GamerDeMTA Posted March 17, 2013 Posted March 17, 2013 marker = createMarker ( -651.29998779297,954.29998779297,11.10000038147, "cylinder", 2, 0, 255, 0, 225 ) addEventHandler("onMarkerHit",marker, function (player) if (getElementType(player) == "player") then setElementPosition (player,-699.29998779297,964.09997558594,121.19999694824) end end )
GamerDeMTA Posted March 17, 2013 Author Posted March 17, 2013 Also how to set an Interior to teleport to a INT?
Baseplate Posted March 17, 2013 Posted March 17, 2013 marker = createMarker ( -651.29998779297,954.29998779297,11.10000038147, "arrow", 2, 0, 255, 0, 225 ) addEventHandler("onMarkerHit",marker, function (player) if (getElementType(player) == "player") then setElementInterior(player, id) --change id with the wanted interior id setElementPosition (player,-699.29998779297,964.09997558594,121.19999694824) end end )
Jaysds1 Posted March 17, 2013 Posted March 17, 2013 Check 5th line he added it but you need to change this: setElementInterior(player, id) --change id with the wanted interior id
GamerDeMTA Posted March 17, 2013 Author Posted March 17, 2013 and how to do for Receive a new skin when you hit the marker?
GamerDeMTA Posted March 18, 2013 Author Posted March 18, 2013 This script will work so? I used that. marker = createMarker ( -651.29998779297,954.29998779297,11.10000038147, "cylinder", 2, 0, 255, 0, 225 ) addEventHandler("onMarkerHit",marker, function (player) if (getElementType(player) == "player") then setElementModel (player,2) end end )
iPrestege Posted March 18, 2013 Posted March 18, 2013 This script will work so? I used that. marker = createMarker ( -651.29998779297,954.29998779297,11.10000038147, "cylinder", 2, 0, 255, 0, 225 ) addEventHandler("onMarkerHit",marker, function (player) if (getElementType(player) == "player") then setElementModel (player,2) end end ) Use local so should to be > local marker . And then should work.
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