Rondawgb Posted December 2, 2012 Posted December 2, 2012 Hi ive made some mosd to the map, added new textures ect..., But once I get a certian distance from it it fades away, Is there any way I can get it to stay loaded from a distance ?
TAPL Posted December 2, 2012 Posted December 2, 2012 https://wiki.multitheftauto.com/wiki/SetFarClipDistance
Rondawgb Posted December 2, 2012 Author Posted December 2, 2012 I just tryed it and it has cleared my visability but still some object wont show till im stadning on them.
TAPL Posted December 2, 2012 Posted December 2, 2012 i am not sure, but i think you need this too. https://wiki.multitheftauto.com/wiki/SetFogDistance
Rondawgb Posted December 2, 2012 Author Posted December 2, 2012 still not getting it, Is there a way i can change the distance i see these objects at ? because some of them are loading fine.
denny199 Posted December 2, 2012 Posted December 2, 2012 Because there are to many objects in one place I guess. Use what tapl said. Sometimes I dream about cheese
Moderators IIYAMA Posted January 6, 2013 Moderators Posted January 6, 2013 https://wiki.multitheftauto.com/wiki/SetLowLODElement This works 100% for me. Just set the elements you use at 300* or all objects you even can think off. Note:(client) for i = 1, 10000 do -- put all objects between 1 t/m 10000 in a loop engineSetModelLODDistance ( i, 300 ) --force them to load. end Don't work for ped's, cars and I think also not so good for interiors. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now