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Help - Counting Text


xXMADEXx

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Hey guys, i have made this basic script, but i dont know how to make the dx text count.

function timerText() 
    dxDrawBorderedTitleText("Time Left: ", 0, 0, 1279, 65, tocolor(0, 255, 255, 255), 2, "default", "center", "center", false, false, true, false, false) 
end 
  
function startJailGUITimer(player,timer) 
    addEventHandler('onClientRender',root,timerText) 
    setTimer( 
        function () 
            removeEventHandler("onClientRender",root,timerText) 
        end, timer * 1000, 1 
    ) 
end 
addEvent("jail:startDxTimer",true) 
addEventHandler("jail:startDxTimer",root,startJailGUITimer) 

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This should do it my awesome friend,

function timerText() 
    dxDrawBorderedTitleText("Time Left: "..(timeLeft or 'BUGGED'), 0, 0, 1279, 65, tocolor(0, 255, 255, 255), 2, "default", "center", "center", false, false, true, false, false) 
end 
  
function startJailGUITimer(player,timer) 
    addEventHandler('onClientRender',root,timerText) 
    setTimer( 
        function () 
            removeEventHandler("onClientRender",root,timerText) 
        end, timer * 1000, 1 
    ) 
    timeLeft = timer 
    setTimer( 
        function() 
            timeLeft = timeLeft - 1 
        end, 1000, timer 
    ) 
end 
addEvent("jail:startDxTimer",true) 
addEventHandler("jail:startDxTimer",root,startJailGUITimer) 

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You can also do it without any timers, which might decrease the chance of lag and timing out.

Just make a variable and make it increase itself and when it hits a certain amount, it will decrease the time variable. This might not work well on old machines since the rendering isn't working well over there, so the "timer" would be slow. Maybe if you implement a synchronization with the server, it could work out. But if you think you don't need to worry about any of these issues, go ahead and use timers.

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