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Simple question


manve1

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Posted

How can i make that when player health changes, an image file that has been expanded changes, something like vehicle health in race gamemode but with ped health (( i looked into race gamemode but couldn't figure out how to make it myself )).

Posted
Maybe : Dx ?

I know i can use Dx functions, but i'm not sure how to make it to move up and down when player increases/decreases his health

Posted
Maybe : Dx ?

I know i can use Dx functions, but i'm not sure how to make it to move up and down when player increases/decreases his health

You can use dx when player helth from 1 to 100 so you have to draw 100 dx line :mrgreen: if player helth 100 then set it full or if player helth 50 set it half ~ :mrgreen:

Posted (edited)

if you take a look in the race gamemode good you find it how

[race]\race\fancyprogress

* Read This File Good :mrgreen:

here is the syntax :

FancyProgress.create( Minvalue, Maxvalue, 'BackGroundName', X, Y, Width, Height, 'Barname', BarOffset X, BarOffsetY, BarWidth, BarHeight ) 

an example and it's actully in the race gamemode :

healthbar = FancyProgress.create( 250, 1000, 'img/progress_health_bg.png', -65, 60, 123, 30, 'img/progress_health.png', 8, 8, 108, 15 ) 
healthbar:setProgress( getElementHealth( getPedOccupiedVehicle( localPlayer ) ) ) 

Edited by Guest
Posted
if you take a look in the race gamemode good you find it how

[race]\race\fancyprogress

* Read This File Good :mrgreen:

here is the syntax :

FancyProgress.create( Minvalue, Maxvalue, 'BackGroundName', X, Y, Width, Height, 'Barname', BarOffset X, BarOffsetY, BarWidth, BarHeight ) 

an example and it's actully in the race gamemode :

healthbar = FancyProgress.create( 250, 1000, 'img/progress_health_bg.png', -65, 60, 123, 30, 'img/progress_health.png', 8, 8, 108, 15 ) 
healthbar:setProgress( getElementHealth( getPedOccupiedVehicle( localPlayer ) ) ) 

Is the 'FancyProgress.create' exported or something, because i looked into the script and i didn't get anything in there just the resolution.

Posted

It isn't, but since race gamemode code is well organised you can simply use the "fancyprogress" or something with "fancy" name ( file ) in your scripts ( might need some things from race so you better check before using it ).

Posted
if you take a look in the race gamemode good you find it how

[race]\race\fancyprogress

* Read This File Good :mrgreen:

here is the syntax :

FancyProgress.create( Minvalue, Maxvalue, 'BackGroundName', X, Y, Width, Height, 'Barname', BarOffset X, BarOffsetY, BarWidth, BarHeight ) 

an example and it's actully in the race gamemode :

healthbar = FancyProgress.create( 250, 1000, 'img/progress_health_bg.png', -65, 60, 123, 30, 'img/progress_health.png', 8, 8, 108, 15 ) 
healthbar:setProgress( getElementHealth( getPedOccupiedVehicle( localPlayer ) ) ) 

Is the 'FancyProgress.create' exported or something, because i looked into the script and i didn't get anything in there just the resolution.

no it's hasn't any exported function .

what you have to do is take the "fancyprogress " file and put it in your script files and create your script with "fancyprogress" functions , hope you got me :D

Posted
no it's hasn't any exported function .

what you have to do is take the "fancyprogress " file and put it in your script files and create your script with "fancyprogress" functions , hope you got me :D

Did you realise that what you just said is the same I did above?

Anyway..

@manve1, you can export functions by yourself in race gamemode but you'd need to have race gamemode started for it to work. Just copy the fancy progress "class" file and use the functions to do it.

You create a fancy progress this way:

local p_HealthBar = FancyProgress.create(  
    250, 1000,  
    "PATH_TO_YOUR_BACKGROUND_HEALTH_BAR.png", -65, 60, 123, 30,  
    "PATH_TO_A_LINE_THAT_WILL_COVER_BACKGROUND_AND_WILL_SHOW_HEALTH_STATE.png",  
    8, 8, 108, 15  
); 

You might be able to pass nil to some variables like the background picture to put only the "cover" but I haven't checked fancy progress "class" code. You can also make your own "class" of health bars.

To set "cover" 's size ( width/height depending on how you put the image on the screen ) simply use the method "setProgress":

p_HealthBar:setProgress( SOME_NUMBER_HERE ); 

Posted

How can i get a team's health, for example if one player joins and there is 17people online and then some leave and health bar changes?

Posted

For instance there is a Team with few members in it. How can i get the image progress bar to change when someone loses/gains/leaves/joins ?

Posted
function getTeamHealth(team) 
    if team then 
        HP = 0 
        for i, player in ipairs(getPlayersInTeam(team)) do 
            HP = HP + getElementHealth(player) 
        end 
        return HP 
    end 
end 

Use it with event onPlayerJoin and onPlayerQuit and onPlayerDamage or a timer or whatever.

Posted
function getTeamHealth(team) 
    if team then 
        HP = 0 
        for i, player in ipairs(getPlayersInTeam(team)) do 
            HP = HP + getElementHealth(player) 
        end 
        return HP 
    end 
end 

Use it with event onPlayerJoin and onPlayerQuit and onPlayerDamage or a timer or whatever.

Will this work for an client sided script on a timer?

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