tim260 Posted October 21, 2012 Share Posted October 21, 2012 I've been thinking about it for some time but i dont know if its possible. Its about streaming a live view onto something im sure you all know the CCTV Camera System, i want to make a room for it with live streaming cams. I think this image : http://ww3.hdnux.com/photos/14/20/42/32 ... 28x471.jpg Will say enough. Im just asking if its possible and how it would be if it's. Greetings, Tim260 Link to comment
Anderl Posted October 21, 2012 Share Posted October 21, 2012 It might be possible but it will make server lag a lot doing the way I thought. Link to comment
tim260 Posted October 21, 2012 Author Share Posted October 21, 2012 Any example how you would do it ? Or functions it could be done with Link to comment
Callum Posted October 21, 2012 Share Posted October 21, 2012 It may be possible using these functions. Link to comment
Tete omar Posted October 22, 2012 Share Posted October 22, 2012 I knew what you have been looking for , you want the camera goes to an position without the player , use setCameraMatrix. Link to comment
Castillo Posted October 22, 2012 Share Posted October 22, 2012 No, he wants multiple "live cameras" at different locations at the same time, it's explained on the photo he posted. Link to comment
Tete omar Posted October 22, 2012 Share Posted October 22, 2012 No, he wants multiple "live cameras" at different locations at the same time, it's explained on the photo he posted. Is it possible to make that using gui functions ? Link to comment
myonlake Posted October 22, 2012 Share Posted October 22, 2012 No, he wants multiple "live cameras" at different locations at the same time, it's explained on the photo he posted. Is it possible to make that using gui functions ? As said before, DirectX functions would be the best. Link to comment
Anderl Posted October 22, 2012 Share Posted October 22, 2012 Exactly what I was thinking ( using DirectX functions ), but would not that lag? Link to comment
DiSaMe Posted October 22, 2012 Share Posted October 22, 2012 If you want to render the view from all points on the same client, then it will lag because the game can only render one view per frame. Something can be achieved without significant lag. For example, if you update the view of security camera every 30 frames rather than 1 frame, then your own view will only slow down every 30 frames with 1 security camera. With 2 security cameras, it would slow down every 15 frames. But lag isn't the biggest problem. Moving the camera long distances in short time intervals cause sync and LOD visibility problems. There is another way which may look better, but uses more computing power: make a script which keeps taking the screen data of the client and sending it to the server. The server sends that data to all players who are near security monitors. Then players will see the screen of the client. This way uses bandwidth and requires to run a few clients on the server for screen data, but won't have glitches. Link to comment
myonlake Posted October 23, 2012 Share Posted October 23, 2012 Make it take a screenshot and load it every 2 seconds or so. Link to comment
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