Jump to content

Problem with health depleting.


Michcio

Recommended Posts

Hi. I have simple function to depleting player health but when player spawn after he die health depleting faster.

Here's code:

function healthDepleting() 
    local currentHealth = getElementHealth(gracz) 
    setElementHealth(gracz,tostring(currentHealth - 0.002)) 
end 
  
function setUp() 
    setTimer(healthDepleting,500,0) 
end 
addEventHandler("onClientPlayerSpawn",getRootElement(),setUp) 

Link to comment

That's because you are creating timer over and over again, you must define it and then kill it if it already started.

function healthDepleting() 
    local currentHealth = getElementHealth(gracz) 
    setElementHealth(gracz,currentHealth - 0.002) 
end 
  
function setUp() 
    if ( isTimer ( healthTimer ) ) then 
        killTimer ( healthTimer) 
    end 
    healthTimer = setTimer(healthDepleting,500,0) 
end 
addEventHandler("onClientPlayerSpawn",getRootElement(),setUp) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...