Jump to content

help plis


WASSIm.

Recommended Posts

hi guys

i have problem plis help

bugqz.png

local sx,sy = guiGetScreenSize ( ) 
  
addEventHandler ( "onClientRender", root, 
    function ( ) 
  
  
        local noreloadweapons = {}  
        noreloadweapons[16] = true 
        noreloadweapons[17] = true 
        noreloadweapons[18] = true 
        noreloadweapons[19] = true 
        noreloadweapons[25] = true 
        noreloadweapons[33] = true 
        noreloadweapons[34] = true 
        noreloadweapons[35] = true 
        noreloadweapons[36] = true 
        noreloadweapons[37] = true 
        noreloadweapons[38] = true 
        noreloadweapons[39] = true 
        noreloadweapons[41] = true 
        noreloadweapons[42] = true 
        noreloadweapons[43] = true 
  
        local meleespecialweapons = {}  
        meleespecialweapons[0] = true 
        meleespecialweapons[1] = true 
        meleespecialweapons[2] = true 
        meleespecialweapons[3] = true 
        meleespecialweapons[4] = true 
        meleespecialweapons[5] = true 
        meleespecialweapons[6] = true 
        meleespecialweapons[7] = true 
        meleespecialweapons[8] = true 
        meleespecialweapons[9] = true 
        meleespecialweapons[10] = true 
        meleespecialweapons[11] = true 
        meleespecialweapons[12] = true 
        meleespecialweapons[13] = true 
        meleespecialweapons[14] = true 
        meleespecialweapons[15] = true 
        meleespecialweapons[40] = true 
        meleespecialweapons[44] = true 
        meleespecialweapons[45] = true 
        meleespecialweapons[46] = true 
  
        local playerWeapon = getPedWeapon ( localPlayer )  
        local playerAmmo = getPedTotalAmmo ( localPlayer )  
        local playerAmmo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
        local playerAmmoc = getPedAmmoInClip (localPlayer) 
        local playerHealth = getElementHealth ( localPlayer )  
        local playerArmor = getPedArmor ( localPlayer )  
        local hour, mins = getTime ( ) 
        local money = getPlayerMoney ( ) 
        local wanted = getPlayerWantedLevel ( ) 
  
        -------------------- weapon 
        local wpx1, wpy1, wpx2, wpy2 = sx*(1205.0/1440),sy*(75.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local wpx5, wpy5, wpx6, wpy6 = sx*(1310.0/1440),sy*(76.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- ammo 
        local amx1, amy1, amx2, amy2 = sx*(1205.0/1440),sy*(117.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local amx3, amy3, amx4, amy4 = sx*(1209.0/1440),sy*(119.0/900),playerAmmo*sx*(224.0/1440)/100,sy*(19.0/900) 
        local amx5, amy5, amx6, amy6 = sx*(1310.0/1440),sy*(118.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- health 
        local hx1, hy1, hx2, hy2 = sx*(1205.0/1440),sy*(157.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local hx3, hy3, hx4, hy4 = sx*(1209.0/1440),sy*(161.0/900),playerHealth*sx*(224.0/1440)/100,sy*(19.0/900) 
        local hx5, hy5, hx6, hy6 = sx*(1310.0/1440),sy*(160.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- Armor 
        local ax1, ay1, ax2, ay2 = sx*(1205.0/1440),sy*(197.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local ax3, ay3, ax4, ay4 = sx*(1209.0/1440),sy*(201.0/900),playerArmor*sx*(224.0/1440)/100,sy*(19.0/900) 
        local ax5, ay5, ax6, ay6 = sx*(1310.0/1440),sy*(202.0/900),sx*(23.0/1440),sy*(20.0/900) 
        --------------------time 
        local tx1, ty1, tx2, ty2 = sx*(1205.0/1440),sy*(235.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local tx5, ty5, tx6, ty6 = sx*(1310.0/1440),sy*(238.0/900),sx*(20.0/1440),sy*(20.0/900) 
        --------------------money 
        local mx1, my1, mx2, my2 = sx*(1205.0/1440),sy*(275.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local mx5, my5, mx6, my6 = sx*(1310.0/1440),sy*(278.0/900),sx*(20.0/1440),sy*(20.0/900) 
        --------------------wanted 
        local wx1, wy1, wx2, wy2 = sx*(1205.0/1440),sy*(315.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local wx5, wy5, wx6, wy6 = sx*(1310.0/1440),sy*(314.0/900),sx*(20.0/1440),sy*(20.0/900) 
  
  
            local showammo1 = playerAmmoc 
            local showammo2 = playerAmmo 
            local showammo3 = playerAmmo2 
            local currenthealth = math.floor(playerHealth) 
            local currentarmor = math.floor(playerArmor) 
            local currentammo = math.floor(playerAmmo) 
            local time = hour .. ":" .. (((mins < 10) and "0"..mins) or mins) 
  
        theAmmo = ( currentammo * 10 ) 
        local AmmoColor = math.max(theAmmo - 250, 0)/750 
        local AmmoColorMath = -510*(AmmoColor^2) 
        local rh, gh = math.max(math.min(AmmoColorMath + 255*AmmoColor + 255, 255), 0), math.max(math.min(AmmoColorMath + 765*AmmoColor, 255), 0) 
  
        theHealth = ( playerHealth * 10 ) 
        local HealthColor = math.max(theHealth - 250, 0)/750 
        local HealthColorMath = -510*(HealthColor^2) 
        local rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) 
  
        theArmor = ( playerArmor * 10 ) 
        local ArmorColor = math.max(theArmor - 250, 0)/750 
        local ArmorColorMath = -510*(ArmorColor^2) 
        local ra, ga = math.max(math.min(ArmorColorMath + 255*ArmorColor + 255, 255), 0), math.max(math.min(ArmorColorMath + 765*ArmorColor, 255), 0) 
  
        if ( playerWeapon ) then 
            dxDrawRectangle(wpx1, wpy1, wpx2, wpy2,tocolor(0,0,0,150),false) 
            dxDrawImage(wpx5-150, wpy5+1, wpx6, wpy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(playerWeapon).."%",wpx1+100, wpy1-2, wpx2, wpy2,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( playerAmmo ) then 
            dxDrawRectangle(amx1, amy1, amx2, amy2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(amx3, amy3, amx4, amy4,tocolor(rh,gh,0,170),false) 
            dxDrawImage(amx5-150, amy5+1, amx6, amy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            if noreloadweapons [playerWeapon] then 
                dxDrawText(""..tostring(showammo3).."",amx3+100, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
                elseif meleespecialweapons [playerWeapon] then 
                    --nothing 
                    else noreloadweapons [playerWeapon] 
                        dxDrawText(""..tostring(showammo1).."-",amx3+50, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
                        dxDrawText(""..tostring(showammo2).."",amx3+100, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
            end 
        end 
  
        if ( playerHealth ) then 
            dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) 
            dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( playerArmor ) then 
            dxDrawRectangle(ax1, ay1, ax2, ay2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(ax3, ay3, ax4, ay4,tocolor(ra,ga,0,170),false) 
            dxDrawImage(ax5-150, ay5+1, ax6, ay6,"images/armor.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(currentarmor).."%",ax3+100, ay3-2, ax4, ay4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( hour ) then 
            dxDrawRectangle(tx1, ty1, tx2, ty2,tocolor(0,0,0,150),false) 
            dxDrawImage(tx5-150, ty5+1, tx6, ty6,"images/time.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(time).."",tx1+110, ty1+2, tx2, ty4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( money ) then 
            dxDrawRectangle(mx1, my1, mx2, my2,tocolor(0,0,0,150),false) 
            dxDrawImage(mx5-150, my5+1, mx6, my6,"images/money.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(money).."",mx1+125, my1+2, mx2, my4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( wanted ) then 
            dxDrawRectangle(wx1, wy1, wx2, wy2,tocolor(0,0,0,150),false) 
            dxDrawImage(wx5-150, wy5+1, wx6, wy6,"images/wanted.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(wanted).."",wx1+125, wy1+2, wx2, wy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end       
    end 
) 

Link to comment

Oh wait. It's an "else", so remove everything on that line except for else. Also, it's better to speak to the script author rather than ask here. He will be able to help you quicker because he knows his scripts.

Link to comment

Try this:

local sx,sy = guiGetScreenSize ( ) 
  
addEventHandler ( "onClientRender", root, 
    function ( ) 
  
  
        local noreloadweapons = {} 
        noreloadweapons[16] = true 
        noreloadweapons[17] = true 
        noreloadweapons[18] = true 
        noreloadweapons[19] = true 
        noreloadweapons[25] = true 
        noreloadweapons[33] = true 
        noreloadweapons[34] = true 
        noreloadweapons[35] = true 
        noreloadweapons[36] = true 
        noreloadweapons[37] = true 
        noreloadweapons[38] = true 
        noreloadweapons[39] = true 
        noreloadweapons[41] = true 
        noreloadweapons[42] = true 
        noreloadweapons[43] = true 
  
        local meleespecialweapons = {} 
        meleespecialweapons[0] = true 
        meleespecialweapons[1] = true 
        meleespecialweapons[2] = true 
        meleespecialweapons[3] = true 
        meleespecialweapons[4] = true 
        meleespecialweapons[5] = true 
        meleespecialweapons[6] = true 
        meleespecialweapons[7] = true 
        meleespecialweapons[8] = true 
        meleespecialweapons[9] = true 
        meleespecialweapons[10] = true 
        meleespecialweapons[11] = true 
        meleespecialweapons[12] = true 
        meleespecialweapons[13] = true 
        meleespecialweapons[14] = true 
        meleespecialweapons[15] = true 
        meleespecialweapons[40] = true 
        meleespecialweapons[44] = true 
        meleespecialweapons[45] = true 
        meleespecialweapons[46] = true 
  
        local playerWeapon = getPedWeapon ( localPlayer ) 
        local playerAmmo = getPedTotalAmmo ( localPlayer ) 
        local playerAmmo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
        local playerAmmoc = getPedAmmoInClip (localPlayer) 
        local playerHealth = getElementHealth ( localPlayer ) 
        local playerArmor = getPedArmor ( localPlayer ) 
        local hour, mins = getTime ( ) 
        local money = getPlayerMoney ( ) 
        local wanted = getPlayerWantedLevel ( ) 
  
        -------------------- weapon 
        local wpx1, wpy1, wpx2, wpy2 = sx*(1205.0/1440),sy*(75.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local wpx5, wpy5, wpx6, wpy6 = sx*(1310.0/1440),sy*(76.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- ammo 
        local amx1, amy1, amx2, amy2 = sx*(1205.0/1440),sy*(117.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local amx3, amy3, amx4, amy4 = sx*(1209.0/1440),sy*(119.0/900),playerAmmo*sx*(224.0/1440)/100,sy*(19.0/900) 
        local amx5, amy5, amx6, amy6 = sx*(1310.0/1440),sy*(118.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- health 
        local hx1, hy1, hx2, hy2 = sx*(1205.0/1440),sy*(157.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local hx3, hy3, hx4, hy4 = sx*(1209.0/1440),sy*(161.0/900),playerHealth*sx*(224.0/1440)/100,sy*(19.0/900) 
        local hx5, hy5, hx6, hy6 = sx*(1310.0/1440),sy*(160.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- Armor 
        local ax1, ay1, ax2, ay2 = sx*(1205.0/1440),sy*(197.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local ax3, ay3, ax4, ay4 = sx*(1209.0/1440),sy*(201.0/900),playerArmor*sx*(224.0/1440)/100,sy*(19.0/900) 
        local ax5, ay5, ax6, ay6 = sx*(1310.0/1440),sy*(202.0/900),sx*(23.0/1440),sy*(20.0/900) 
        --------------------time 
        local tx1, ty1, tx2, ty2 = sx*(1205.0/1440),sy*(235.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local tx5, ty5, tx6, ty6 = sx*(1310.0/1440),sy*(238.0/900),sx*(20.0/1440),sy*(20.0/900) 
        --------------------money 
        local mx1, my1, mx2, my2 = sx*(1205.0/1440),sy*(275.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local mx5, my5, mx6, my6 = sx*(1310.0/1440),sy*(278.0/900),sx*(20.0/1440),sy*(20.0/900) 
        --------------------wanted 
        local wx1, wy1, wx2, wy2 = sx*(1205.0/1440),sy*(315.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local wx5, wy5, wx6, wy6 = sx*(1310.0/1440),sy*(314.0/900),sx*(20.0/1440),sy*(20.0/900) 
  
  
            local showammo1 = playerAmmoc 
            local showammo2 = playerAmmo 
            local showammo3 = playerAmmo2 
            local currenthealth = math.floor(playerHealth) 
            local currentarmor = math.floor(playerArmor) 
            local currentammo = math.floor(playerAmmo) 
            local time = hour .. ":" .. (((mins < 10) and "0"..mins) or mins) 
  
        theAmmo = ( currentammo * 10 ) 
        local AmmoColor = math.max(theAmmo - 250, 0)/750 
        local AmmoColorMath = -510*(AmmoColor^2) 
        local rh, gh = math.max(math.min(AmmoColorMath + 255*AmmoColor + 255, 255), 0), math.max(math.min(AmmoColorMath + 765*AmmoColor, 255), 0) 
  
        theHealth = ( playerHealth * 10 ) 
        local HealthColor = math.max(theHealth - 250, 0)/750 
        local HealthColorMath = -510*(HealthColor^2) 
        local rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) 
  
        theArmor = ( playerArmor * 10 ) 
        local ArmorColor = math.max(theArmor - 250, 0)/750 
        local ArmorColorMath = -510*(ArmorColor^2) 
        local ra, ga = math.max(math.min(ArmorColorMath + 255*ArmorColor + 255, 255), 0), math.max(math.min(ArmorColorMath + 765*ArmorColor, 255), 0) 
  
        if ( playerWeapon ) then 
            dxDrawRectangle(wpx1, wpy1, wpx2, wpy2,tocolor(0,0,0,150),false) 
            dxDrawImage(wpx5-150, wpy5+1, wpx6, wpy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(playerWeapon).."%",wpx1+100, wpy1-2, wpx2, wpy2,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( playerAmmo ) then 
            dxDrawRectangle(amx1, amy1, amx2, amy2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(amx3, amy3, amx4, amy4,tocolor(rh,gh,0,170),false) 
            dxDrawImage(amx5-150, amy5+1, amx6, amy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            if noreloadweapons [playerWeapon] then 
                dxDrawText(""..tostring(showammo3).."",amx3+100, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
            elseif meleespecialweapons [playerWeapon] then 
                    --nothing 
            elseif not noreloadweapons [playerWeapon] then 
                dxDrawText(""..tostring(showammo1).."-",amx3+50, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
                dxDrawText(""..tostring(showammo2).."",amx3+100, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
            end 
        end 
  
        if ( playerHealth ) then 
            dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) 
            dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( playerArmor ) then 
            dxDrawRectangle(ax1, ay1, ax2, ay2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(ax3, ay3, ax4, ay4,tocolor(ra,ga,0,170),false) 
            dxDrawImage(ax5-150, ay5+1, ax6, ay6,"images/armor.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(currentarmor).."%",ax3+100, ay3-2, ax4, ay4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( hour ) then 
            dxDrawRectangle(tx1, ty1, tx2, ty2,tocolor(0,0,0,150),false) 
            dxDrawImage(tx5-150, ty5+1, tx6, ty6,"images/time.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(time).."",tx1+110, ty1+2, tx2, ty4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( money ) then 
            dxDrawRectangle(mx1, my1, mx2, my2,tocolor(0,0,0,150),false) 
            dxDrawImage(mx5-150, my5+1, mx6, my6,"images/money.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(money).."",mx1+125, my1+2, mx2, my4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( wanted ) then 
            dxDrawRectangle(wx1, wy1, wx2, wy2,tocolor(0,0,0,150),false) 
            dxDrawImage(wx5-150, wy5+1, wx6, wy6,"images/wanted.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(wanted).."",wx1+125, wy1+2, wx2, wy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end       
    end 
) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...