manve1 Posted September 28, 2012 Posted September 28, 2012 is there a way i could actually remove a blip from a player after he dies?
yayo Posted September 29, 2012 Posted September 29, 2012 Never tried it, but if a blip is an element use... setElementAlpha(blipname, 0) can be 0-255.
TAPL Posted September 29, 2012 Posted September 29, 2012 addEventHandler("onPlayerWasted", function() for i, att in ipairs (getAttachedElements(source)) do if (getElementType(att == "blip") then destroyElement(att) end end end)
Anderl Posted September 29, 2012 Posted September 29, 2012 addEventHandler("onPlayerWasted", function() for i, att in ipairs (getAttachedElements(source)) do if (getElementType(att == "blip") then destroyElement(att) end end end) if (getElementType(att) == "blip") then
Guest Guest4401 Posted September 29, 2012 Posted September 29, 2012 addEventHandler("onPlayerWasted", function() for i, att in ipairs (getAttachedElements(source)) do if (getElementType(att == "blip") then destroyElement(att) end end end) addEventHandler("onPlayerWasted",root,
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