micheal1230 Posted December 4, 2012 Share Posted December 4, 2012 (edited) Well I want to know how to make my GUI fit every resolution, please dont bother sending me to the wiki because I read it and it doesn't make sense. Could you please show me. Here is my GUI, My resolution is 1360x768 addCommandHandler("disappear",theLuaThatWasHere) Edited December 5, 2012 by Guest Link to comment
Castillo Posted December 4, 2012 Share Posted December 4, 2012 Instead of using absolute positions, use relative positions. Link to comment
micheal1230 Posted December 4, 2012 Author Share Posted December 4, 2012 Instead of using absolute positions, use relative positions. And this means???? Link to comment
Scooby Posted December 4, 2012 Share Posted December 4, 2012 if u read the wiki it tells u, since u clearly missed it or it didnt make sense, here it is again: relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution, accessible using guiGetScreenSize. Link to comment
HunT Posted December 5, 2012 Share Posted December 5, 2012 Whit new release of guieditor is realy easy :\ Link to comment
micheal1230 Posted December 5, 2012 Author Share Posted December 5, 2012 Whit new release of guieditor is realy easy :\ Wow seriously I used GUI Editor to make it? how do i do this with it? Link to comment
Castillo Posted December 5, 2012 Share Posted December 5, 2012 Right click the GUI, search for: "Relative" and "Absolute", choose "Relative". Link to comment
micheal1230 Posted December 5, 2012 Author Share Posted December 5, 2012 Right click the GUI, search for: "Relative" and "Absolute", choose "Relative". Ok im gonna do this then plug it into my TV screen and see if its the same Link to comment
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