Moderators IIYAMA Posted November 16, 2012 Moderators Posted November 16, 2012 Hello guys, I have a very large table, but the problem is that 70% is "0" WeaponRecoil = {[0]=0,[1]=0,[2]=0,[3]=0,[4]=0,[5]=0..................ETC How can I make sure the table will be small. The numbers that will be something in the table is 0 t/m 47. (btw in some of my tables does have a "0", for sample you have explosion = 0 or unarmed = 0) A guy told me once, that I have to use "var" (remi-x) What is the best way to make a good table?
denny199 Posted November 16, 2012 Posted November 16, 2012 I don't understand you. You want to make the table small? just something looks like this instead of 1=0, 2=0, 3=1, 4=0 etc.: 0 to 10 = 0 10 to 20 = 1 11 to 15 = 0 etc. etc. I hope that you will understand me to ;p
myonlake Posted November 16, 2012 Posted November 16, 2012 Perhaps don't make a table for all weapons if you don't want to change them from zero to anything. Only make a table for the weapons you want to change.
Moderators IIYAMA Posted November 16, 2012 Author Moderators Posted November 16, 2012 How do you set a table like that? denny199 0 to 10 = 0 10 to 20 = 1 11 to 15 = 0 etc. etc. I get errors if I call a weapon/number, that does not exist in the table it self. Sample: I ask for 3, but the table is: omfg = {1=[1],2=[2]} -- 3 isn't inside. myonlake Perhaps don't make a table for all weapons if you don't want to change them from zero to anything. Only make a table for the weapons you want to change. How can I check with nil if the number isn't inside? Renkon You can use 'nil', unless I'm wrong
Anderl Posted November 16, 2012 Posted November 16, 2012 IIYAMA said: How do you set a table like that? denny199 0 to 10 = 0 10 to 20 = 1 11 to 15 = 0 etc. etc. I get errors if I call a weapon/number, that does not exist in the table it self. Sample: I ask for 3, but the table is: omfg = {1=[1],2=[2]} -- 3 isn't inside. myonlake Perhaps don't make a table for all weapons if you don't want to change them from zero to anything. Only make a table for the weapons you want to change. How can I check with nil if the number isn't inside? Renkon You can use 'nil', unless I'm wrong It's { [1] = 1, [2] = 2 } not { 1 = [1], 2 = [2] }.
Moderators IIYAMA Posted November 16, 2012 Author Moderators Posted November 16, 2012 ops sorry , just a sample :3
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