~DarkRacer~ Posted March 6, 2013 Share Posted March 6, 2013 How can i change the map's name color? Link to comment
Sex* Posted March 6, 2013 Share Posted March 6, 2013 One way is deleting that text and creating a new one with dxDrawColorText like i did. Link to comment
~DarkRacer~ Posted March 6, 2013 Author Share Posted March 6, 2013 how can i delete that text ? what's the file that i should edit? Link to comment
Sex* Posted March 6, 2013 Share Posted March 6, 2013 how can i delete that text ?what's the file that i should edit? race_client. I just put "--" in there so they wont draw the text but they dont create debug errors and epic lags also then. Link to comment
Anony# Posted March 6, 2013 Share Posted March 6, 2013 One way is deleting that text and creating a new one with dxDrawColorText like i did. is not necessary to delete the text Link to comment
Castillo Posted March 6, 2013 Share Posted March 6, 2013 After: g_dxGUI = { ranknum = dxText:create('1', screenWidth - 60, screenHeight - 95, false, 'bankgothic', 2, 'right'), ranksuffix = dxText:create('st', screenWidth - 40, screenHeight - 86, false, 'bankgothic', 1), checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 54, false, 'bankgothic', 0.8, 'right'), timepassed = dxText:create('0:00:00', screenWidth - 10, screenHeight - 25, false, 'bankgothic', 0.7, 'right'), mapdisplay = dxText:create('Map: none', 2, screenHeight - dxGetFontHeight(0.7, 'bankgothic')/2, false, 'bankgothic', 0.7, 'left') } You can do: g_dxGUI['mapdisplay']:color ( 0, 255, 0, 255 ) Link to comment
Sex* Posted March 6, 2013 Share Posted March 6, 2013 One way is deleting that text and creating a new one with dxDrawColorText like i did. is not necessary to delete the text Yes, i know, i said it in my last post. Link to comment
Anony# Posted March 6, 2013 Share Posted March 6, 2013 I believe that you can use g_dxGUI.mapdisplay:colorCoded(true) note: the code is not complete! Link to comment
Castillo Posted March 6, 2013 Share Posted March 6, 2013 There's no such thing as that, Annoy#. Link to comment
Anderl Posted March 6, 2013 Share Posted March 6, 2013 After: g_dxGUI = { ranknum = dxText:create('1', screenWidth - 60, screenHeight - 95, false, 'bankgothic', 2, 'right'), ranksuffix = dxText:create('st', screenWidth - 40, screenHeight - 86, false, 'bankgothic', 1), checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 54, false, 'bankgothic', 0.8, 'right'), timepassed = dxText:create('0:00:00', screenWidth - 10, screenHeight - 25, false, 'bankgothic', 0.7, 'right'), mapdisplay = dxText:create('Map: none', 2, screenHeight - dxGetFontHeight(0.7, 'bankgothic')/2, false, 'bankgothic', 0.7, 'left') } You can do: g_dxGUI['mapdisplay']:color ( 0, 255, 0, 255 ) I think he wants to change only the color of the map name, not the whole text's color. Link to comment
~DarkRacer~ Posted March 7, 2013 Author Share Posted March 7, 2013 Thanks Solidsnake14, but i need to color the name only maybe i can seperate the "Map : " and the map name? Link to comment
Sex* Posted March 7, 2013 Share Posted March 7, 2013 Thanks Solidsnake14, but i need to color the name onlymaybe i can seperate the "Map : " and the map name? Yes, you can. Link to comment
~DarkRacer~ Posted March 7, 2013 Author Share Posted March 7, 2013 Thanks all, i deleted the original map name from Race_client.lua and i made new script with dxDrawColorText. Link to comment
Anderl Posted March 7, 2013 Share Posted March 7, 2013 You don't need that function, dxDrawText already supports multiple colors in one text. Link to comment
~DarkRacer~ Posted March 7, 2013 Author Share Posted March 7, 2013 i know, but i found dxDrawColorText better. Link to comment
Castillo Posted March 7, 2013 Share Posted March 7, 2013 No, dxDrawText is more efficient ( as far as I know ). Link to comment
Anderl Posted March 7, 2013 Share Posted March 7, 2013 i know, but i found dxDrawColorText better. Better in what? Link to comment
Anony# Posted March 7, 2013 Share Posted March 7, 2013 https://community.multitheftauto.com/ind ... ls&id=3421 Link to comment
Anderl Posted March 7, 2013 Share Posted March 7, 2013 External functions for color codes in DirectX-rendered texts ARE NOT needed anymore. Take a look at dxDrawText's wiki page. Link to comment
~DarkRacer~ Posted March 8, 2013 Author Share Posted March 8, 2013 External functions for color codes in DirectX-rendered texts ARE NOT needed anymore. Take a look at dxDrawText's wiki page. Okay thanks. Link to comment
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