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Help pls :S


Arsilex

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Why this not work

--Server

enter= 0 
            bindKey ( thePlayer, "enter", "down", 
            function () 
            unbindKey ( thePlayer, "enter", "down" )  
            enter = enter +1 
            triggerClientEvent ( thePlayer, "onEnterCount", getRootElement(), enter  ) 
            setElementPosition (thePlayer, 0,0,5) 
            end) 
  

--CLient

function getEnterCount(enter) 
    if enter then 
        return enter 
    else 
        return 55 
    end 
end 
addEvent( "onEnterCount", true ) 
addEventHandler( "onEnterCount", getRootElement(), getEnterCount) 

not put enter value put 55 :S why

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thePlayer is not defined in your script.

And I also don't know what is this supposed to do.

is defined

function hill_Enter ( thePlayer, matchingDimension ) 
    if getElementType ( thePlayer ) == "player" then 
        if Hit == 0 then 
            triggerClientEvent ( thePlayer, "onEnterZonaPed", thePlayer ) 
            Hit = 1 
            bindKey ( thePlayer, "enter", "down", 
            function () 
            unbindKey ( thePlayer, "enter", "down" )  
            enter = enter +1 
            triggerClientEvent ( thePlayer, "onEnterCount", getRootElement(), enter  ) 
            setElementPosition (thePlayer, 0,0,5) 
            bindKey ( thePlayer, "i", "down", 
            function() 
            setElementPosition (thePlayer, -702.09185791016, 965.79370117188, 12.384881973267) 
            end 
            ) 
            end 
            ) 
        end 
    end 
end 
addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) 

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Try this:

function hill_Enter ( thePlayer, matchingDimension ) 
    if getElementType ( thePlayer ) == "player" then 
        if Hit == 0 then 
            triggerClientEvent ( thePlayer, "onEnterZonaPed", thePlayer ) 
            Hit = 1 
            bindKey ( thePlayer, "enter", "down", 
                function ( thePlayer ) 
                    unbindKey ( thePlayer, "enter", "down" ) 
                    enter = enter + 1 
                    triggerClientEvent ( thePlayer, "onEnterCount", getRootElement(), enter  ) 
                    setElementPosition (thePlayer, 0,0,5) 
                    bindKey ( thePlayer, "i", "down", 
                        function( thePlayer ) 
                            setElementPosition (thePlayer, -702.09185791016, 965.79370117188, 12.384881973267) 
                        end 
                    ) 
                end 
            ) 
        end 
    end 
end 
addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) 

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Try this:
function hill_Enter ( thePlayer, matchingDimension ) 
    if getElementType ( thePlayer ) == "player" then 
        if Hit == 0 then 
            triggerClientEvent ( thePlayer, "onEnterZonaPed", thePlayer ) 
            Hit = 1 
            bindKey ( thePlayer, "enter", "down", 
                function ( thePlayer ) 
                    unbindKey ( thePlayer, "enter", "down" ) 
                    enter = enter + 1 
                    triggerClientEvent ( thePlayer, "onEnterCount", getRootElement(), enter  ) 
                    setElementPosition (thePlayer, 0,0,5) 
                    bindKey ( thePlayer, "i", "down", 
                        function( thePlayer ) 
                            setElementPosition (thePlayer, -702.09185791016, 965.79370117188, 12.384881973267) 
                        end 
                    ) 
                end 
            ) 
        end 
    end 
end 
addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) 

55 Again

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