manve1 Posted December 6, 2012 Posted December 6, 2012 I am trying to make a script which set one label to a random number between 1 and 90, but when i set it using math.random it sets it only to 1 number, and i want like to expand it, and have it like filled fully, till the end of the label, not just one number local rp = guiCreateWindow( 0.1, 0.15, 0.8, 0.75, '', true ) local troll = guiCreateLabel( 0.05, 0.05, 0.9, 0.05, '', true, rp) setTimer( function() guiSetText( troll, math.random( 1, 90 ) ) end, 5000, 1 ) Edit: would it be possible to make all numbers different? Looking for tutorials or information? check out: www.simpleask.co.uk
Anderl Posted December 6, 2012 Posted December 6, 2012 You mean keep adding numbers to what is already on the label? guiSetText( troll, guiGetText( troll ) .. tostring( math.random( 90 ) ) ); "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
manve1 Posted December 6, 2012 Author Posted December 6, 2012 Not adding to the label numbers, but like if i created a label at a wide of '0.8' i want to fill all of it in but with random numbers till 90 Looking for tutorials or information? check out: www.simpleask.co.uk
Castillo Posted December 7, 2012 Posted December 7, 2012 He already knows that Teteomar, he wants to fill all the label with random numbers. @Manve: Maybe you can use this function: guiLabelGetTextExtent San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
manve1 Posted December 7, 2012 Author Posted December 7, 2012 @Solidsnake14 Thanx @Teteomar have you looked at my first (( the topic )) post? it already has math.random( 1, 90 ) Looking for tutorials or information? check out: www.simpleask.co.uk
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