WASSIm. Posted March 14, 2013 Share Posted March 14, 2013 hi guys i have problem idk why show me my helth if restart script and Rectangle move and dont change color and if change dxDrawText in center show me in center screen local playerHealth = getElementHealth ( getLocalPlayer() ) addEventHandler( "onClientRender", getRootElement(), function () local currenthealth = math.floor(playerHealth) if ( playerHealthcolor ) then HealthColor = math.max(playerHealth - 250, 0)/750 HealthColorMath = -510*(HealthColor^2) rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) end if ( playerHealth ) then dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end end ) Link to comment
Jaysds1 Posted March 14, 2013 Share Posted March 14, 2013 ummm, can you post the full script please, because we don't know what most of the variables are/mean. Link to comment
WASSIm. Posted March 14, 2013 Author Share Posted March 14, 2013 local sx,sy = guiGetScreenSize() local playerHealth = getElementHealth ( getLocalPlayer() ) local playerArmor = getPlayerArmor (getLocalPlayer()) local hour, minutes = getTime(getLocalPlayer()) local money = getPlayerMoney(getLocalPlayer() ) local wanted = getPlayerWantedLevel ( getLocalPlayer() ) addEventHandler( "onClientRender", getRootElement(), function () -------------------- health hx1, hy1, hx2, hy2 = sx*(1205.0/1440),sy*(157.0/900),sx*(232.0/1440),sy*(27.0/900) hx3, hy3, hx4, hy4 = sx*(1209.0/1440),sy*(161.0/900),playerHealth*sx*(224.0/1440)/100,sy*(19.0/900) hx5, hy5, hx6, hy6 = sx*(1302.0/1440),sy*(150.0/900),sx*(40.0/1440),sy*(40.0/900) -------------------- Armor ax1, ay1, ax2, ay2 = sx*(1205.0/1440),sy*(197.0/900),sx*(232.0/1440),sy*(27.0/900) ax3, ay3, ax4, ay4 = sx*(1209.0/1440),sy*(201.0/900),playerArmor*sx*(224.0/1440)/100,sy*(19.0/900) ax5, ay5, ax6, ay6 = sx*(1310.0/1440),sy*(202.0/900),sx*(23.0/1440),sy*(20.0/900) --------------------time tx1, ty1, tx2, ty2 = sx*(1205.0/1440),sy*(235.0/900),sx*(232.0/1440),sy*(27.0/900) tx5, ty5, tx6, ty6 = sx*(1310.0/1440),sy*(238.0/900),sx*(20.0/1440),sy*(20.0/900) --------------------money mx1, my1, mx2, my2 = sx*(1205.0/1440),sy*(275.0/900),sx*(232.0/1440),sy*(27.0/900) mx5, my5, mx6, my6 = sx*(1310.0/1440),sy*(278.0/900),sx*(20.0/1440),sy*(20.0/900) --------------------wanted wx1, wy1, wx2, wy2 = sx*(1205.0/1440),sy*(315.0/900),sx*(232.0/1440),sy*(27.0/900) wx5, wy5, wx6, wy6 = sx*(1310.0/1440),sy*(314.0/900),sx*(20.0/1440),sy*(20.0/900) local currenthealth = math.floor(playerHealth) local currentarmor = math.floor(playerArmor) if ( playerHealthcolor ) then HealthColor = math.max(playerHealth - 250, 0)/750 HealthColorMath = -510*(HealthColor^2) rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) end if ( playerArmorcolor ) then ArmorColor = math.max(playerArmor - 250, 0)/750 ArmorColorMath = -510*(ArmorColor^2) ra, ga = math.max(math.min(ArmorColorMath + 255*ArmorColor + 255, 255), 0), math.max(math.min(ArmorColorMath + 765*ArmorColor, 255), 0) end if ( playerHealth ) then dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( playerArmor ) then dxDrawRectangle(ax1, ay1, ax2, ay2,tocolor(0,0,0,150),false) dxDrawRectangle(ax3, ay3, ax4, ay4,tocolor(ra,ga,0,170),false) dxDrawImage(ax5-150, ay5+1, ax6, ay6,"images/armor.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currentarmor).."%",ax3+100, ay3-2, ax4, ay4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( hour ) then dxDrawRectangle(tx1, ty1, tx2, ty2,tocolor(0,0,0,150),false) dxDrawImage(tx5-150, ty5+1, tx6, ty6,"images/time.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(hour)..":"..tostring(minutes).."",tx1+100, ty1+2, tx2, ty4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( money ) then dxDrawRectangle(mx1, my1, mx2, my2,tocolor(0,0,0,150),false) dxDrawImage(mx5-150, my5+1, mx6, my6,"images/money.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("$"..tostring(money).."",mx1+100, my1+2, mx2, my4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( wanted ) then dxDrawRectangle(wx1, wy1, wx2, wy2,tocolor(0,0,0,150),false) dxDrawImage(wx5-150, wy5+1, wx6, wy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(wanted).."",wx1+100, wy1+2, wx2, wy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end end ) Link to comment
Renkon Posted March 14, 2013 Share Posted March 14, 2013 Place the variables inside the oNClientRender function Link to comment
WASSIm. Posted March 14, 2013 Author Share Posted March 14, 2013 (edited) aa thx but Rectangle dont change color Edited March 14, 2013 by Guest Link to comment
Castillo Posted March 14, 2013 Share Posted March 14, 2013 local sx,sy = guiGetScreenSize ( ) addEventHandler ( "onClientRender", root, function ( ) local playerHealth = math.floor ( getElementHealth ( localPlayer ) ) local playerArmor = math.floor ( getPedArmor ( localPlayer ) ) local hour, minutes = getTime ( ) local money = getPlayerMoney ( ) local wanted = getPlayerWantedLevel ( ) -------------------- health local hx1, hy1, hx2, hy2 = sx*(1205.0/1440),sy*(157.0/900),sx*(232.0/1440),sy*(27.0/900) local hx3, hy3, hx4, hy4 = sx*(1209.0/1440),sy*(161.0/900),playerHealth*sx*(224.0/1440)/100,sy*(19.0/900) local hx5, hy5, hx6, hy6 = sx*(1302.0/1440),sy*(150.0/900),sx*(40.0/1440),sy*(40.0/900) -------------------- Armor local ax1, ay1, ax2, ay2 = sx*(1205.0/1440),sy*(197.0/900),sx*(232.0/1440),sy*(27.0/900) local ax3, ay3, ax4, ay4 = sx*(1209.0/1440),sy*(201.0/900),playerArmor*sx*(224.0/1440)/100,sy*(19.0/900) local ax5, ay5, ax6, ay6 = sx*(1310.0/1440),sy*(202.0/900),sx*(23.0/1440),sy*(20.0/900) --------------------time local tx1, ty1, tx2, ty2 = sx*(1205.0/1440),sy*(235.0/900),sx*(232.0/1440),sy*(27.0/900) local tx5, ty5, tx6, ty6 = sx*(1310.0/1440),sy*(238.0/900),sx*(20.0/1440),sy*(20.0/900) --------------------money local mx1, my1, mx2, my2 = sx*(1205.0/1440),sy*(275.0/900),sx*(232.0/1440),sy*(27.0/900) local mx5, my5, mx6, my6 = sx*(1310.0/1440),sy*(278.0/900),sx*(20.0/1440),sy*(20.0/900) --------------------wanted local wx1, wy1, wx2, wy2 = sx*(1205.0/1440),sy*(315.0/900),sx*(232.0/1440),sy*(27.0/900) local wx5, wy5, wx6, wy6 = sx*(1310.0/1440),sy*(314.0/900),sx*(20.0/1440),sy*(20.0/900) if ( playerHealthcolor ) then HealthColor = math.max(playerHealth - 250, 0)/750 HealthColorMath = -510*(HealthColor^2) rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) end if ( playerArmorcolor ) then ArmorColor = math.max(playerArmor - 250, 0)/750 ArmorColorMath = -510*(ArmorColor^2) ra, ga = math.max(math.min(ArmorColorMath + 255*ArmorColor + 255, 255), 0), math.max(math.min(ArmorColorMath + 765*ArmorColor, 255), 0) end if ( playerHealth ) then dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( playerArmor ) then dxDrawRectangle(ax1, ay1, ax2, ay2,tocolor(0,0,0,150),false) dxDrawRectangle(ax3, ay3, ax4, ay4,tocolor(ra,ga,0,170),false) dxDrawImage(ax5-150, ay5+1, ax6, ay6,"images/armor.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currentarmor).."%",ax3+100, ay3-2, ax4, ay4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( hour ) then dxDrawRectangle(tx1, ty1, tx2, ty2,tocolor(0,0,0,150),false) dxDrawImage(tx5-150, ty5+1, tx6, ty6,"images/time.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(hour)..":"..tostring(minutes).."",tx1+100, ty1+2, tx2, ty4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( money ) then dxDrawRectangle(mx1, my1, mx2, my2,tocolor(0,0,0,150),false) dxDrawImage(mx5-150, my5+1, mx6, my6,"images/money.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("$"..tostring(money).."",mx1+100, my1+2, mx2, my4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( wanted ) then dxDrawRectangle(wx1, wy1, wx2, wy2,tocolor(0,0,0,150),false) dxDrawImage(wx5-150, wy5+1, wx6, wy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(wanted).."",wx1+100, wy1+2, wx2, wy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end end ) Link to comment
WASSIm. Posted March 14, 2013 Author Share Posted March 14, 2013 nothing. i think problem here if ( playerHealthcolor ) then HealthColor = math.max(playerHealth - 250, 0)/750 HealthColorMath = -510*(HealthColor^2) rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) end if ( playerArmorcolor ) then ArmorColor = math.max(playerArmor - 250, 0)/750 ArmorColorMath = -510*(ArmorColor^2) ra, ga = math.max(math.min(ArmorColorMath + 255*ArmorColor + 255, 255), 0), math.max(math.min(ArmorColorMath + 765*ArmorColor, 255), 0) end Link to comment
Castillo Posted March 14, 2013 Share Posted March 14, 2013 What do you mean by "nothing"? could you at least explain the problem? Link to comment
WASSIm. Posted March 15, 2013 Author Share Posted March 15, 2013 exm: this dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) <--- health normally color Rectangle green and if down change color red but now black and if down dont change color Link to comment
Castillo Posted March 15, 2013 Share Posted March 15, 2013 That's because you are checking a non-existant variable to set the color. local sx,sy = guiGetScreenSize ( ) addEventHandler ( "onClientRender", root, function ( ) local playerHealth = math.floor ( getElementHealth ( localPlayer ) ) local playerArmor = math.floor ( getPedArmor ( localPlayer ) ) local hour, minutes = getTime ( ) local money = getPlayerMoney ( ) local wanted = getPlayerWantedLevel ( ) -------------------- health local hx1, hy1, hx2, hy2 = sx*(1205.0/1440),sy*(157.0/900),sx*(232.0/1440),sy*(27.0/900) local hx3, hy3, hx4, hy4 = sx*(1209.0/1440),sy*(161.0/900),playerHealth*sx*(224.0/1440)/100,sy*(19.0/900) local hx5, hy5, hx6, hy6 = sx*(1302.0/1440),sy*(150.0/900),sx*(40.0/1440),sy*(40.0/900) -------------------- Armor local ax1, ay1, ax2, ay2 = sx*(1205.0/1440),sy*(197.0/900),sx*(232.0/1440),sy*(27.0/900) local ax3, ay3, ax4, ay4 = sx*(1209.0/1440),sy*(201.0/900),playerArmor*sx*(224.0/1440)/100,sy*(19.0/900) local ax5, ay5, ax6, ay6 = sx*(1310.0/1440),sy*(202.0/900),sx*(23.0/1440),sy*(20.0/900) --------------------time local tx1, ty1, tx2, ty2 = sx*(1205.0/1440),sy*(235.0/900),sx*(232.0/1440),sy*(27.0/900) local tx5, ty5, tx6, ty6 = sx*(1310.0/1440),sy*(238.0/900),sx*(20.0/1440),sy*(20.0/900) --------------------money local mx1, my1, mx2, my2 = sx*(1205.0/1440),sy*(275.0/900),sx*(232.0/1440),sy*(27.0/900) local mx5, my5, mx6, my6 = sx*(1310.0/1440),sy*(278.0/900),sx*(20.0/1440),sy*(20.0/900) --------------------wanted local wx1, wy1, wx2, wy2 = sx*(1205.0/1440),sy*(315.0/900),sx*(232.0/1440),sy*(27.0/900) local wx5, wy5, wx6, wy6 = sx*(1310.0/1440),sy*(314.0/900),sx*(20.0/1440),sy*(20.0/900) local HealthColor = math.max(playerHealth - 250, 0)/750 local HealthColorMath = -510*(HealthColor^2) local rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) local ArmorColor = math.max(playerArmor - 250, 0)/750 local ArmorColorMath = -510*(ArmorColor^2) local ra, ga = math.max(math.min(ArmorColorMath + 255*ArmorColor + 255, 255), 0), math.max(math.min(ArmorColorMath + 765*ArmorColor, 255), 0) if ( playerHealth ) then dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) --dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( playerArmor ) then dxDrawRectangle(ax1, ay1, ax2, ay2,tocolor(0,0,0,150),false) dxDrawRectangle(ax3, ay3, ax4, ay4,tocolor(ra,ga,0,170),false) dxDrawImage(ax5-150, ay5+1, ax6, ay6,"images/armor.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currentarmor).."%",ax3+100, ay3-2, ax4, ay4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( hour ) then dxDrawRectangle(tx1, ty1, tx2, ty2,tocolor(0,0,0,150),false) dxDrawImage(tx5-150, ty5+1, tx6, ty6,"images/time.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(hour)..":"..tostring(minutes).."",tx1+100, ty1+2, tx2, ty4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( money ) then dxDrawRectangle(mx1, my1, mx2, my2,tocolor(0,0,0,150),false) dxDrawImage(mx5-150, my5+1, mx6, my6,"images/money.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("$"..tostring(money).."",mx1+100, my1+2, mx2, my4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( wanted ) then dxDrawRectangle(wx1, wy1, wx2, wy2,tocolor(0,0,0,150),false) dxDrawImage(wx5-150, wy5+1, wx6, wy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(wanted).."",wx1+100, wy1+2, wx2, wy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end end ) Link to comment
Anderl Posted March 15, 2013 Share Posted March 15, 2013 Place the variables inside the oNClientRender function onClientRender is not a function, it's an event. Link to comment
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