TheMtaUser555 Posted September 11, 2012 Share Posted September 11, 2012 like, when the car gets on fire..I tried on client render, and triggering it serverside, so each time it went lower than 249 of health it would set it back to 230. but it still explodes I saw something like this on a server, I think it was saes rpg, when the car was on fire, it would last for about 5 minutes and then explode Link to comment
Jaysds1 Posted September 12, 2012 Share Posted September 12, 2012 here: resetVehicleExplosionTime Link to comment
TheMtaUser555 Posted September 12, 2012 Author Share Posted September 12, 2012 here: resetVehicleExplosionTime i've tried that, if you read it again it says: This is the point in time at which the vehicle last exploded so not really what I'm looking for, thanks for trying anyways Link to comment
DiSaMe Posted September 12, 2012 Share Posted September 12, 2012 Try setVehicleDamageProof If you apply it after vehicle has started burning, it will continue to burn but won't explode. Link to comment
TheMtaUser555 Posted September 12, 2012 Author Share Posted September 12, 2012 Try setVehicleDamageProof If you apply it after vehicle has started burning, it will continue to burn but won't explode. thanks Link to comment
myonlake Posted September 12, 2012 Share Posted September 12, 2012 The problem is most probably your freeroam script. There is an automated vehicle respawn defined and that's why you should locate it and delete it from the script. Link to comment
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