HeavyMetal Posted February 8, 2013 Share Posted February 8, 2013 im with a project and for it i need to know if is possible, or how to make a marker visible in all dimensions thanks Link to comment
HeavyMetal Posted February 8, 2013 Author Share Posted February 8, 2013 this change the marker dimension, but i think this command can only make it visible on 1 dimension at time, i want it in all dimensions at the same time, how can i make this with this command? if it is possible Link to comment
AMARANT Posted February 8, 2013 Share Posted February 8, 2013 Just create a marker and don't set its dimension. And it will be visible in all dimensions as well. At least it works in interiors. Link to comment
HeavyMetal Posted February 8, 2013 Author Share Posted February 8, 2013 its not working, it is on a interior and i started it without setting dimension and it is only visible on dimension 0 Link to comment
Castillo Posted February 8, 2013 Share Posted February 8, 2013 Just create a marker and don't set its dimension. And it will be visible in all dimensions as well. At least it works in interiors. That's wrong, the marker won't be visible on all dimensions. @HeavyMetal: There's no easy way to create a marker in all dimensions. Link to comment
DiSaMe Posted February 8, 2013 Share Posted February 8, 2013 Use setElementDimension client-side. For example, you can get the dimension of the local player in onClientPreRender event, check if it has changed since the last frame and if so, use setElementDimension to change the dimension of the marker to the player's dimension. Client-side dimension changes are not synced automatically, so every player can see the same marker in their own dimension. Link to comment
HeavyMetal Posted February 9, 2013 Author Share Posted February 9, 2013 wow, thats awsome!, thanks very much Link to comment
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