manve1 Posted September 28, 2012 Posted September 28, 2012 is there a way i could actually remove a blip from a player after he dies? Looking for tutorials or information? check out: www.simpleask.co.uk
yayo Posted September 29, 2012 Posted September 29, 2012 Never tried it, but if a blip is an element use... setElementAlpha(blipname, 0) can be 0-255. Skype- calkiot Email- [email protected] You can find me on the RR server.
yayo Posted September 29, 2012 Posted September 29, 2012 Or destroyElement( blipname ) Skype- calkiot Email- [email protected] You can find me on the RR server.
TAPL Posted September 29, 2012 Posted September 29, 2012 addEventHandler("onPlayerWasted", function() for i, att in ipairs (getAttachedElements(source)) do if (getElementType(att == "blip") then destroyElement(att) end end end)
Anderl Posted September 29, 2012 Posted September 29, 2012 addEventHandler("onPlayerWasted", function() for i, att in ipairs (getAttachedElements(source)) do if (getElementType(att == "blip") then destroyElement(att) end end end) if (getElementType(att) == "blip") then "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
Guest Guest4401 Posted September 29, 2012 Posted September 29, 2012 addEventHandler("onPlayerWasted", function() for i, att in ipairs (getAttachedElements(source)) do if (getElementType(att == "blip") then destroyElement(att) end end end) addEventHandler("onPlayerWasted",root,
manve1 Posted September 29, 2012 Author Posted September 29, 2012 thank you all Looking for tutorials or information? check out: www.simpleask.co.uk
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