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Posted
how can i delete that text ?

what's the file that i should edit?

race_client.

I just put "--" in there so they wont draw the text but they dont create debug errors and epic lags also then.

Posted
One way is deleting that text and creating a new one with
dxDrawColorText 

like i did.

is not necessary to delete the text

Team, MTA Scripters.

Posted

After:

        g_dxGUI = { 
            ranknum = dxText:create('1', screenWidth - 60, screenHeight - 95, false, 'bankgothic', 2, 'right'), 
            ranksuffix = dxText:create('st', screenWidth - 40, screenHeight - 86, false, 'bankgothic', 1), 
            checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 54, false, 'bankgothic', 0.8, 'right'), 
            timepassed = dxText:create('0:00:00', screenWidth - 10, screenHeight - 25, false, 'bankgothic', 0.7, 'right'), 
            mapdisplay = dxText:create('Map: none', 2, screenHeight - dxGetFontHeight(0.7, 'bankgothic')/2, false, 'bankgothic', 0.7, 'left') 
        } 

You can do:

g_dxGUI['mapdisplay']:color ( 0, 255, 0, 255 ) 

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
One way is deleting that text and creating a new one with
dxDrawColorText 

like i did.

is not necessary to delete the text

Yes, i know, i said it in my last post.

Posted

There's no such thing as that, Annoy#.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
After:
        g_dxGUI = { 
            ranknum = dxText:create('1', screenWidth - 60, screenHeight - 95, false, 'bankgothic', 2, 'right'), 
            ranksuffix = dxText:create('st', screenWidth - 40, screenHeight - 86, false, 'bankgothic', 1), 
            checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 54, false, 'bankgothic', 0.8, 'right'), 
            timepassed = dxText:create('0:00:00', screenWidth - 10, screenHeight - 25, false, 'bankgothic', 0.7, 'right'), 
            mapdisplay = dxText:create('Map: none', 2, screenHeight - dxGetFontHeight(0.7, 'bankgothic')/2, false, 'bankgothic', 0.7, 'left') 
        } 

You can do:

g_dxGUI['mapdisplay']:color ( 0, 255, 0, 255 ) 

I think he wants to change only the color of the map name, not the whole text's color.

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted
Thanks Solidsnake14, but i need to color the name only

maybe i can seperate the "Map : " and the map name?

Yes, you can.

Posted

You don't need that function, dxDrawText already supports multiple colors in one text.

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted

No, dxDrawText is more efficient ( as far as I know ).

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
i know, but i found dxDrawColorText better.

Better in what?

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted

External functions for color codes in DirectX-rendered texts ARE NOT needed anymore. Take a look at dxDrawText's wiki page.

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

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