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Why is bad!?


CheiN

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Posted
  
local screenWidth, screenHeight = getScreenSize ( ) 
  
function copter (killer) 
local killer = getPlayerName 
   dxDrawText ( helid, 44, screenHeight - 43, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1, "pricedown" )  
end 
addEventHandler ("onClientPlayerHeliKilled", getRootElement(), copter) 

My scripts: toptimes on scoreboard (server21)

Screen on login(scren)

Score on scoreboard (score)

Posted

Please read wiki:

In order for the text to stay visible continuously, you need to call this function with the same parameters on each frame update (see onClientRender).

Your code is wrong at all.

Ingame nick: Cadu12

Posted
local screenWidth, screenHeight = guiGetScreenSize ( )  
local time = 8000 
  
function copter (killerHeli) 
local killedName = getPlayerName(source) 
   dxDrawText( killedName .." ".. killerHeli, 44, screenHeight - 43, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1, "pricedown" )  
end 
  
addEventHandler( "onClientPlayerHeliKilled", root,  
function () 
    addEventHandler( "onClientRender", root, copter) 
    setTimer( function() 
        removeEventHandler( "onClientRender", root, copter) 
    end, time, 1 
    ) 
end 
) 

Please do not PM me with scripting related question nor support, use the forums instead.

Posted
local screenWidth, screenHeight = guiGetScreenSize()  
local time = 8000 
local killedName = "" 
  
function copter () 
     dxDrawText(killedName, 44, screenHeight - 43, screenWidth, screenHeight, tocolor (255, 255, 255, 255), 1, "pricedown") 
end 
addEventHandler("onClientRender", root, copter) 
  
addEventHandler("onClientPlayerHeliKilled", root, 
function () 
     killedName = getPlayerName(source) 
     setTimer(function() 
          killedName = "" 
     end, time, 1) 
end) 

CiTLh.png

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