Mefisto_PL Posted December 29, 2012 Share Posted December 29, 2012 I have an image and I want to move that to down. ( And If you can show me how to hide it , but in first that must be showed >.< ) local bg_up = guiCreateStaticImage ( 0, -0.001, 1, 0.15, "menu/images/up.png", true ) bindKey("F7", "down", function () if panel then showCursor ( false ) panel = false else Animation.createAndPlay(bg_up, Animation.presets.guiMove( 0, -0.001 )) showCursor ( true ) panel = true end end ) Link to comment
Anderl Posted December 29, 2012 Share Posted December 29, 2012 You have missing parameters in "guiMove". Link to comment
Mefisto_PL Posted December 29, 2012 Author Share Posted December 29, 2012 Which parameters? Link to comment
Anderl Posted December 29, 2012 Share Posted December 29, 2012 Well, I don't use that library anymore neither I'm playing MTA:SA. I don't remember which parameters they are but I'm sure there are at least 2 parameters missing. Link to comment
Castillo Posted December 30, 2012 Share Posted December 30, 2012 What is the exact problem? because you aren't saying. Link to comment
Mefisto_PL Posted December 30, 2012 Author Share Posted December 30, 2012 This image doesn't appears. Nothing in debugscript . Link to comment
Castillo Posted December 30, 2012 Share Posted December 30, 2012 Maybe because you are moving it to the same position as it is already? Link to comment
Mefisto_PL Posted December 30, 2012 Author Share Posted December 30, 2012 But I can't see an image. Link to comment
manve1 Posted December 30, 2012 Share Posted December 30, 2012 local bg_up = guiCreateStaticImage ( 0, 0.01, 1, 0.15, "menu/images/up.png", true ) bindKey("F7", "down", function () if panel then showCursor ( false ) panel = false else Animation.createAndPlay(bg_up, Animation.presets.guiMove( 0, 0.1 )) showCursor ( true ) panel = true end end ) try this Link to comment
GTX Posted December 30, 2012 Share Posted December 30, 2012 Create your own animation. It's simple. Link to comment
Mefisto_PL Posted December 30, 2012 Author Share Posted December 30, 2012 It's simple for me with setTimer, but it's bugged Link to comment
Raahim Posted December 30, 2012 Share Posted December 30, 2012 I don't get what you asking. Maybe explain it in details? Like, what you want to do, what is causing in the middle, give examples maybe? Link to comment
GTX Posted December 30, 2012 Share Posted December 30, 2012 Use onClientRender, not setTimer. Link to comment
Mefisto_PL Posted December 30, 2012 Author Share Posted December 30, 2012 I don't get what you asking. Maybe explain it in details? Like, what you want to do, what is causing in the middle, give examples maybe? I want to move my image to down lol.. but I can't see an image . Link to comment
3NAD Posted December 30, 2012 Share Posted December 30, 2012 use guiGetPosition guiSetPosition setTimer ex. setTimer ( function ( ) local x, y = guiGetPosition ( theWindow, false ) guiSetPosition ( theWindow, x, y - 8, false ) end , 80, 25 ) Link to comment
TAPL Posted December 30, 2012 Share Posted December 30, 2012 Make sure that you have define the image in the meta.xml and the path is correct. Link to comment
Mefisto_PL Posted December 30, 2012 Author Share Posted December 30, 2012 It's correct, but I found this: local label = guiCreateLabel(10, 100, 150, 20, 'Test', false) Animation.createAndPlay(label, Animation.presets.guiMove(200, 100, 2000)) Here is 3 paramaters, but which? Link to comment
Castillo Posted December 30, 2012 Share Posted December 30, 2012 It's correct, but I found this: local label = guiCreateLabel(10, 100, 150, 20, 'Test', false) Animation.createAndPlay(label, Animation.presets.guiMove(200, 100, 2000)) Here is 3 paramaters, but which? 3rd argument is the time. Link to comment
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