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help plis


WASSIm.

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Posted

hi guys

i have problem plis help

bugqz.png

local sx,sy = guiGetScreenSize ( ) 
  
addEventHandler ( "onClientRender", root, 
    function ( ) 
  
  
        local noreloadweapons = {}  
        noreloadweapons[16] = true 
        noreloadweapons[17] = true 
        noreloadweapons[18] = true 
        noreloadweapons[19] = true 
        noreloadweapons[25] = true 
        noreloadweapons[33] = true 
        noreloadweapons[34] = true 
        noreloadweapons[35] = true 
        noreloadweapons[36] = true 
        noreloadweapons[37] = true 
        noreloadweapons[38] = true 
        noreloadweapons[39] = true 
        noreloadweapons[41] = true 
        noreloadweapons[42] = true 
        noreloadweapons[43] = true 
  
        local meleespecialweapons = {}  
        meleespecialweapons[0] = true 
        meleespecialweapons[1] = true 
        meleespecialweapons[2] = true 
        meleespecialweapons[3] = true 
        meleespecialweapons[4] = true 
        meleespecialweapons[5] = true 
        meleespecialweapons[6] = true 
        meleespecialweapons[7] = true 
        meleespecialweapons[8] = true 
        meleespecialweapons[9] = true 
        meleespecialweapons[10] = true 
        meleespecialweapons[11] = true 
        meleespecialweapons[12] = true 
        meleespecialweapons[13] = true 
        meleespecialweapons[14] = true 
        meleespecialweapons[15] = true 
        meleespecialweapons[40] = true 
        meleespecialweapons[44] = true 
        meleespecialweapons[45] = true 
        meleespecialweapons[46] = true 
  
        local playerWeapon = getPedWeapon ( localPlayer )  
        local playerAmmo = getPedTotalAmmo ( localPlayer )  
        local playerAmmo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
        local playerAmmoc = getPedAmmoInClip (localPlayer) 
        local playerHealth = getElementHealth ( localPlayer )  
        local playerArmor = getPedArmor ( localPlayer )  
        local hour, mins = getTime ( ) 
        local money = getPlayerMoney ( ) 
        local wanted = getPlayerWantedLevel ( ) 
  
        -------------------- weapon 
        local wpx1, wpy1, wpx2, wpy2 = sx*(1205.0/1440),sy*(75.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local wpx5, wpy5, wpx6, wpy6 = sx*(1310.0/1440),sy*(76.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- ammo 
        local amx1, amy1, amx2, amy2 = sx*(1205.0/1440),sy*(117.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local amx3, amy3, amx4, amy4 = sx*(1209.0/1440),sy*(119.0/900),playerAmmo*sx*(224.0/1440)/100,sy*(19.0/900) 
        local amx5, amy5, amx6, amy6 = sx*(1310.0/1440),sy*(118.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- health 
        local hx1, hy1, hx2, hy2 = sx*(1205.0/1440),sy*(157.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local hx3, hy3, hx4, hy4 = sx*(1209.0/1440),sy*(161.0/900),playerHealth*sx*(224.0/1440)/100,sy*(19.0/900) 
        local hx5, hy5, hx6, hy6 = sx*(1310.0/1440),sy*(160.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- Armor 
        local ax1, ay1, ax2, ay2 = sx*(1205.0/1440),sy*(197.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local ax3, ay3, ax4, ay4 = sx*(1209.0/1440),sy*(201.0/900),playerArmor*sx*(224.0/1440)/100,sy*(19.0/900) 
        local ax5, ay5, ax6, ay6 = sx*(1310.0/1440),sy*(202.0/900),sx*(23.0/1440),sy*(20.0/900) 
        --------------------time 
        local tx1, ty1, tx2, ty2 = sx*(1205.0/1440),sy*(235.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local tx5, ty5, tx6, ty6 = sx*(1310.0/1440),sy*(238.0/900),sx*(20.0/1440),sy*(20.0/900) 
        --------------------money 
        local mx1, my1, mx2, my2 = sx*(1205.0/1440),sy*(275.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local mx5, my5, mx6, my6 = sx*(1310.0/1440),sy*(278.0/900),sx*(20.0/1440),sy*(20.0/900) 
        --------------------wanted 
        local wx1, wy1, wx2, wy2 = sx*(1205.0/1440),sy*(315.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local wx5, wy5, wx6, wy6 = sx*(1310.0/1440),sy*(314.0/900),sx*(20.0/1440),sy*(20.0/900) 
  
  
            local showammo1 = playerAmmoc 
            local showammo2 = playerAmmo 
            local showammo3 = playerAmmo2 
            local currenthealth = math.floor(playerHealth) 
            local currentarmor = math.floor(playerArmor) 
            local currentammo = math.floor(playerAmmo) 
            local time = hour .. ":" .. (((mins < 10) and "0"..mins) or mins) 
  
        theAmmo = ( currentammo * 10 ) 
        local AmmoColor = math.max(theAmmo - 250, 0)/750 
        local AmmoColorMath = -510*(AmmoColor^2) 
        local rh, gh = math.max(math.min(AmmoColorMath + 255*AmmoColor + 255, 255), 0), math.max(math.min(AmmoColorMath + 765*AmmoColor, 255), 0) 
  
        theHealth = ( playerHealth * 10 ) 
        local HealthColor = math.max(theHealth - 250, 0)/750 
        local HealthColorMath = -510*(HealthColor^2) 
        local rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) 
  
        theArmor = ( playerArmor * 10 ) 
        local ArmorColor = math.max(theArmor - 250, 0)/750 
        local ArmorColorMath = -510*(ArmorColor^2) 
        local ra, ga = math.max(math.min(ArmorColorMath + 255*ArmorColor + 255, 255), 0), math.max(math.min(ArmorColorMath + 765*ArmorColor, 255), 0) 
  
        if ( playerWeapon ) then 
            dxDrawRectangle(wpx1, wpy1, wpx2, wpy2,tocolor(0,0,0,150),false) 
            dxDrawImage(wpx5-150, wpy5+1, wpx6, wpy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(playerWeapon).."%",wpx1+100, wpy1-2, wpx2, wpy2,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( playerAmmo ) then 
            dxDrawRectangle(amx1, amy1, amx2, amy2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(amx3, amy3, amx4, amy4,tocolor(rh,gh,0,170),false) 
            dxDrawImage(amx5-150, amy5+1, amx6, amy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            if noreloadweapons [playerWeapon] then 
                dxDrawText(""..tostring(showammo3).."",amx3+100, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
                elseif meleespecialweapons [playerWeapon] then 
                    --nothing 
                    else noreloadweapons [playerWeapon] 
                        dxDrawText(""..tostring(showammo1).."-",amx3+50, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
                        dxDrawText(""..tostring(showammo2).."",amx3+100, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
            end 
        end 
  
        if ( playerHealth ) then 
            dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) 
            dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( playerArmor ) then 
            dxDrawRectangle(ax1, ay1, ax2, ay2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(ax3, ay3, ax4, ay4,tocolor(ra,ga,0,170),false) 
            dxDrawImage(ax5-150, ay5+1, ax6, ay6,"images/armor.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(currentarmor).."%",ax3+100, ay3-2, ax4, ay4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( hour ) then 
            dxDrawRectangle(tx1, ty1, tx2, ty2,tocolor(0,0,0,150),false) 
            dxDrawImage(tx5-150, ty5+1, tx6, ty6,"images/time.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(time).."",tx1+110, ty1+2, tx2, ty4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( money ) then 
            dxDrawRectangle(mx1, my1, mx2, my2,tocolor(0,0,0,150),false) 
            dxDrawImage(mx5-150, my5+1, mx6, my6,"images/money.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(money).."",mx1+125, my1+2, mx2, my4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( wanted ) then 
            dxDrawRectangle(wx1, wy1, wx2, wy2,tocolor(0,0,0,150),false) 
            dxDrawImage(wx5-150, wy5+1, wx6, wy6,"images/wanted.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(wanted).."",wx1+125, wy1+2, wx2, wy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end       
    end 
) 

Omerta Roleplay

Posted

Try this:

local sx,sy = guiGetScreenSize ( ) 
  
addEventHandler ( "onClientRender", root, 
    function ( ) 
  
  
        local noreloadweapons = {} 
        noreloadweapons[16] = true 
        noreloadweapons[17] = true 
        noreloadweapons[18] = true 
        noreloadweapons[19] = true 
        noreloadweapons[25] = true 
        noreloadweapons[33] = true 
        noreloadweapons[34] = true 
        noreloadweapons[35] = true 
        noreloadweapons[36] = true 
        noreloadweapons[37] = true 
        noreloadweapons[38] = true 
        noreloadweapons[39] = true 
        noreloadweapons[41] = true 
        noreloadweapons[42] = true 
        noreloadweapons[43] = true 
  
        local meleespecialweapons = {} 
        meleespecialweapons[0] = true 
        meleespecialweapons[1] = true 
        meleespecialweapons[2] = true 
        meleespecialweapons[3] = true 
        meleespecialweapons[4] = true 
        meleespecialweapons[5] = true 
        meleespecialweapons[6] = true 
        meleespecialweapons[7] = true 
        meleespecialweapons[8] = true 
        meleespecialweapons[9] = true 
        meleespecialweapons[10] = true 
        meleespecialweapons[11] = true 
        meleespecialweapons[12] = true 
        meleespecialweapons[13] = true 
        meleespecialweapons[14] = true 
        meleespecialweapons[15] = true 
        meleespecialweapons[40] = true 
        meleespecialweapons[44] = true 
        meleespecialweapons[45] = true 
        meleespecialweapons[46] = true 
  
        local playerWeapon = getPedWeapon ( localPlayer ) 
        local playerAmmo = getPedTotalAmmo ( localPlayer ) 
        local playerAmmo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) 
        local playerAmmoc = getPedAmmoInClip (localPlayer) 
        local playerHealth = getElementHealth ( localPlayer ) 
        local playerArmor = getPedArmor ( localPlayer ) 
        local hour, mins = getTime ( ) 
        local money = getPlayerMoney ( ) 
        local wanted = getPlayerWantedLevel ( ) 
  
        -------------------- weapon 
        local wpx1, wpy1, wpx2, wpy2 = sx*(1205.0/1440),sy*(75.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local wpx5, wpy5, wpx6, wpy6 = sx*(1310.0/1440),sy*(76.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- ammo 
        local amx1, amy1, amx2, amy2 = sx*(1205.0/1440),sy*(117.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local amx3, amy3, amx4, amy4 = sx*(1209.0/1440),sy*(119.0/900),playerAmmo*sx*(224.0/1440)/100,sy*(19.0/900) 
        local amx5, amy5, amx6, amy6 = sx*(1310.0/1440),sy*(118.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- health 
        local hx1, hy1, hx2, hy2 = sx*(1205.0/1440),sy*(157.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local hx3, hy3, hx4, hy4 = sx*(1209.0/1440),sy*(161.0/900),playerHealth*sx*(224.0/1440)/100,sy*(19.0/900) 
        local hx5, hy5, hx6, hy6 = sx*(1310.0/1440),sy*(160.0/900),sx*(20.0/1440),sy*(20.0/900) 
        -------------------- Armor 
        local ax1, ay1, ax2, ay2 = sx*(1205.0/1440),sy*(197.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local ax3, ay3, ax4, ay4 = sx*(1209.0/1440),sy*(201.0/900),playerArmor*sx*(224.0/1440)/100,sy*(19.0/900) 
        local ax5, ay5, ax6, ay6 = sx*(1310.0/1440),sy*(202.0/900),sx*(23.0/1440),sy*(20.0/900) 
        --------------------time 
        local tx1, ty1, tx2, ty2 = sx*(1205.0/1440),sy*(235.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local tx5, ty5, tx6, ty6 = sx*(1310.0/1440),sy*(238.0/900),sx*(20.0/1440),sy*(20.0/900) 
        --------------------money 
        local mx1, my1, mx2, my2 = sx*(1205.0/1440),sy*(275.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local mx5, my5, mx6, my6 = sx*(1310.0/1440),sy*(278.0/900),sx*(20.0/1440),sy*(20.0/900) 
        --------------------wanted 
        local wx1, wy1, wx2, wy2 = sx*(1205.0/1440),sy*(315.0/900),sx*(232.0/1440),sy*(27.0/900) 
        local wx5, wy5, wx6, wy6 = sx*(1310.0/1440),sy*(314.0/900),sx*(20.0/1440),sy*(20.0/900) 
  
  
            local showammo1 = playerAmmoc 
            local showammo2 = playerAmmo 
            local showammo3 = playerAmmo2 
            local currenthealth = math.floor(playerHealth) 
            local currentarmor = math.floor(playerArmor) 
            local currentammo = math.floor(playerAmmo) 
            local time = hour .. ":" .. (((mins < 10) and "0"..mins) or mins) 
  
        theAmmo = ( currentammo * 10 ) 
        local AmmoColor = math.max(theAmmo - 250, 0)/750 
        local AmmoColorMath = -510*(AmmoColor^2) 
        local rh, gh = math.max(math.min(AmmoColorMath + 255*AmmoColor + 255, 255), 0), math.max(math.min(AmmoColorMath + 765*AmmoColor, 255), 0) 
  
        theHealth = ( playerHealth * 10 ) 
        local HealthColor = math.max(theHealth - 250, 0)/750 
        local HealthColorMath = -510*(HealthColor^2) 
        local rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) 
  
        theArmor = ( playerArmor * 10 ) 
        local ArmorColor = math.max(theArmor - 250, 0)/750 
        local ArmorColorMath = -510*(ArmorColor^2) 
        local ra, ga = math.max(math.min(ArmorColorMath + 255*ArmorColor + 255, 255), 0), math.max(math.min(ArmorColorMath + 765*ArmorColor, 255), 0) 
  
        if ( playerWeapon ) then 
            dxDrawRectangle(wpx1, wpy1, wpx2, wpy2,tocolor(0,0,0,150),false) 
            dxDrawImage(wpx5-150, wpy5+1, wpx6, wpy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(playerWeapon).."%",wpx1+100, wpy1-2, wpx2, wpy2,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( playerAmmo ) then 
            dxDrawRectangle(amx1, amy1, amx2, amy2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(amx3, amy3, amx4, amy4,tocolor(rh,gh,0,170),false) 
            dxDrawImage(amx5-150, amy5+1, amx6, amy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            if noreloadweapons [playerWeapon] then 
                dxDrawText(""..tostring(showammo3).."",amx3+100, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
            elseif meleespecialweapons [playerWeapon] then 
                    --nothing 
            elseif not noreloadweapons [playerWeapon] then 
                dxDrawText(""..tostring(showammo1).."-",amx3+50, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
                dxDrawText(""..tostring(showammo2).."",amx3+100, amy3-2, amx4, amy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
            end 
        end 
  
        if ( playerHealth ) then 
            dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) 
            dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( playerArmor ) then 
            dxDrawRectangle(ax1, ay1, ax2, ay2,tocolor(0,0,0,150),false) 
            dxDrawRectangle(ax3, ay3, ax4, ay4,tocolor(ra,ga,0,170),false) 
            dxDrawImage(ax5-150, ay5+1, ax6, ay6,"images/armor.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(currentarmor).."%",ax3+100, ay3-2, ax4, ay4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( hour ) then 
            dxDrawRectangle(tx1, ty1, tx2, ty2,tocolor(0,0,0,150),false) 
            dxDrawImage(tx5-150, ty5+1, tx6, ty6,"images/time.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(time).."",tx1+110, ty1+2, tx2, ty4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( money ) then 
            dxDrawRectangle(mx1, my1, mx2, my2,tocolor(0,0,0,150),false) 
            dxDrawImage(mx5-150, my5+1, mx6, my6,"images/money.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(money).."",mx1+125, my1+2, mx2, my4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end 
  
        if ( wanted ) then 
            dxDrawRectangle(wx1, wy1, wx2, wy2,tocolor(0,0,0,150),false) 
            dxDrawImage(wx5-150, wy5+1, wx6, wy6,"images/wanted.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
            dxDrawText(""..tostring(wanted).."",wx1+125, wy1+2, wx2, wy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) 
        end       
    end 
) 

Please do not PM me with scripting related question nor support, use the forums instead.

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