Sasu Posted February 20, 2013 Posted February 20, 2013 Hello! I need help with my script. Server-side: function suicidar() setTimer( function(sourcePlayer) killPed(sourcePlayer) end , 10000, 1 ) end addEvent( "onPlayerSuicidio", true ) addEventHandler( "onPlayerSuicidio", getRootElement(), suicidar ) Client-side: addEventHandler("onClientResourceStart", resourceRoot, function() end ) addCommandHandler( "kill", function() addEventHandler("onClientRender", getLocalPlayer(), function() dxDrawRectangle(413, 571, 517, 30, tocolor(0, 0, 0, 145), true) dxDrawText("Espera 10 segundos y moriras.", 416, 571, 859, 593, tocolor(255, 0, 0, 255), 1, "bankgothic", "left", "top", false, false, true, false, false) triggerServerEvent ( "onPlayerSuicidio", getLocalPlayer() ) end ) end ) I have any error on debugscript 3. I need that when a player type /kill command, appear dxDrawText and dissapear in 10 seconds. Thank you very much.
Vision Posted February 20, 2013 Posted February 20, 2013 Try this Client function text ( ) dxDrawRectangle(413, 571, 517, 30, tocolor(0, 0, 0, 145), true) dxDrawText("Espera 10 segundos y moriras.", 416, 571, 859, 593, tocolor(255, 0, 0, 255), 1, "bankgothic", "left", "top", false, false, true, false, false) end addCommandHandler( "kill", function ( ) addEventHandler ( "onClientRender", root, text ) triggerServerEvent ( "onPlayerSuicidio", localPlayer ) setTimer ( function ( ) removeEventHandler ( "onClientRender", root, text ) end, 10000, 1 ) end ) Server function suicidar ( ) setTimer ( killPed, 10000, 1, source ) end addEvent( "onPlayerSuicidio", true ) addEventHandler( "onPlayerSuicidio", root, suicidar )
Sasu Posted February 20, 2013 Author Posted February 20, 2013 Try thisClient function text ( ) dxDrawRectangle(413, 571, 517, 30, tocolor(0, 0, 0, 145), true) dxDrawText("Espera 10 segundos y moriras.", 416, 571, 859, 593, tocolor(255, 0, 0, 255), 1, "bankgothic", "left", "top", false, false, true, false, false) end addCommandHandler( "kill", function ( ) addEventHandler ( "onClientRender", root, text ) triggerServerEvent ( "onPlayerSuicidio", localPlayer ) setTimer ( function ( ) removeEventHandler ( "onClientRender", root, text ) end, 10000, 1 ) end ) Server function suicidar ( ) setTimer ( killPed, 10000, 1, source ) end addEvent( "onPlayerSuicidio", true ) addEventHandler( "onPlayerSuicidio", root, suicidar ) Thank you very very much Castro.
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