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Problem with health depleting.


Michcio

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Posted

Hi. I have simple function to depleting player health but when player spawn after he die health depleting faster.

Here's code:

function healthDepleting() 
    local currentHealth = getElementHealth(gracz) 
    setElementHealth(gracz,tostring(currentHealth - 0.002)) 
end 
  
function setUp() 
    setTimer(healthDepleting,500,0) 
end 
addEventHandler("onClientPlayerSpawn",getRootElement(),setUp) 

Posted

That's because you are creating timer over and over again, you must define it and then kill it if it already started.

function healthDepleting() 
    local currentHealth = getElementHealth(gracz) 
    setElementHealth(gracz,currentHealth - 0.002) 
end 
  
function setUp() 
    if ( isTimer ( healthTimer ) ) then 
        killTimer ( healthTimer) 
    end 
    healthTimer = setTimer(healthDepleting,500,0) 
end 
addEventHandler("onClientPlayerSpawn",getRootElement(),setUp) 

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Change this:

setElementHealth(gracz,tostring(currentHealth - 0.002)) 

To this:

setElementHealth(gracz,tonumber(currentHealth - 0.002)) 

Also you must define who is gracz.

Don't make promises you can't keep.

Posted

You do not need a tonumber() function there, because it will always return a float anyways.

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