Arsilex Posted January 20, 2013 Share Posted January 20, 2013 Why this not work --Server enter= 0 bindKey ( thePlayer, "enter", "down", function () unbindKey ( thePlayer, "enter", "down" ) enter = enter +1 triggerClientEvent ( thePlayer, "onEnterCount", getRootElement(), enter ) setElementPosition (thePlayer, 0,0,5) end) --CLient function getEnterCount(enter) if enter then return enter else return 55 end end addEvent( "onEnterCount", true ) addEventHandler( "onEnterCount", getRootElement(), getEnterCount) not put enter value put 55 why Link to comment
mjau Posted January 20, 2013 Share Posted January 20, 2013 i dont get what u are trying to do but there is one clear error in your script which i will mention. "enter= 0" should be "enter = 0" Link to comment
Arsilex Posted January 20, 2013 Author Share Posted January 20, 2013 i put enter = 0 and not work Link to comment
csiguusz Posted January 20, 2013 Share Posted January 20, 2013 thePlayer is not defined in your script. And I also don't know what is this supposed to do. Link to comment
Arsilex Posted January 20, 2013 Author Share Posted January 20, 2013 thePlayer is not defined in your script.And I also don't know what is this supposed to do. is defined function hill_Enter ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then if Hit == 0 then triggerClientEvent ( thePlayer, "onEnterZonaPed", thePlayer ) Hit = 1 bindKey ( thePlayer, "enter", "down", function () unbindKey ( thePlayer, "enter", "down" ) enter = enter +1 triggerClientEvent ( thePlayer, "onEnterCount", getRootElement(), enter ) setElementPosition (thePlayer, 0,0,5) bindKey ( thePlayer, "i", "down", function() setElementPosition (thePlayer, -702.09185791016, 965.79370117188, 12.384881973267) end ) end ) end end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) Link to comment
csiguusz Posted January 20, 2013 Share Posted January 20, 2013 Try this: function hill_Enter ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then if Hit == 0 then triggerClientEvent ( thePlayer, "onEnterZonaPed", thePlayer ) Hit = 1 bindKey ( thePlayer, "enter", "down", function ( thePlayer ) unbindKey ( thePlayer, "enter", "down" ) enter = enter + 1 triggerClientEvent ( thePlayer, "onEnterCount", getRootElement(), enter ) setElementPosition (thePlayer, 0,0,5) bindKey ( thePlayer, "i", "down", function( thePlayer ) setElementPosition (thePlayer, -702.09185791016, 965.79370117188, 12.384881973267) end ) end ) end end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) Link to comment
Arsilex Posted January 20, 2013 Author Share Posted January 20, 2013 Try this: function hill_Enter ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then if Hit == 0 then triggerClientEvent ( thePlayer, "onEnterZonaPed", thePlayer ) Hit = 1 bindKey ( thePlayer, "enter", "down", function ( thePlayer ) unbindKey ( thePlayer, "enter", "down" ) enter = enter + 1 triggerClientEvent ( thePlayer, "onEnterCount", getRootElement(), enter ) setElementPosition (thePlayer, 0,0,5) bindKey ( thePlayer, "i", "down", function( thePlayer ) setElementPosition (thePlayer, -702.09185791016, 965.79370117188, 12.384881973267) end ) end ) end end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) 55 Again Link to comment
mjau Posted January 20, 2013 Share Posted January 20, 2013 Please explain what u are trying to do. Link to comment
Arsilex Posted January 20, 2013 Author Share Posted January 20, 2013 Players count for mini game Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now