today Manhunt fixes: 1. Empty-nicklist-loop 2. To many players to play. I also gonna make VIP: 2 teams, 1 VIP, the team must kill each other VIP Any suggestions/fixes for team-play? Link to comment
[KFC]KungFu Posted January 9, 2004 Share Posted January 9, 2004 Aeron, Is there a way to have a mole? Only the mole is pmed that he is it. Once he is killed someone else is pmed. This is making the hard game of the hunted even harder but with an organized group it might be interesting. idea two Everyone is randomly pmed thier target. They cannot get credit for killing anyone else in the game (in script that is). Kinda like a secret santa party where the gift is death. Two people would be after one person if thier is an odd number of people. Two people could be after each other but maybe better if not. If your target is killed by someone else he is still your target until you kill him or he leaves. any good? If this is your idea cool, if not it's a suggestion2 people being hunted. Kinda like every season of 24 or any movie where the good guy has to hide from other good guys until he catches the bad guy. It might be confusing but here goes Hunted just like it is but, the 2nd hunted, has to catch the 1st before he is killed no timelimit. The group is only after the good guy, the good guy is after the bad guy and the bad guy is just on the run. Link to comment
Aeron Posted January 9, 2004 Share Posted January 9, 2004 Aeron, Is there a way to have a mole? Only the mole is pmed that he is it. Once he is killed someone else is pmed. This is making the hard game of the hunted even harder but with an organized group it might be interesting. idea two Everyone is randomly pmed thier target. They cannot get credit for killing anyone else in the game (in script that is). Kinda like a secret santa party where the gift is death. Two people would be after one person if thier is an odd number of people. Two people could be after each other but maybe better if not. If your target is killed by someone else he is still your target until you kill him or he leaves. any good? If the admin pm's somebody it gives the nickname of the corresponding Player ID of the Admin ID; that is confusing. ex: (Note: [nick][iD]) 1 Admin: Admin0 2 Players : Player0 and Player1 Admin0 pm's player1 and player1 sees: "PM from player0 blaat" Link to comment
[KFC]KungFu Posted January 9, 2004 Share Posted January 9, 2004 Well that sounds fine. I you get a pm from yourself it's the admin and they know to expect it cause they are in the game right? What about the ideas in general? Link to comment
Si|ent Posted January 9, 2004 Author Share Posted January 9, 2004 kungfu it isnt a pm from yourself, it appears as a pm from the other player on the server unfortunately, admin was never meant to pm hence why it doesnt really work. Link to comment
[KFC]KungFu Posted January 9, 2004 Share Posted January 9, 2004 that is too bad that idea had legs. Oh well, it might be worth a try without the script. Just tell everyone who to chase and go for a round. Not quite as cool thou. How about the idea I lost all confidence in before I posted? Hunted just like it is but, the 2nd hunted, has to catch the 1st before he is killed no timelimit. The group is only after the good guy, the good guy is after the bad guy and the bad guy is just on the run. I gave up on it because it seemed too complicated to explain and hard to play. Link to comment
Si|ent Posted January 9, 2004 Author Share Posted January 9, 2004 *stares blankly at kungfu as whisps of steam spiral upwards from his ears* Link to comment
Dredge Posted January 10, 2004 Share Posted January 10, 2004 Everyone is randomly pmed thier target. They cannot get credit for killing anyone else in the game (in script that is). Kinda like a secret santa party where the gift is death. Two people would be after one person if thier is an odd number of people. Two people could be after each other but maybe better if not. If your target is killed by someone else he is still your target until you kill him or he leaves. Me like. If admins could pm players, I would write this script at once. But maybe it requires a special game mode where you can only see your target on the radar. Everyone would be after each other without knowing that the one hunting them is right around the corner I would just add 10 minute limit for one target and if you cant kill your target in 10 minutes, you lose 1 point and the target changes. And eh, if there's an odd number of people, everyone can still be after a different person. Link to comment
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