krischkros Posted December 30, 2012 Share Posted December 30, 2012 Hello English MTA community, I had a question about a problem that I currently have. I try several days are the one RPM vehicles (even if it is just a car) to calculate. I miscellaneous tried, but I never came to a clear Ergebis. My "clear" result would be in my opinion a value between 1200 nm - 8000 nm (if all goes well) And please, before I come, as I was the only one on this god damn world who wants to calculate that shit. Sincerely yours Krischkros. Link to comment
50p Posted December 30, 2012 Share Posted December 30, 2012 To my knowledge I don't think there is a way to do it. AFAIK, you can predict RPM and torque but you will never get accurate result. Say you can get amount of gears specified for a car with handling functions, same for max velocity and divide the velocity by amount of gears, that would give you average speed on each gear (not every gear is the same but for the sake of simplicity you can presume they are). Then you can get vehicle's current gear and torque (velocity % (average speed per gear)). Remember, it's GTA and even calculated speed seem way too fast when driving 50mph in-game compared to speed in real life. Link to comment
GhostXoP Posted December 31, 2012 Share Posted December 31, 2012 Work off speed, unless you can get the tire rotation speed http://wahiduddin.net/calc/calc_speed_rpm.htm Link to comment
krischkros Posted April 4, 2013 Author Share Posted April 4, 2013 Incidentally, I have solved the ages ago. Anyone interested should report. It was easier than you think! Link to comment
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