nwmafia Posted November 29, 2012 Share Posted November 29, 2012 I want a script to be able to set the max speed of a vehicle based on it model number. (example of model number for Bufallo = 402). I want this script to be based on km/h. If you know where I can find a script like this, it would be appreciated. If not, if someone could teach me how to script this, it would be ideal as well. Thanks. Link to comment
Anderl Posted November 29, 2012 Share Posted November 29, 2012 You can either use onClientRender and check if vehicle's speed goes higher than the maximum you want ( should use a table for these things, if it's multiple vehicles ) and set it to the maximum until the player lets velocity go down ( I think this is not efficient - it might lag - and it's harder ) or use handling. Link to comment
nwmafia Posted November 29, 2012 Author Share Posted November 29, 2012 I don't want to keep track of their speed, I want to set the limit of speed a vehicle can go, let's say the Buffalo goes 180km/h, I want to limit to 140km/h. Link to comment
Anderl Posted November 29, 2012 Share Posted November 29, 2012 And what did I just say? Link to comment
nwmafia Posted November 30, 2012 Author Share Posted November 30, 2012 I was asking how to make such script, since I don't know how... Link to comment
Castillo Posted November 30, 2012 Share Posted November 30, 2012 I'm not sure, but maybe you can use the handling functions: setVehicleHandling Link to comment
myonlake Posted November 30, 2012 Share Posted November 30, 2012 I'm not sure, but maybe you can use the handling functions: setVehicleHandling That's alright, but I think this is better since he wants to change all the Buffalos handling setModelHandling Link to comment
Anderl Posted November 30, 2012 Share Posted November 30, 2012 I was asking how to make such script, since I don't know how... And I said how to do it, you just need to search for the right functions. It ain't hard. Link to comment
nwmafia Posted December 1, 2012 Author Share Posted December 1, 2012 The code that Wiki showed me, doesn't work.. function handlingChange() setModelHandling(541, "mass", 1890) setModelHandling(541, "turnMass", 3780) setModelHandling(541, "dragCoeff", 0.7) setModelHandling(541, "centerOfMass", {0.0, 0.1, -0.2} ) setModelHandling(541, "percentSubmerged", 75) setModelHandling(541, "tractionMultiplier", 0.70) setModelHandling(541, "tractionLoss", 0.90) setModelHandling(541, "tractionBias", 0.50) setModelHandling(541, "numberOfGears", 5) setModelHandling(541, "maxVelocity", 407) setModelHandling(541, "engineAcceleration", 50) setModelHandling(541, "engineInertia", 10) setModelHandling(541, "driveType", "awd") setModelHandling(541, "engineType", "petrol") setModelHandling(541, "brakeDeceleration", 11) setModelHandling(541, "brakeBias", 0.45) setModelHandling(541, "ABS", false) setModelHandling(541, "steeringLock", 30) setModelHandling(541, "suspensionForceLevel", 0.80) setModelHandling(541, "suspensionDamping", 0.20) setModelHandling(541, "suspensionHighSpeedDamping", 0.0) setModelHandling(541, "suspensionUpperLimit", 0.10) setModelHandling(541, "suspensionLowerLimit", -0.09) setModelHandling(541, "suspensionFrontRearBias", 0.5) setModelHandling(541, "suspensionAntiDiveMultiplier", 0.6) setModelHandling(541, "seatOffsetDistance", 0.3) setModelHandling(541, "collisionDamageMultiplier", 0.50) setModelHandling(541, "monetary", 1460000) setModelHandling(541, "modelFlags", 0xC0222004) setModelHandling(541, "handlingFlags", 0x1400000) setModelHandling(541, "headLight", 1) setModelHandling(541, "tailLight", 1) setModelHandling(541, "animGroup", 0) end addEventHandler("onResourceStart", resourceRoot, handlingChange) Link to comment
Blaawee Posted December 1, 2012 Share Posted December 1, 2012 (edited) function handlingChange( ) local theVehicle = getPedOccupiedVehicle( source ) if theVehicle then if carModel == getElementModel( theVehicle ) and carModel == 541 then setModelHandling( carModel, "mass", 1890 ) setModelHandling( carModel, "turnMass", 3780 ) setModelHandling( carModel, "dragCoeff", 0.7 ) setModelHandling( carModel, "centerOfMass", {0.0, 0.1, -0.2} ) setModelHandling( carModel, "percentSubmerged", 75 ) setModelHandling( carModel, "tractionMultiplier", 0.70 ) setModelHandling( carModel, "tractionLoss", 0.90 ) setModelHandling( carModel, "tractionBias", 0.50 ) setModelHandling( carModel, "numberOfGears", 5 ) setModelHandling( carModel, "maxVelocity", 407 ) setModelHandling( carModel, "engineAcceleration", 50 ) setModelHandling( carModel, "engineInertia", 10 ) setModelHandling( carModel, "driveType", "awd" ) setModelHandling( carModel, "engineType", "petrol" ) setModelHandling( carModel, "brakeDeceleration", 11 ) setModelHandling( carModel, "brakeBias", 0.45 ) setModelHandling( carModel, "ABS", false ) setModelHandling( carModel, "steeringLock", 30 ) setModelHandling( carModel, "suspensionForceLevel", 0.80 ) setModelHandling( carModel, "suspensionDamping", 0.20 ) setModelHandling( carModel, "suspensionHighSpeedDamping", 0.0 ) setModelHandling( carModel, "suspensionUpperLimit", 0.10 ) setModelHandling( carModel, "suspensionLowerLimit", -0.09 ) setModelHandling( carModel, "suspensionFrontRearBias", 0.5 ) setModelHandling( carModel, "suspensionAntiDiveMultiplier", 0.6 ) setModelHandling( carModel, "seatOffsetDistance", 0.3 ) setModelHandling( carModel, "collisionDamageMultiplier", 0.50 ) setModelHandling( carModel, "monetary", 1460000 ) setModelHandling( carModel, "modelFlags", 0xC0222004 ) setModelHandling( carModel, "handlingFlags", 0x1400000 ) setModelHandling( carModel, "headLight", 1 ) setModelHandling( carModel, "tailLight", 1 ) setModelHandling( carModel, "animGroup", 0 ) end end end addEventHandler("onResourceStart", resourceRoot, handlingChange) * Edit Edited December 1, 2012 by Guest Link to comment
Castillo Posted December 1, 2012 Share Posted December 1, 2012 That wouldn't work, because "onResourceStart" has no player argument. Link to comment
Anderl Posted December 1, 2012 Share Posted December 1, 2012 function handlingChange( ) local theVehicle = getPedOccupiedVehicle( source ) if theVehicle then if carModel == getElementModel( theVehicle ) and carModel == 541 then setModelHandling( carModel, "mass", 1890 ) setModelHandling( carModel, "turnMass", 3780 ) setModelHandling( carModel, "dragCoeff", 0.7 ) setModelHandling( carModel, "centerOfMass", {0.0, 0.1, -0.2} ) setModelHandling( carModel, "percentSubmerged", 75 ) setModelHandling( carModel, "tractionMultiplier", 0.70 ) setModelHandling( carModel, "tractionLoss", 0.90 ) setModelHandling( carModel, "tractionBias", 0.50 ) setModelHandling( carModel, "numberOfGears", 5 ) setModelHandling( carModel, "maxVelocity", 407 ) setModelHandling( carModel, "engineAcceleration", 50 ) setModelHandling( carModel, "engineInertia", 10 ) setModelHandling( carModel, "driveType", "awd" ) setModelHandling( carModel, "engineType", "petrol" ) setModelHandling( carModel, "brakeDeceleration", 11 ) setModelHandling( carModel, "brakeBias", 0.45 ) setModelHandling( carModel, "ABS", false ) setModelHandling( carModel, "steeringLock", 30 ) setModelHandling( carModel, "suspensionForceLevel", 0.80 ) setModelHandling( carModel, "suspensionDamping", 0.20 ) setModelHandling( carModel, "suspensionHighSpeedDamping", 0.0 ) setModelHandling( carModel, "suspensionUpperLimit", 0.10 ) setModelHandling( carModel, "suspensionLowerLimit", -0.09 ) setModelHandling( carModel, "suspensionFrontRearBias", 0.5 ) setModelHandling( carModel, "suspensionAntiDiveMultiplier", 0.6 ) setModelHandling( carModel, "seatOffsetDistance", 0.3 ) setModelHandling( carModel, "collisionDamageMultiplier", 0.50 ) setModelHandling( carModel, "monetary", 1460000 ) setModelHandling( carModel, "modelFlags", 0xC0222004 ) setModelHandling( carModel, "handlingFlags", 0x1400000 ) setModelHandling( carModel, "headLight", 1 ) setModelHandling( carModel, "tailLight", 1 ) setModelHandling( carModel, "animGroup", 0 ) end end end addEventHandler("onResourceStart", resourceRoot, handlingChange) * Edit It still won't work because there's no source neither there is a "carModel" variable. Link to comment
Blaawee Posted December 2, 2012 Share Posted December 2, 2012 local myVehicles = { 541 , 507 } addEventHandler("onResourceStart", resourceRoot, function( ) for index, value in ipairs( myVehicles ) do setModelHandling( value, "mass", 1890 ) setModelHandling( value, "turnMass", 3780 ) setModelHandling( value, "dragCoeff", 0.7 ) setModelHandling( value, "centerOfMass", {0.0, 0.1, -0.2} ) setModelHandling( value, "percentSubmerged", 75 ) setModelHandling( value, "tractionMultiplier", 0.70 ) setModelHandling( value, "tractionLoss", 0.90 ) setModelHandling( value, "tractionBias", 0.50 ) setModelHandling( value, "numberOfGears", 5 ) setModelHandling( value, "maxVelocity", 407 ) setModelHandling( value, "engineAcceleration", 50 ) setModelHandling( value, "engineInertia", 10 ) setModelHandling( value, "driveType", "awd" ) setModelHandling( value, "engineType", "petrol" ) setModelHandling( value, "brakeDeceleration", 11 ) setModelHandling( value, "brakeBias", 0.45 ) setModelHandling( value, "ABS", false ) setModelHandling( value, "steeringLock", 30 ) setModelHandling( value, "suspensionForceLevel", 0.80 ) setModelHandling( value, "suspensionDamping", 0.20 ) setModelHandling( value, "suspensionHighSpeedDamping", 0.0 ) setModelHandling( value, "suspensionUpperLimit", 0.10 ) setModelHandling( value, "suspensionLowerLimit", -0.09 ) setModelHandling( value, "suspensionFrontRearBias", 0.5 ) setModelHandling( value, "suspensionAntiDiveMultiplier", 0.6 ) setModelHandling( value, "seatOffsetDistance", 0.3 ) setModelHandling( value, "collisionDamageMultiplier", 0.50 ) setModelHandling( value, "monetary", 1460000 ) setModelHandling( value, "modelFlags", 0xC0222004 ) setModelHandling( value, "handlingFlags", 0x1400000 ) setModelHandling( value, "headLight", 1 ) setModelHandling( value, "tailLight", 1 ) setModelHandling( value, "animGroup", 0 ) end end ) Link to comment
myonlake Posted December 2, 2012 Share Posted December 2, 2012 That's the same code as nwmafia's. I don't see any outstanding difference there. Link to comment
Blaawee Posted December 2, 2012 Share Posted December 2, 2012 so what is the right to do ? Link to comment
myonlake Posted December 2, 2012 Share Posted December 2, 2012 To be honest, I don't know why the model handling switch didn't work... probably it did and nwmafia is blind or then MTA is bugged and should be reported in the Bug Tracker. I think you should try using setVehicleHandling instead for now, that works perfectly at least. Link to comment
nwmafia Posted December 2, 2012 Author Share Posted December 2, 2012 The handling did not work, just to make sure it didn't work, I changed the velocity and acceleration to 2000 ... But anyways, clearly no one can help me. Link to comment
TAPL Posted December 2, 2012 Share Posted December 2, 2012 The code work if you create the vehicle after using the code NOT before. This means, if you use the code and set the maxVelocity to 100, any new created vehicle will have maxVelocity = 100 if you again set maxVelocity to 200 any new created vehicle will have maxVelocity = 200 but the previous vehicle will stay at maxVelocity = 100. So this code does't change the current created vehicle but the newer. Link to comment
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