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Script+Winrar+password


JoZeFSvK

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Posted

Hey i wanna have ask, i wanna security for my script against thieves. i try create zip and password it but i see in server console "could not parse meta" so i unpassword meta and console dont say but script dont work, How i save my script from thieves?

Posted

when i write cache="false"/> will not be downloaded client ?, but player have slow internet connection and will try stole ? its as "fileDelete" ... on end script ?. or this dont download client ?

Posted

Some files must be downloaded, you cant avoid this, but if you set cache="false" then it wil not be saved on the client's computer. fileDelete does the same thing.

Posted

When someone enter your server, they download all files, but does only save the client file, not meta or serverside.

So, it's already protected, but if you wan't more protection use: fileDelete or a compiler.

Posted
When someone enter your server, they download all files, but does only save the client file, not meta or serverside.

So, it's already protected, but if you wan't more protection use: fileDelete or a compiler.

Neither compiling files or using fileDelete will do any good.

If you use compiler anyone will be able to decompile it, easily. If you use fileDelete, you can leave the server before the download ends and so having files already downloaded saved on the cache.

Posted

loadstring nor fileDelete not needed anymore, now MTA has new feature that you can make your client script not saved on the players hard drive by setting it in the meta.

https://wiki.multitheftauto.com/wiki/Meta.xml

FROM VERSION 1.3.1 r4909 ONWARDS

cache: When the script file type is "client", this setting controls whether the file is saved on the players hard drive. Default is "true". Using "false" will mean the file is not saved.

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