Fury Posted February 23, 2013 Posted February 23, 2013 hey, is there any way to delete vehicle smoke in client-side? Destruction Derby
GerardWay Posted February 23, 2013 Posted February 23, 2013 I think you would have to make the vehicle undamageable to stop smoke.
Fury Posted February 23, 2013 Author Posted February 23, 2013 I think you would have to make the vehicle undamageable to stop smoke. i dont think so. its nothing about the vehicle damage. when you use handbrake in car it smokes too. i mean is there any function that disable gta effects? Destruction Derby
Anderl Posted February 23, 2013 Posted February 23, 2013 You might be able to set smoke transparent with shaders. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
50p Posted February 23, 2013 Posted February 23, 2013 You could replace smoke texture with 1x1 transparent texture. - MTA Script Editor - Ask your scripting questions properly, please. - 50p's public resources - Meta.xml - what is it for? How is it possible LOL
Max+ Posted February 23, 2013 Posted February 23, 2013 Does This well Work ? https://wiki.multitheftauto.com/wiki/RemoveWorldModel - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
Fury Posted February 23, 2013 Author Posted February 23, 2013 (edited) You could replace smoke texture with 1x1 transparent texture. Does This well Work ?https://wiki.multitheftauto.com/wiki/RemoveWorldModel smoke texture? i looked the object list but i couldnt find the object of smoke. do you guys know? Edited February 23, 2013 by Guest Destruction Derby
Anderl Posted February 23, 2013 Posted February 23, 2013 removeWorldModel is for removing objects from the world. Learn HLSL (or you can simply follow the example shaders in the wiki) and use dxCreateShader, dxShaderSetValue and engineApplyShaderToWorldTexture. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
Fury Posted February 23, 2013 Author Posted February 23, 2013 removeWorldModel is for removing objects from the world. Learn HLSL (or you can simply follow the example shaders in the wiki) and use dxCreateShader, dxShaderSetValue and engineApplyShaderToWorldTexture. i know how shaders works. actually i have made one for change carplate etc. i just dont know whats the name of smoke effect.. Destruction Derby
Anderl Posted February 23, 2013 Posted February 23, 2013 I believe it is one of these: "smoke5", "smoke4", "smokeII_3", "smoke". You can find them in "effectsPC.txd". "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
Fury Posted February 23, 2013 Author Posted February 23, 2013 I believe it is one of these: "smoke5", "smoke4", "smokeII_3", "smoke". You can find them in "effectsPC.txd". thanks. Destruction Derby
Anderl Posted February 23, 2013 Posted February 23, 2013 You're welcome. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now