Imposter Posted January 4, 2013 Share Posted January 4, 2013 I just have a quick question, lets say i am replacing 2 cars in the game, and i want to customize parts (bumper, spoiler, etc) and I import one, will it replace that specific part for the 2nd car that shares that part? Link to comment
GhostXoP Posted January 4, 2013 Share Posted January 4, 2013 Look under the vehicle section in Client Functions within the wiki. For removing the vehicles, use destroyElement. Unless, you are using the map editor. Link to comment
Imposter Posted January 4, 2013 Author Share Posted January 4, 2013 Look under the vehicle section in Client Functions within the wiki. For removing the vehicles, use destroyElement. Unless, you are using the map editor. perhaps i wasnt too clear, what i meant was if i was using engine functions to replace customization parts on two cars that share that patlrt code, ia there anyway? Or is this a limitation? Link to comment
Imposter Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) To the below post, yes, but i want each car to have a different spoiler/part without interference Edited January 4, 2013 by Guest Link to comment
GhostXoP Posted January 4, 2013 Share Posted January 4, 2013 So your saying, you would like to replace parts that you would use to customize your vehicle? Spoilers, Rims ETC? To the post above, I do not believe it is possible, if you mean Both cars having the same id of part, but looking different. For example ID 555 = Batman spoiler, then the next car has 555 but its a fin like spoiler. Once you modify one, the game sets all objects using 555 to that object. Link to comment
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