Wortex Posted October 12, 2012 Share Posted October 12, 2012 Greetings everyone. I've been tinkering with vehicles for a couple of times now. Been able to replace a vehicle with a custom one - no problem. But the question is: Can I somehow load the custom .txd's and such for a custom vehicle? For example a vehicle can be tuned with its own custom mod parts, say a vinyl, or a body kit. Can I somehow add those in? And if so, what happens if I add more than one vehicle? Link to comment
0 Anderl Posted October 12, 2012 Share Posted October 12, 2012 I guess it's possible to replace car parts, I just don't know if you won't get some error like it did before when we added car parts ( of normal vehicle ) to custom cars. Link to comment
0 Wortex Posted October 14, 2012 Author Share Posted October 14, 2012 Got this to work by assigning their dff's to the part ids. Thing that I'm having issues now is the paintjob. How in earth can I replace a paintjob without knowing its .dff ID?! Link to comment
0 Anderl Posted October 14, 2012 Share Posted October 14, 2012 Got this to work by assigning their dff's to the part ids.Thing that I'm having issues now is the paintjob. How in earth can I replace a paintjob without knowing its .dff ID?! Using shaders. Link to comment
0 Ren_712 Posted October 15, 2012 Share Posted October 15, 2012 Check this out: https://wiki.multitheftauto.com/wiki/DxCreateShader also an interesting resource showing how to replace textures per entity: https://community.multitheftauto.com/ind ... ls&id=5645 Link to comment
Question
Wortex
Greetings everyone.
I've been tinkering with vehicles for a couple of times now.
Been able to replace a vehicle with a custom one - no problem. But the question is:
Can I somehow load the custom .txd's and such for a custom vehicle?
For example a vehicle can be tuned with its own custom mod parts, say a vinyl, or a body kit.
Can I somehow add those in? And if so, what happens if I add more than one vehicle?
Link to comment
4 answers to this question
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