xXMADEXx Posted March 4, 2013 Posted March 4, 2013 Hey guys, im making a DX panel work for all resolutions, but i cannot get the dx text to create in the correct position... xDrawBorderedDescText("Username:",(resX/2) - (609/2) + 130, (resX/2) - (400/2) - 40, 609, 422, tocolor(255, 255, 255, 255), 2, "default", "left", "top", false, false, true, false, false) -- Username Text dxDrawBorderedDescText("Password: ", (resX/2) - (609/2) + 130, (resX/2) - (400/2) + 20, 609, 475, tocolor(255, 255, 255, 255), 2, "default", "left", "top", false, false, true, false, false) -- Password Text dxDrawBorderedDescText("Login/Register Panel", X, 350, resX - 300, 380, tocolor(255, 255, 255, 255), 3, "default", "center", "center", false, false, true, false, false)-- Label
Ab-47 Posted March 4, 2013 Posted March 4, 2013 Use the guieditor resource to get the dxDraw positions, output the code and replace the positions with your existing script.
Anderl Posted March 4, 2013 Posted March 4, 2013 He wants to put the text in the same position in different resolutions, not find absolute positions.
Ab-47 Posted March 17, 2013 Posted March 17, 2013 He wants to put the text in the same position in different resolutions, not find absolute positions. I can make it center the window in all resolutions: centerTheWindow(theGUI) --Within the function of the GUI function centerTheWindow(centerWindow) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(centerWindow,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(centerWindow,x,y,false) end
Anderl Posted March 17, 2013 Posted March 17, 2013 If you look at his code, you can see that he doesn't want to put it in the center. Also, that function only works with GUI elements.
Ab-47 Posted March 17, 2013 Posted March 17, 2013 If you look at his code, you can see that he doesn't want to put it in the center. Also, that function only works with GUI elements. Oh lol sorry, didn't take a look at the thread whilst posting and mistaken this for another topic. Sorry
GTX Posted March 17, 2013 Posted March 17, 2013 guiGetScreenSize() -- Look at "Using guiGetScreenSize to fit GUI & DX drawing in all resolutions"
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