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[S.K]

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what is wrong at this function CreateMarker ()

createmarker = -1645.7694091797, 433.41793823242, 7.1796875

fadeCamera(source, true)

setCameraTarget(source, source)

outputChatBox("Welcome to My Server", source)

end

addEventHandler("marker", getRootElement(), Marker)

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if you wanna make a GUI of the job then

function createaMarker () 
 createMarker (-1645.7694091797, 433.41793823242, 7.1796875) 
end 
addEventHandler("onClientResourceStart", root, createaMarker) 
 function guiSetOn () 
 guiSetVisible(youWindowVariableHere, true) 
 showCursor(true) 
end 
addEventHandler("onClientMarkerHit", root, guiSetOn) 

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ok as you want function createTheGate ()

gate1 = createObject ( 980, 96.638481140137, 1919.9578857422, 18.146516799927, 0, 0, 90 )

end

addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate )

function openMyGate ( )

moveObject ( gate1, 980, 2237.6000976563, 2784.8999023438, 12.60000038147 )

setTimer ( movingMyGateBack, 5000, 1 )

end

addCommandHandler("salman",openMyGate)

function movingMyGateBack ()

moveObject ( gate1, 980, 96.638481140137, 1919.9578857422, 18.146516799927 )

end

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ok as you want function createTheGate ()

gate1 = createObject ( 980, 96.638481140137, 1919.9578857422, 18.146516799927, 0, 0, 90 )

end

addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate )

function openMyGate ( )

moveObject ( gate1, 980, 2237.6000976563, 2784.8999023438, 12.60000038147 )

setTimer ( movingMyGateBack, 5000, 1 )

end

addCommandHandler("salman",openMyGate)

function movingMyGateBack ()

moveObject ( gate1, 980, 96.638481140137, 1919.9578857422, 18.146516799927 )

end

Please use [lua] [ /lua] again

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ok how can i add more Turf to it

     local pArea     = createRadarArea( 2130, 630, 200, 100, 0, 255, 0, 175 ) 
    local pArea2     = createRadarArea( 2488.8793945313, 680.78289794922, 250, 130, 0, 255, 0, 175 ) 
    local pCuboid   = createColCuboid( 2133.1950683594, 633.66455078125, 10, 197.5, 92, 30 ) 
    local pCuboid2   = createColCuboid( 2486.5935058594, 678.20172119141, 9.5689830780029,  245, 133, 30 ) 
    local pArea3     = createRadarArea( 1858, 623, 140, 165, 0, 255, 0, 175 ) 
    local pCuboid3   = createColCuboid( 1856.2864990234, 627.07629394531, 9,  138.25, 152.75, 30 ) 
    local pArea4     = createRadarArea( 1577, 663, 180, 130, 0, 255, 0, 175 ) 
    local pCuboid4   = createColCuboid( 1576.8956298828, 662.84362792969, 9.671875, 181, 120.5, 30 )  
    local pArea4     = createRadarArea( 2778, 834, 110, 190, 0, 255, 0, 175 ) 
    local pCuboid4   = createColCuboid( 2777.4248046875, 833.88018798828, 9.6484375,  113.5, 188, 30 )  
      
addEventHandler("onResourceStart",resourceRoot,function() 
    outputDebugString("Turf system by Enjoy ( manve ) |~| Has been turned on!") -- Please don't remove this =) 
end ) 
  
function info() ---- dont remove this please  
outputChatBox("------||~ INFO ~||------",source,0,255,0) 
outputChatBox("Made by: Salman",source,255,255,0)   
outputChatBox("Helpers: Salman Community ",source,255,255,0)  
outputChatBox("Testers: Enjoy ",source,255,255,0) 
outputChatBox("Have Fun turfing",source,255,255,0) 
outputChatBox("------||~ END ~||------",source,255,0,0) 
end  
addEventHandler("onPlayerJoin", root, info) 
      
            addEventHandler( 
                'onColShapeHit', root, 
                function( p ) -- you should have added player param here 
                    if (getPlayerTeam( p )) then 
                      if( source == pCuboid ) then 
                        outputChatBox("------||~ INFO ~||------", p, 0,255,0) 
                        outputChatBox("Turf owners: coming soon!", p, 255,255,0) 
                        outputChatBox("Taken time: 10minutes.", p, 255,255,0) 
                        outputChatBox("Wait 10min to take turf.", p, 255,255,0) 
                        outputChatBox("------||~ END ~||------", p, 255,0,0) 
                        setRadarAreaFlashing( pArea, true ) 
                        local pTeam = getPlayerTeam( p )    -- source is the col shape, you should use 'p', the player arg 
                        local iR, iG, iB = getTeamColor( pTeam ) 
                        setTimer( function() 
                        setRadarAreaColor (pArea, iR, iG, iB, 100); 
                        givePlayerMoney( p, 4000 ); 
                        outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); 
                        setRadarAreaFlashing( pArea, false ) 
                        end, 600000, 1 ) 
                      end 
                    else 
                        outputChatBox("Get in a group first!",p, 255, 0, 0) 
                    end 
                end 
        ) 
  
    addEventHandler( 
        'onColShapeLeave', root,    
        function( ) 
            if( source == pCuboid ) then 
                setRadarAreaFlashing( pArea, false ) 
            end 
        end 
    ) 
     
    ----------------------------- 
    addEventHandler(  
        'onColShapeHit', root, 
        function( p ) -- you should have added player param here 
          if (getPlayerTeam( p )) then 
            if( source == pCuboid2 ) then 
                outputChatBox("------||~ INFO ~||------", p, 0,255,0) 
                outputChatBox("Turf owners: coming soon!", p, 255,255,0) 
                outputChatBox("Taken time: 10minutes.", p, 255,255,0) 
                outputChatBox("Wait 10min to take turf.", p, 255,255,0) 
                outputChatBox("------||~ END ~||------", p, 255,0,0) 
                setRadarAreaFlashing( pArea2, true ) 
                local pTeam2 = getPlayerTeam( p )   -- source is the col shape, you should use 'p', the player arg  
                local iR2, iG2, iB2 = getTeamColor( pTeam2 ) 
                setTimer( function() 
                setRadarAreaColor (pArea2, iR2, iG2, iB2, 100); 
                givePlayerMoney( p, 4000 ); 
                outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); 
                setRadarAreaFlashing( pArea2, false ) 
                end, 600000, 1 ) 
            end 
          else   
          outputChatBox("Get in a group first!",p, 255, 0, 0) 
          end 
             
        end 
    ) 
  
    addEventHandler( 
        'onColShapeLeave', root,    
        function( ) 
            if( source == pCuboid2 ) then 
                setRadarAreaFlashing( pArea2, false ) 
            end 
        end 
    ) 
     
    ------------------------------------ 
     
        addEventHandler(  
        'onColShapeHit', root, 
        function( p ) -- you should have added player param here 
          if (getPlayerTeam( p )) then 
            if( source == pCuboid3 ) then 
                outputChatBox("------||~ INFO ~||------", p, 0,255,0) 
                outputChatBox("Turf owners: coming soon!", p, 255,255,0) 
                outputChatBox("Taken time: 10minutes.", p, 255,255,0) 
                outputChatBox("Wait 10min to take turf.", p, 255,255,0) 
                outputChatBox("------||~ END ~||------", p, 255,0,0) 
                setRadarAreaFlashing( pArea3, true ) 
                local pTeam3 = getPlayerTeam( p )   -- source is the col shape, you should use 'p', the player arg  
                local iR2, iG2, iB2 = getTeamColor( pTeam3 ) 
                setTimer( function() 
                setRadarAreaColor (pArea3, iR2, iG2, iB2, 100); 
                givePlayerMoney( p, 4000 ); 
                outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); 
                setRadarAreaFlashing( pArea3, false ) 
                end, 600000, 1 ) 
            end 
          else   
          outputChatBox("Get in a group first!",p, 255, 0, 0) 
          end 
             
        end 
    ) 
  
    addEventHandler( 
        'onColShapeLeave', root,    
        function( ) 
            if( source == pCuboid3 ) then 
                setRadarAreaFlashing( pArea3, false ) 
            end 
        end 
    ) 
     
    ------------------------------------- 
     
            addEventHandler(  
        'onColShapeHit', root, 
        function( p ) -- you should have added player param here 
          if (getPlayerTeam( p )) then 
            if( source == pCuboid4 ) then 
                outputChatBox("------||~ INFO ~||------", p, 0,255,0) 
                outputChatBox("Turf owners: coming soon!", p, 255,255,0) 
                outputChatBox("Taken time: 10minutes.", p, 255,255,0) 
                outputChatBox("Wait 10min to take turf.", p, 255,255,0) 
                outputChatBox("------||~ END ~||------", p, 255,0,0) 
                setRadarAreaFlashing( pArea4, true ) 
                local pTeam4 = getPlayerTeam( p )   -- source is the col shape, you should use 'p', the player arg 
                local iR2, iG2, iB2 = getTeamColor( pTeam4 ) 
                setTimer( function() 
                setRadarAreaColor (pArea4, iR2, iG2, iB2, 100); 
                givePlayerMoney( p, 4000 ); 
                outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); 
                setRadarAreaFlashing( pArea4, false ) 
                end, 600000, 1 ) 
            end 
          else   
          outputChatBox("Get in a group first!",p, 255, 0, 0) 
          end 
             
        end 
    ) 
  
    addEventHandler( 
        'onColShapeLeave', root,    
        function( ) 
            if( source == pCuboid4 ) then 
                setRadarAreaFlashing( pArea4, false ) 
            end 
        end 
    ) 

Edited by Guest
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