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Posted

First, Add this code At Meta.xml of the resource you wanna to export it

function="xx" type="xx"/>

add function name and type : client or server

Then, Go to any script and add this code

call ( getResourceFromName ( "xx" ), "xx" ) 

add resource name and function name

Posted

What do you mean by exporting the whole script?

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted

I think he wants to start a resource when he clicks a button, or something like that.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Well, if that's what Solidsnake14 said, use startResource. If you mean like opening a GUI and from other resource with exports but still be able to have the events, etc. then just create a function that would open GUI and export it, since events and all these things are already added it will work normally.

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted
I think he wants to start a resource when he clicks a button, or something like that.

Nah, the reource would runs all the time, i want to open that resource then i click that button.

Posted
I think he wants to start a resource when he clicks a button, or something like that.

Nah, the reource would runs all the time, i want to open that resource then i click that button.

What do you mean by "opening" the resource.

If I helped you, please click the like button on the right ;) Thanks!

Posted
I think he wants to start a resource when he clicks a button, or something like that.

Nah, the reource would runs all the time, i want to open that resource then i click that button.

What do you mean by "opening" the resource.

Like resource window will pop up or something like that.

Posted

Create a function in that resource to open the GUI and export it.

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted

But can i make with OnClientGUIClick and ExecuteCommandHandler?

Also i want to fade in so i looked for it and found wiki page also but it didnt work. So what would be the easiest way to fade in?

Posted

Depends if you are using GUI or DX, with GUI you use:

guiSetAlpha 
setTimer 

And with DX you create a variable and update it.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted (edited)

Variable example:

hi = "hello" 
  
wassap = "what's up" 
  
age = 23 
  
year = 1989 
  
isAlive = true 
  
isDead = false 

Edited by Guest

If I helped you, please click the like button on the right ;) Thanks!

Posted

Create a variable, like this:

alpha = 255 

And use it for your drawing, then you update the variable, and it'll update the drawing alpha since it's drawn with onClientRender.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Well, thats not working:

  
function changeAlpha ( commandName, alphaAmount ) 
        alphaAmount = 255 
        guiSetAlpha ( RankingBoardDrawing, 255 ) 
setTimer ( delayedRankingBoardDrawing, 4000 ) 
end 
addCommandHandler ( "alpha", changeAlpha ) 

Posted
  
function changeAlpha ( commandName, alphaAmount ) 
        alphaAmount = 255 
        guiSetAlpha ( RankingBoardDrawing, 255 ) 
setTimer ( delayedRankingBoardDrawing, 4000, 1) 
end 
addCommandHandler ( "alpha", changeAlpha ) 
  

Welcom to my server Q.5

Current game type in my server Drift

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my Email : [email protected]

Programming level: 90%

Posted
Still dont work.

show me full code

Client:

gRoot = getRootElement() 
gMe = getLocalPlayer() 
sW , sH = guiGetScreenSize () 
TextScale = sH/1800 
if TextScale < 0.5 then TextScale = 0.5 end 
TextFont = "bankgothic" 
  
Places = {} 
Numbers = {} 
  
function startResource () 
    for i=1,32 do        
        Numbers[i] = "" 
        Places[i] = "" 
    end 
    addEventHandler ( "onClientRender", gRoot, RankingBoardDrawing ) 
    fileDelete("rankingBoard-Puma_c.lua") 
end 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), startResource ) 
  
function RankingBoardDrawing () 
    DeathList =  
    Numbers[1].."   "..Places[1].."/newline/".. 
    (Numbers[2].."   "..Places[2].."/newline/").. 
    (Numbers[3].."   "..Places[3].."/newline/").. 
    (Numbers[4].."   "..Places[4].."/newline/").. 
    (Numbers[5].."   "..Places[5].."/newline/").. 
    (Numbers[6].."   "..Places[6].."/newline/").. 
    (Numbers[7].."   "..Places[7].."/newline/").. 
    (Numbers[8].."   "..Places[8].."/newline/").. 
    (Numbers[9].."   "..Places[9].."/newline/").. 
    (Numbers[10].."   "..Places[10].."/newline/").. 
    (Numbers[11].."   "..Places[11].."/newline/").. 
    (Numbers[12].."   "..Places[12].."/newline/").. 
    (Numbers[13].."   "..Places[13].."/newline/").. 
    (Numbers[14].."   "..Places[14].."/newline/").. 
    (Numbers[15].."   "..Places[15].."/newline/").. 
    (Numbers[16].."   "..Places[16].."/newline/").. 
    (Numbers[17].."   "..Places[17].."/newline/").. 
    (Numbers[18].."   "..Places[18].."/newline/").. 
    (Numbers[19].."   "..Places[19].."/newline/").. 
    (Numbers[20].."   "..Places[20].."/newline/").. 
    (Numbers[21].."   "..Places[21].."/newline/").. 
    (Numbers[22].."   "..Places[22].."/newline/").. 
    (Numbers[23].."   "..Places[23].."/newline/").. 
    (Numbers[24].."   "..Places[24].."/newline/").. 
    (Numbers[25].."   "..Places[25].."/newline/").. 
    (Numbers[26].."   "..Places[26].."/newline/").. 
    (Numbers[27].."   "..Places[27].."/newline/").. 
    (Numbers[28].."   "..Places[28].."/newline/").. 
    (Numbers[29].."   "..Places[29].."/newline/").. 
    (Numbers[30].."   "..Places[30].."/newline/").. 
    (Numbers[31].."   "..Places[31].."/newline/").. 
    (Numbers[32].."   "..Places[32].."/newline/") 
     
    local obramowanie = string.gsub(DeathList,"#%x%x%x%x%x%x","#000000") 
    dxDrawColorTextPuma(obramowanie, 14, sH/3-1, sW+1 , sH-1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") 
    dxDrawColorTextPuma(obramowanie, 14, sH/3, sW+1 , sH, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") 
    dxDrawColorTextPuma(obramowanie, 14, sH/3+1, sW+1 , sH+1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") 
    dxDrawColorTextPuma(obramowanie, 13, sH/3+1, sW , sH+1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") 
    dxDrawColorTextPuma(obramowanie, 12, sH/3+1, sW-1 , sH+1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") 
    dxDrawColorTextPuma(obramowanie, 12, sH/3, sW-1 , sH, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") 
    dxDrawColorTextPuma(obramowanie, 12, sH/3-1, sW-1 , sH-1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") 
    dxDrawColorTextPuma(obramowanie, 13, sH/3-1, sW , sH-1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") 
     
    dxDrawColorTextPuma(DeathList, 13, sH/3, sW , sH, tocolor(255,255,255,255), TextScale, TextFont , "left", "top") 
end 
  
function changeAlpha ( commandName, alphaAmount ) 
        alphaAmount = 255 
        guiSetAlpha ( RankingBoardDrawing, 255 ) 
setTimer ( delayedRankingBoardDrawing, 4000 ) 
end 
addCommandHandler ( "alpha", changeAlpha ) 
  
------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 
  
function Adding (pos,name,moveing) 
    Numbers[pos] = "#FF4000"..pos.." #FFFFFF)" 
    if not moveing then 
        setTimer(function() 
            if Numbers[pos] == "#FF4000"..pos.." #FFFFFF)" then 
                Numbers[pos] = "#FF4000"..pos.." #FFFFFF)" 
            else 
                Numbers[pos] = "#FF4000"..pos.." #FFFFFF)" 
            end 
        end, 100, 5) 
    else 
        Numbers[pos] = "#FF4000"..pos.." #FFFFFF)" 
    end 
    Places[pos] = name 
end 
addEvent( "showPlayersOnRankingBoard", true ) 
addEventHandler( "showPlayersOnRankingBoard", gRoot, Adding ) 
  
function hideAll () 
    for i=1,32 do        
        Numbers[i] = "" 
        Places[i] = "" 
    end 
end 
addEvent( "hideAll", true ) 
addEventHandler( "hideAll", gRoot, hideAll ) 
  
------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 
------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 
------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 
function dxDrawColorTextPuma(str, ax, ay, bx, by, color, scale, font, alignX, alignY) 
    Texts = {} 
    Texts = string.explode(str,"/newline/") 
    for i=1,#Texts do 
        dxDrawColorTextNext(Texts[i], ax, ay+(dxGetFontHeight ( scale, font ))*(i-1), bx, by, color, scale, font, alignX, alignY) 
    end 
end 
function dxDrawColorTextNext(str, ax, ay, bx, by, color, scale, font, alignX, alignY) 
  if alignX then 
    if alignX == "center" then 
      local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) 
      ax = ax + (bx-ax)/2 - w/2 
    elseif alignX == "right" then 
      local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) 
      ax = bx - w 
    end 
  end 
  
  if alignY then 
    if alignY == "center" then 
      local h = dxGetFontHeight(scale, font) 
      ay = ay + (by-ay)/2 - h/2 
    elseif alignY == "bottom" then 
      local h = dxGetFontHeight(scale, font) 
      ay = by - h 
    end 
  end 
  
  local pat = "(.-)#(%x%x%x%x%x%x)" 
  local s, e, cap, col = str:find(pat, 1) 
  local last = 1 
  while s do 
    if cap == "" and col then color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end 
    if s ~= 1 or cap ~= "" then 
      local w = dxGetTextWidth(cap, scale, font) 
      dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) 
      ax = ax + w 
      color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) 
    end 
    last = e + 1 
    s, e, cap, col = str:find(pat, last) 
  end 
  if last <= #str then 
    cap = str:sub(last) 
    local w = dxGetTextWidth(cap, scale, font) 
    dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) 
  end 
end 
function string.explode(self, separator) 
    Check("string.explode", "string", self, "ensemble", "string", separator, "separator") 
  
    if (#self == 0) then return {} end 
    if (#separator == 0) then return { self } end 
  
    return loadstring("return {\""..self:gsub(separator, "\",\"").."\"}")() 
end 
function Check(funcname, ...) 
    local arg = {...} 
  
    if (type(funcname) ~= "string") then 
        error("Argument type mismatch at 'Check' ('funcname'). Expected 'string', got '"..type(funcname).."'.", 2) 
    end 
    if (#arg % 3 > 0) then 
        error("Argument number mismatch at 'Check'. Expected #arg % 3 to be 0, but it is "..(#arg % 3)..".", 2) 
    end 
  
    for i=1, #arg-2, 3 do 
        if (type(arg[i]) ~= "string" and type(arg[i]) ~= "table") then 
            error("Argument type mismatch at 'Check' (arg #"..i.."). Expected 'string' or 'table', got '"..type(arg[i]).."'.", 2) 
        elseif (type(arg[i+2]) ~= "string") then 
            error("Argument type mismatch at 'Check' (arg #"..(i+2).."). Expected 'string', got '"..type(arg[i+2]).."'.", 2) 
        end 
  
        if (type(arg[i]) == "table") then 
            local aType = type(arg[i+1]) 
            for _, pType in next, arg[i] do 
                if (aType == pType) then 
                    aType = nil 
                    break 
                end 
            end 
            if (aType) then 
                error("Argument type mismatch at '"..funcname.."' ('"..arg[i+2].."'). Expected '"..table.concat(arg[i], "' or '").."', got '"..aType.."'.", 3) 
            end 
        elseif (type(arg[i+1]) ~= arg[i]) then 
            error("Argument type mismatch at '"..funcname.."' ('"..arg[i+2].."'). Expected '"..arg[i].."', got '"..type(arg[i+1]).."'.", 3) 
        end 
    end 
end 

Posted
Well, thats not working:
  
function changeAlpha ( commandName, alphaAmount ) 
        alphaAmount = 255 
        guiSetAlpha ( RankingBoardDrawing, 255 ) 
setTimer ( delayedRankingBoardDrawing, 4000 ) 
end 
addCommandHandler ( "alpha", changeAlpha ) 

That's obviously wrong, it doesn't make any sense.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
Well, thats not working:
  
function changeAlpha ( commandName, alphaAmount ) 
        alphaAmount = 255 
        guiSetAlpha ( RankingBoardDrawing, 255 ) 
setTimer ( delayedRankingBoardDrawing, 4000 ) 
end 
addCommandHandler ( "alpha", changeAlpha ) 

That's obviously wrong, it doesn't make any sense.

Well how it would make sense?

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