WASSIm. Posted January 18, 2013 Share Posted January 18, 2013 how change form marker ??? like this: http://www.gtasa.fr/download.php?act=view&id=1944 Link to comment
Castillo Posted January 18, 2013 Share Posted January 18, 2013 As far as I know, is not possible to change a marker form. Link to comment
WASSIm. Posted January 18, 2013 Author Share Posted January 18, 2013 As far as I know, is not possible to change a marker form. and how like this: 1-http://www.gtagaming.com/downloads/gta-san-andreas/cleo-mods/1723 and this 2-http://www.gtagaming.com/downloads/gta-san-andreas/cleo-mods/15585 ??? Link to comment
Castillo Posted January 18, 2013 Share Posted January 18, 2013 Well, the first one seems to be just fire, you can create fire with this function: createFire And the second, I don't understand what is it. Link to comment
WASSIm. Posted January 18, 2013 Author Share Posted January 18, 2013 Well, the first one seems to be just fire, you can create fire with this function: createFire And the second, I don't understand what is it. OK THX VERY MUSH Link to comment
WASSIm. Posted January 18, 2013 Author Share Posted January 18, 2013 opss and 1 question how change pickup ?? Link to comment
Castillo Posted January 18, 2013 Share Posted January 18, 2013 If I'm right, replacing pickups is problematic, though, you can use the engine functions to replace them. Link to comment
WASSIm. Posted January 18, 2013 Author Share Posted January 18, 2013 If I'm right, replacing pickups is problematic, though, you can use the engine functions to replace them. this my code its not work function replaceModel() dff = engineLoadDFF("tex/bigdollar.dff" ) engineReplaceModel(dff, 1274) dff = engineLoadDFF("tex/bonus.dff" ) engineReplaceModel(dff, 1248) txd = engineLoadTXD("tex/bonus.txd" ) engineImportTXD(txd, 1248) txd = engineLoadTXD("tex/dyn_cash.txd" ) engineImportTXD(txd, 1212) txd = engineLoadTXD("tex/icons2.txd" ) engineImportTXD(txd, 1274) dff = engineLoadDFF("tex/money.dff" ) engineReplaceModel(dff, 1212) txd = engineLoadTXD("tex/health.txd" ) engineImportTXD(txd, 1210) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadtex", replaceModel ) Link to comment
h4x7o0r Posted January 18, 2013 Share Posted January 18, 2013 Open Race.zip (race resource) and go to "model" there you have nitro / repair / vehiclechange .dffs + .txds. Replace them with yours. Link to comment
Baseplate Posted January 18, 2013 Share Posted January 18, 2013 function replaceModel() bigdollar = engineLoadDFF("tex/bigdollar.dff" ) engineReplaceModel(bigdollar, 1274) bonus = engineLoadDFF("tex/bonus.dff" ) engineReplaceModel(bonus, 1248) bonustxd = engineLoadTXD("tex/bonus.txd" ) engineImportTXD(bonustxd, 1248) cash = engineLoadTXD("tex/dyn_cash.txd" ) engineImportTXD(cash, 1212) icons2 = engineLoadTXD("tex/icons2.txd" ) engineImportTXD(icons2, 1274) money = engineLoadDFF("tex/money.dff" ) engineReplaceModel(money, 1212) health = engineLoadTXD("tex/health.txd" ) engineImportTXD(health, 1210) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) ADD IT AS A CLIENT SIDED SCRIPT!!!! Link to comment
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