GhostXoP Posted January 8, 2013 Share Posted January 8, 2013 What is the measurement for this? Is this number in relation to the vehicles top speed? May i have an explanation over the measurement used for this property? Link to comment
MR.S3D Posted January 8, 2013 Share Posted January 8, 2013 What is the measurement for this? Is this number in relation to the vehicles top speed?May i have an explanation over the measurement used for this property? What is the measurement for this? Is this number in relation to the vehicles top speed?May i have an explanation over the measurement used for this property? this will be use to get Speed local vx,vy,vz = getElementVelocity(getPedOccupiedVehicle(Player)) --- Element local Speed = math.sqrt(vx^2 + vy^2 + vz^2) * 161 --- Measuring speed ALL elemnt here https://wiki.multitheftauto.com/wiki/Element this in wiki [url=https://wiki.multitheftauto.com/wiki/GetElementVelocity]https://wiki.multitheftauto.com/wiki/GetElementVelocity[/url] Link to comment
GhostXoP Posted January 8, 2013 Author Share Posted January 8, 2013 (edited) That has nothing at all to do with what i had asked for. If i wanted to find out how fast a vehicle was going id of calculated it myself. How is the Property engineAcceleration in setVehicleHandling Measured. For example, what part of what equation does it play a roll in. If its torque, is this Foot Pounds? (<- that is just an example of what i'm asking for) Edited January 8, 2013 by Guest Link to comment
Castillo Posted January 8, 2013 Share Posted January 8, 2013 Is not related to the top speed if I'm right, that would be "maxVelocity", this property sets the vehicle acceleration, the higher the value, the faster it'll accelerate. Link to comment
GhostXoP Posted January 8, 2013 Author Share Posted January 8, 2013 The number must represent something, a ratio to something for example change in rate of Km/h per ms Link to comment
Castillo Posted January 8, 2013 Share Posted January 8, 2013 I don't know about that, I don't really use handling functions at all. Link to comment
GhostXoP Posted January 8, 2013 Author Share Posted January 8, 2013 There has to be somebody.. Learning experience for the both of us. Link to comment
Snooker Posted January 8, 2013 Share Posted January 8, 2013 There is not specific value as km/h etc. This site may help you: projectcerbera.com/gta/sa/tutorials/acceleration Link to comment
GhostXoP Posted January 9, 2013 Author Share Posted January 9, 2013 Unfortunately the site gives as much information as the MTA Wiki does (just what it is) and a graph, but its not the answer i'm looking for. Id like to know where the number plays a part in the equation. Whats the difference between 1 and 2 on the property for example, does it do 1*someAmount where as 2 would be 2*someAmount? If its a ratio, what does it represent? Rate of acceleration in what? mph? kmh? 1/50th meter per second per what? That's the answer i'm looking for. Link to comment
Cadu12 Posted January 9, 2013 Share Posted January 9, 2013 Do you mean add speedlimit to cars? Link to comment
GhostXoP Posted January 9, 2013 Author Share Posted January 9, 2013 Velocity != Acceleration. Link to comment
Snooker Posted January 9, 2013 Share Posted January 9, 2013 I found something that might be useful. Engine Acceleration ------------------- The really important thing to note here is that the higher the number, the faster you get off the line and to your top speed. You'll notice some large vehicles have a high acceleration, but generally those don't have a top speed worth two and a half damns on the black market. It's measured in m/(s^2) or Meters per second per second as people have pointed out to me (also known as velocity change per second). Note that NPCs seem vastly unaffected by this (I also feel that they don't seem to be affected by max velocity as well). How to calculate: http://wps.prenhall.com/wps/media/objec ... /E03.2.pdf Online calculator: http://www.smartconversion.com/unit_cal ... lator.aspx Link to comment
GhostXoP Posted January 9, 2013 Author Share Posted January 9, 2013 It's measured in m/(s^2) orMeters per second per second as people have pointed out to me All i need, thanks Link to comment
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