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WASSIm.

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Posted

As far as I know, is not possible to change a marker form.

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted
As far as I know, is not possible to change a marker form.

and how like this:

1-http://www.gtagaming.com/downloads/gta-san-andreas/cleo-mods/1723

and this

2-http://www.gtagaming.com/downloads/gta-san-andreas/cleo-mods/15585

???

Omerta Roleplay

Posted

Well, the first one seems to be just fire, you can create fire with this function:

createFire 

And the second, I don't understand what is it.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
Well, the first one seems to be just fire, you can create fire with this function:
createFire 

And the second, I don't understand what is it.

OK THX VERY MUSH :D

Omerta Roleplay

Posted

If I'm right, replacing pickups is problematic, though, you can use the engine functions to replace them.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
If I'm right, replacing pickups is problematic, though, you can use the engine functions to replace them.

this my code its not work

function replaceModel()  
  dff = engineLoadDFF("tex/bigdollar.dff" ) 
engineReplaceModel(dff, 1274) 
  dff = engineLoadDFF("tex/bonus.dff" ) 
engineReplaceModel(dff, 1248) 
  txd = engineLoadTXD("tex/bonus.txd" ) 
  engineImportTXD(txd, 1248) 
  txd = engineLoadTXD("tex/dyn_cash.txd" ) 
  engineImportTXD(txd, 1212) 
  txd = engineLoadTXD("tex/icons2.txd" ) 
  engineImportTXD(txd, 1274) 
  dff = engineLoadDFF("tex/money.dff" ) 
  engineReplaceModel(dff, 1212) 
  txd = engineLoadTXD("tex/health.txd" ) 
  engineImportTXD(txd, 1210) 
  
end 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) 
  
addCommandHandler ( "reloadtex", replaceModel ) 

Omerta Roleplay

Posted
function replaceModel() 
  bigdollar = engineLoadDFF("tex/bigdollar.dff" ) 
engineReplaceModel(bigdollar, 1274) 
  bonus = engineLoadDFF("tex/bonus.dff" ) 
engineReplaceModel(bonus, 1248) 
  bonustxd = engineLoadTXD("tex/bonus.txd" ) 
  engineImportTXD(bonustxd, 1248) 
  cash = engineLoadTXD("tex/dyn_cash.txd" ) 
  engineImportTXD(cash, 1212) 
  icons2 = engineLoadTXD("tex/icons2.txd" ) 
  engineImportTXD(icons2, 1274) 
  money = engineLoadDFF("tex/money.dff" ) 
  engineReplaceModel(money, 1212) 
  health = engineLoadTXD("tex/health.txd" ) 
  engineImportTXD(health, 1210) 
  
end 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) 

ADD IT AS A CLIENT SIDED SCRIPT!!!!

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